Implement Bombs

This commit is contained in:
2025-12-15 02:34:59 +08:00
parent 95b43ed772
commit abff76e4ab
36 changed files with 512 additions and 753 deletions

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@@ -1,188 +0,0 @@
// using System.Collections;
// using System.Collections.Generic;
// using System.Linq;
// using UnityEngine;
// using Enums;
//
// //Done, moved to MatchService and GameBoard
// public class GameBoard
// {
// // - sets size of the grid
// // - handles the score
// // - holds the current matches
// #region Variables
//
// private int height = 0;
// public int Height { get { return this.height; } }
//
// private int width = 0;
// public int Width { get { return this.width; } }
//
// private SC_Gem[,] allGems;
// // public Gem[,] AllGems { get { return allGems; } }
//
// private int score = 0;
// public int Score
// {
// get { return this.score; }
// set {
// this.score = value; }
// }
//
// private List<SC_Gem> currentMatches = new List<SC_Gem>();
// public List<SC_Gem> CurrentMatches { get { return this.currentMatches; } }
// #endregion
//
// public GameBoard(int _Width, int _Height)
// {
// this.height = _Height;
// this.width = _Width;
// this.allGems = new SC_Gem[this.width, this.height];
// }
//
// //checks if there are 3 gems of the same type next to each other
// //used during setup to avoid matches on game start
// //MatchService
// public bool MatchesAt(Vector2Int _PositionToCheck, SC_Gem _GemToCheck)
// {
// if (_PositionToCheck.x > 1)
// {
// if (this.allGems[_PositionToCheck.x - 1, _PositionToCheck.y].type == _GemToCheck.type && this.allGems[_PositionToCheck.x - 2, _PositionToCheck.y].type == _GemToCheck.type)
// return true;
// }
//
// if (_PositionToCheck.y > 1)
// {
// if (this.allGems[_PositionToCheck.x, _PositionToCheck.y - 1].type == _GemToCheck.type && this.allGems[_PositionToCheck.x, _PositionToCheck.y - 2].type == _GemToCheck.type)
// return true;
// }
//
// return false;
// }
//
// //places the gem in the 2d array
// public void SetGem(int _X, int _Y, SC_Gem _Gem)
// {
// this.allGems[_X, _Y] = _Gem;
// }
//
// public SC_Gem GetGem(int _X,int _Y)
// {
// return this.allGems[_X, _Y];
// }
//
// //MatchService
// public void FindAllMatches()
// {
// this.currentMatches.Clear();
//
// for (int x = 0; x < this.width; x++)
// for (int y = 0; y < this.height; y++)
// {
// SC_Gem currentGem = this.allGems[x, y];
// if (currentGem != null)
// {
// if (x > 0 && x < this.width - 1)
// {
// SC_Gem leftGem = this.allGems[x - 1, y];
// SC_Gem rightGem = this.allGems[x + 1, y];
// //checking no empty spots
// if (leftGem != null && rightGem != null)
// {
// //Match
// if (leftGem.type == currentGem.type && rightGem.type == currentGem.type)
// {
// currentGem.isMatch = true;
// leftGem.isMatch = true;
// rightGem.isMatch = true;
// this.currentMatches.Add(currentGem);
// this.currentMatches.Add(leftGem);
// this.currentMatches.Add(rightGem);
// }
// }
// }
//
// if (y > 0 && y < this.height - 1)
// {
// SC_Gem aboveGem = this.allGems[x, y - 1];
// SC_Gem bellowGem = this.allGems[x, y + 1];
// //checking no empty spots
// if (aboveGem != null && bellowGem != null)
// {
// //Match
// if (aboveGem.type == currentGem.type && bellowGem.type == currentGem.type)
// {
// currentGem.isMatch = true;
// aboveGem.isMatch = true;
// bellowGem.isMatch = true;
// this.currentMatches.Add(currentGem);
// this.currentMatches.Add(aboveGem);
// this.currentMatches.Add(bellowGem);
// }
// }
// }
// }
// }
//
// if (this.currentMatches.Count > 0) this.currentMatches = this.currentMatches.Distinct().ToList();
//
// CheckForBombs();
// }
//
// public void CheckForBombs()
// {
// for (int i = 0; i < this.currentMatches.Count; i++)
// {
// SC_Gem gem = this.currentMatches[i];
// int x = gem.posIndex.x;
// int y = gem.posIndex.y;
//
// if (gem.posIndex.x > 0)
// {
// if (this.allGems[x - 1, y] != null && this.allGems[x - 1, y].type == GemType.Bomb)
// MarkBombArea(new Vector2Int(x - 1, y), this.allGems[x - 1, y].blastSize);
// }
//
// if (gem.posIndex.x + 1 < this.width)
// {
// if (this.allGems[x + 1, y] != null && this.allGems[x + 1, y].type == GemType.Bomb)
// MarkBombArea(new Vector2Int(x + 1, y), this.allGems[x + 1, y].blastSize);
// }
//
// if (gem.posIndex.y > 0)
// {
// if (this.allGems[x, y - 1] != null && this.allGems[x, y - 1].type == GemType.Bomb)
// MarkBombArea(new Vector2Int(x, y - 1), this.allGems[x, y - 1].blastSize);
// }
//
// if (gem.posIndex.y + 1 < this.height)
// {
// if (this.allGems[x, y + 1] != null && this.allGems[x, y + 1].type == GemType.Bomb)
// MarkBombArea(new Vector2Int(x, y + 1), this.allGems[x, y + 1].blastSize);
// }
// }
// }
//
// public void MarkBombArea(Vector2Int bombPos, int _BlastSize)
// {
// string _print = "";
// for (int x = bombPos.x - _BlastSize; x <= bombPos.x + _BlastSize; x++)
// {
// for (int y = bombPos.y - _BlastSize; y <= bombPos.y + _BlastSize; y++)
// {
// if (x >= 0 && x < this.width && y >= 0 && y < this.height)
// {
// if (this.allGems[x, y] != null)
// {
// _print += "(" + x + "," + y + ")" + System.Environment.NewLine;
// this.allGems[x, y].isMatch = true;
// this.currentMatches.Add(this.allGems[x, y]);
// }
// }
// }
// }
//
// this.currentMatches = this.currentMatches.Distinct().ToList();
// }
// }
//

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@@ -14,9 +14,10 @@ namespace Services {
public bool isMatch = false;
public Gem(GemType type, Vector2Int position) {
public Gem(GemType type, Vector2Int position, int scoreValue) {
this.type = type;
this.position = position;
this.scoreValue = scoreValue;
}
public void SetPosition(Vector2Int position) {

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@@ -0,0 +1,30 @@
using System;
using Services.Interfaces;
using VContainer.Unity;
using Views;
namespace Presenter {
public class ScorePresenter : IDisposable{
private IScoreService scoreService;
private ScoreView scoreView;
public ScorePresenter(IScoreService scoreService, ScoreView scoreView) {
this.scoreService = scoreService;
this.scoreView = scoreView;
this.scoreService.OnScoreChanged += OnScoreChanged;
this.scoreView.SetScore(this.scoreService.Score);
}
public void Tick() {
this.scoreView.UpdateScore();
}
private void OnScoreChanged(int score) {
this.scoreView.SetScore(score);
}
public void Dispose() {
this.scoreService.OnScoreChanged -= OnScoreChanged;
}
}
}

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// using System.Collections;
// using System.Collections.Generic;
// using TMPro;
// using UnityEngine;
// using Enums;
//
// public class SC_GameLogic : MonoBehaviour
// {
// private Dictionary<string, GameObject> unityObjects; //this is a dictionary of all game objects in the scene
// private int score = 0; //current score
// private float displayScore = 0; //for animation, i think
// private GameBoard gameBoard; //game board object
// private GameState currentState = GameState.Move; //current game state
// public GameState CurrentState { get { return this.currentState; } }
//
// #region MonoBehaviour
// private void Awake()
// {
// Init();
// }
//
// private void Start()
// {
// StartGame();
// }
//
// private void Update()
// {
// this.displayScore = Mathf.Lerp(this.displayScore, this.gameBoard.Score, SC_GameVariables.Instance.scoreSpeed * Time.deltaTime);
// this.unityObjects["Txt_Score"].GetComponent<TMPro.TextMeshProUGUI>().text = this.displayScore.ToString("0");
// }
// #endregion
//
// #region Logic
// private void Init()
// {
// this.unityObjects = new Dictionary<string, GameObject>();
// GameObject[] _obj = GameObject.FindGameObjectsWithTag("UnityObject");
// foreach (GameObject g in _obj) this.unityObjects.Add(g.name,g);
//
// this.gameBoard = new GameBoard(7, 7);
// Setup();
// }
//
// //GameBoardService
// private void Setup()
// {
// for (int x = 0; x < this.gameBoard.Width; x++)
// for (int y = 0; y < this.gameBoard.Height; y++)
// {
// Vector2 _pos = new Vector2(x, y);
// GameObject _bgTile = Instantiate(SC_GameVariables.Instance.bgTilePrefabs, _pos, Quaternion.identity);
// _bgTile.transform.SetParent(this.unityObjects["GemsHolder"].transform);
// _bgTile.name = "BG Tile - " + x + ", " + y;
//
// int _gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
//
// int iterations = 0;
// while (this.gameBoard.MatchesAt(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]) && iterations < 100)
// {
// _gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
// iterations++;
// }
// SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]);
// }
// }
// public void StartGame()
// {
// this.unityObjects["Txt_Score"].GetComponent<TextMeshProUGUI>().text = this.score.ToString("0");
// }
//
// //GameBoardService
// private void SpawnGem(Vector2Int _Position, SC_Gem _GemToSpawn)
// {
// if (Random.Range(0, 100f) < SC_GameVariables.Instance.bombChance)
// _GemToSpawn = SC_GameVariables.Instance.bomb;
//
// SC_Gem _gem = Instantiate(_GemToSpawn, new Vector3(_Position.x, _Position.y + SC_GameVariables.Instance.dropHeight, 0f), Quaternion.identity);
// _gem.transform.SetParent(this.unityObjects["GemsHolder"].transform);
// _gem.name = "Gem - " + _Position.x + ", " + _Position.y;
// this.gameBoard.SetGem(_Position.x,_Position.y, _gem);
// _gem.SetupGem(this,_Position);
// }
//
// //GameBoardService
// public void SetGem(int _X,int _Y, SC_Gem _Gem)
// {
// this.gameBoard.SetGem(_X,_Y, _Gem);
// }
//
// //GameBoardService
// public SC_Gem GetGem(int _X, int _Y)
// {
// return this.gameBoard.GetGem(_X, _Y);
// }
// public void SetState(GameState _CurrentState)
// {
// this.currentState = _CurrentState;
// }
//
// //GameBoardService
// public void DestroyMatches()
// {
// for (int i = 0; i < this.gameBoard.CurrentMatches.Count; i++)
// if (this.gameBoard.CurrentMatches[i] != null)
// {
// ScoreCheck(this.gameBoard.CurrentMatches[i]);
// DestroyMatchedGemsAt(this.gameBoard.CurrentMatches[i].posIndex);
// }
//
// StartCoroutine(DecreaseRowCo());
// }
//
// //I think, this moves gems down after a match?
// //MoveGemsDown
// //GameBoardService
// private IEnumerator DecreaseRowCo()
// {
// yield return new WaitForSeconds(.2f);
//
// int nullCounter = 0;
// for (int x = 0; x < this.gameBoard.Width; x++)
// {
// for (int y = 0; y < this.gameBoard.Height; y++)
// {
// SC_Gem _curGem = this.gameBoard.GetGem(x, y);
// if (_curGem == null)
// {
// nullCounter++;
// }
// else if (nullCounter > 0)
// {
// _curGem.posIndex.y -= nullCounter;
// SetGem(x, y - nullCounter, _curGem);
// SetGem(x, y, null);
// }
// }
// nullCounter = 0;
// }
//
// StartCoroutine(FilledBoardCo());
// }
//
// //IScoreService
// public void ScoreCheck(SC_Gem gemToCheck)
// {
// this.gameBoard.Score += gemToCheck.scoreValue;
// }
//
// //GameBoardService - DestroyMatchedGems
// private void DestroyMatchedGemsAt(Vector2Int _Pos)
// {
// SC_Gem _curGem = this.gameBoard.GetGem(_Pos.x,_Pos.y);
// if (_curGem != null)
// {
// Instantiate(_curGem.destroyEffect, new Vector2(_Pos.x, _Pos.y), Quaternion.identity);
//
// Destroy(_curGem.gameObject);
// SetGem(_Pos.x,_Pos.y, null);
// }
// }
//
// //GameBoardService - FillBoard
//
// private IEnumerator FilledBoardCo()
// {
// yield return new WaitForSeconds(0.5f);
// RefillBoard();
// yield return new WaitForSeconds(0.5f);
// this.gameBoard.FindAllMatches();
// if (this.gameBoard.CurrentMatches.Count > 0)
// {
// yield return new WaitForSeconds(0.5f);
// DestroyMatches();
// }
// else
// {
// yield return new WaitForSeconds(0.5f);
// this.currentState = GameState.Move;
// }
// }
//
// //GameBoardService
// private void RefillBoard()
// {
// for (int x = 0; x < this.gameBoard.Width; x++)
// {
// for (int y = 0; y < this.gameBoard.Height; y++)
// {
// SC_Gem _curGem = this.gameBoard.GetGem(x,y);
// if (_curGem == null)
// {
// int gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
// SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[gemToUse]);
// }
// }
// }
// CheckMisplacedGems();
// }
// //gets all gem game objects
// //if the gem is not in GameBoard, destroy it
// private void CheckMisplacedGems()
// {
// List<SC_Gem> foundGems = new List<SC_Gem>();
// foundGems.AddRange(FindObjectsOfType<SC_Gem>());
// for (int x = 0; x < this.gameBoard.Width; x++)
// {
// for (int y = 0; y < this.gameBoard.Height; y++)
// {
// SC_Gem _curGem = this.gameBoard.GetGem(x, y);
// if (foundGems.Contains(_curGem))
// foundGems.Remove(_curGem);
// }
// }
//
// foreach (SC_Gem g in foundGems)
// Destroy(g.gameObject);
// }
// public void FindAllMatches()
// {
// this.gameBoard.FindAllMatches();
// }
//
// #endregion
// }

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// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
//
// //Done
// //This is basically just the settings, this can maybe be a ScriptableObject
// public class SC_GameVariables : MonoBehaviour
// {
// public GameObject bgTilePrefabs;
// public SC_Gem bomb;
// public SC_Gem[] gems;
// public float bonusAmount = 0.5f;
// public float bombChance = 2f;
// public int dropHeight = 0;
// public float gemSpeed;
// public float scoreSpeed = 5;
//
// [HideInInspector]
// public int rowsSize = 7;
// [HideInInspector]
// public int colsSize = 7;
//
// #region Singleton
//
// static SC_GameVariables instance;
// public static SC_GameVariables Instance
// {
// get
// {
// if (instance == null)
// instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
//
// return instance;
// }
// }
//
// #endregion
// }

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@@ -1,136 +0,0 @@
// using System.Collections;
// using System.Collections.Generic;
// using Enums;
// using UnityEngine;
//
// //This is a SINGULAR gem
// public class SC_Gem : MonoBehaviour
// {
// [HideInInspector]
// public Vector2Int posIndex;
//
// private Vector2 firstTouchPosition;
// private Vector2 finalTouchPosition;
// private bool mousePressed;
// private float swipeAngle = 0;
// private SC_Gem otherGem;
//
// public GemType type;
// public bool isMatch = false;
// private Vector2Int previousPos;
// public GameObject destroyEffect;
// public int scoreValue = 10;
//
// public int blastSize = 1;
// private SC_GameLogic scGameLogic;
//
// void Update()
// {
// //if the current position doesnt match the index in GameBoard, animate it to move to the correct position
// //else, we update the GameBoard with the current possition, do we need this every frame????
// if (Vector2.Distance(this.transform.position, this.posIndex) > 0.01f)
// this.transform.position = Vector2.Lerp(this.transform.position, this.posIndex, SC_GameVariables.Instance.gemSpeed * Time.deltaTime);
// else
// {
// this.transform.position = new Vector3(this.posIndex.x, this.posIndex.y, 0);
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
// }
//
// if (this.mousePressed && Input.GetMouseButtonUp(0))
// {
// this.mousePressed = false;
// if (this.scGameLogic.CurrentState == GameState.Move)
// {
// this.finalTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
// CalculateAngle();
// }
// }
// }
//
// public void SetupGem(SC_GameLogic _ScGameLogic,Vector2Int _Position)
// {
// this.posIndex = _Position;
// this.scGameLogic = _ScGameLogic;
// }
//
// private void OnMouseDown()
// {
// if (this.scGameLogic.CurrentState == GameState.Move)
// {
// this.firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
// this.mousePressed = true;
// }
// }
//
// private void CalculateAngle()
// {
// this.swipeAngle = Mathf.Atan2(this.finalTouchPosition.y - this.firstTouchPosition.y, this.finalTouchPosition.x - this.firstTouchPosition.x);
// this.swipeAngle = this.swipeAngle * 180 / Mathf.PI;
//
// if (Vector3.Distance(this.firstTouchPosition, this.finalTouchPosition) > .5f)
// MovePieces();
// }
//
// private void MovePieces()
// {
// this.previousPos = this.posIndex;
//
// if (this.swipeAngle < 45 && this.swipeAngle > -45 && this.posIndex.x < SC_GameVariables.Instance.rowsSize - 1)
// {
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x + 1, this.posIndex.y);
// this.otherGem.posIndex.x--;
// this.posIndex.x++;
//
// }
// else if (this.swipeAngle > 45 && this.swipeAngle <= 135 && this.posIndex.y < SC_GameVariables.Instance.colsSize - 1)
// {
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x, this.posIndex.y + 1);
// this.otherGem.posIndex.y--;
// this.posIndex.y++;
// }
// else if (this.swipeAngle < -45 && this.swipeAngle >= -135 && this.posIndex.y > 0)
// {
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x, this.posIndex.y - 1);
// this.otherGem.posIndex.y++;
// this.posIndex.y--;
// }
// else if (this.swipeAngle > 135 || this.swipeAngle < -135 && this.posIndex.x > 0)
// {
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x - 1, this.posIndex.y);
// this.otherGem.posIndex.x++;
// this.posIndex.x--;
// }
//
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
// this.scGameLogic.SetGem(this.otherGem.posIndex.x, this.otherGem.posIndex.y, this.otherGem);
//
// StartCoroutine(CheckMoveCo());
// }
//
// public IEnumerator CheckMoveCo()
// {
// this.scGameLogic.SetState(GameState.Wait);
//
// yield return new WaitForSeconds(.5f);
// this.scGameLogic.FindAllMatches();
//
// if (this.otherGem != null)
// {
// if (this.isMatch == false && this.otherGem.isMatch == false)
// {
// this.otherGem.posIndex = this.posIndex;
// this.posIndex = this.previousPos;
//
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
// this.scGameLogic.SetGem(this.otherGem.posIndex.x, this.otherGem.posIndex.y, this.otherGem);
//
// yield return new WaitForSeconds(.5f);
// this.scGameLogic.SetState(GameState.Move);
// }
// else
// {
// this.scGameLogic.DestroyMatches();
// }
// }
// }
// }

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@@ -1,11 +0,0 @@
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defaultReferences: []
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@@ -21,6 +21,8 @@ namespace Scopes
builder.RegisterInstance(this.gameVariables);
builder.RegisterInstance(this.gemsHolder);
builder.RegisterComponentInHierarchy<ScoreView>();
builder.Register<IGameBoard>(c =>
new GameBoard(this.gameVariables.width, this.gameVariables.height),
Lifetime.Scoped);
@@ -32,8 +34,9 @@ namespace Scopes
new ObjectPoolService(this.gameVariables.gemsPrefabs, this.gemsHolder),
Lifetime.Scoped);
builder.Register<ScorePresenter>(Lifetime.Scoped);
builder.Register<IGameBoardService, GameBoardService>(Lifetime.Scoped).AsImplementedInterfaces();
builder.RegisterEntryPoint<LevelEntryPoint>();
}
}

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@@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using Enums;
using Structs;
using UnityEngine;
using Views;
@@ -8,9 +10,7 @@ namespace ScriptableObjects {
[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
public class GameVariables : ScriptableObject {
public GameObject bgTilePrefabs;
public GemView bombPrefab;
public GemView[] gemsPrefabs;
public GameObject[] destroyEffectPrefabs;
public GemTypeValues[] gemsPrefabs;
public float bonusAmount = 0.5f;
public float bombChance = 2f;
public int dropHeight = 1;

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
@@ -14,31 +15,38 @@ using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Services {
public class GameBoardService : IGameBoardService, ITickable {
public class GameBoardService : IGameBoardService, ITickable, IDisposable {
#region Inject
private readonly IGameBoard gameBoard;
private readonly GameVariables gameVariables;
private readonly IMatchService matchService;
private readonly IScoreService scoreService;
private readonly IObjectPool<GemView> objectPool;
private readonly Transform gemsHolder;
#endregion
#region Variables
private readonly List<GemPresenter> gemPresenters = new List<GemPresenter>();
private readonly ScorePresenter scorePresenter;
private GameState currentState = GameState.Move;
#endregion
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder) {
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder, ScorePresenter scorePresenter) {
this.gameBoard = gameBoard;
this.gameVariables = gameVariables;
this.matchService = matchService;
this.scoreService = scoreSerivce;
this.objectPool = objectPool;
this.gemsHolder = gemsHolder;
this.scorePresenter = scorePresenter;
}
public void Tick() {
int i = 0;
foreach (GemPresenter gemPresenter in gemPresenters) {
gemPresenter.Tick();
i++;
}
this.scorePresenter.Tick();
}
//Instantiates background tiles and calls SpawnGems
@@ -61,18 +69,20 @@ namespace Services {
iterations++;
}
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
}
this.currentState = GameState.Move;
}
//Uses the ObjectPool to spawn a gem at the given position
public void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType) {
private void SpawnGem(Vector2Int position, GemType gemType) {
if (Random.Range(0, 100f) < this.gameVariables.bombChance)
gemPrefab = this.gameVariables.bombPrefab;
gemType = GemType.Bomb;
GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
gemView.name = "Gem - " + position.x + ", " + position.y;
Gem gem = new Gem(gemType, position);
gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
Gem gem = new Gem(gemType, position, 50);
gemView.Bind(gem);
this.gemPresenters.Add(new GemPresenter(gem, gemView));
@@ -80,17 +90,65 @@ namespace Services {
}
//Sets the gem on the GameBoard
public void SetGem(Vector2Int position, Gem gem) {
private void SetGem(Vector2Int position, Gem gem) {
this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
}
//Gets the gem from the GameBoard
public Gem GetGem(Vector2Int position) {
private Gem GetGem(Vector2Int position) {
return this.gameBoard.GetGemAt(position);
}
//Listens to InputService OnSwapRequest
public async UniTask<bool> TrySwap(Vector2Int from, Vector2Int to) {
if (this.currentState != GameState.Move)
return false;
if (!InBounds(from) || !InBounds(to))
return false;
if (!AreAdjacentCardinal(from, to))
return false;
Gem fromGem = GetGem(from);
Gem toGem = GetGem(to);
if(fromGem == null || toGem == null)
return false;
this.currentState = GameState.Wait;
ApplySwap(from, to, fromGem, toGem);
await UniTask.Delay(600);
this.matchService.FindAllMatches();
bool hasMatch = this.matchService.CurrentMatches.Count > 0;
if (!hasMatch) {
ApplySwap(to, from, fromGem, toGem);
await UniTask.Delay(600);
this.currentState = GameState.Move;
return false;
}
DestroyMatches();
this.currentState = GameState.Move;
return true;
}
private void ApplySwap(Vector2Int posA, Vector2Int posB, Gem gemA, Gem gemB) {
// swap their stored positions
gemA.SetPosition(posB);
gemB.SetPosition(posA);
// update grid
SetGem(posA, gemB);
SetGem(posB, gemA);
}
//If there are matches, destroys them and moves the gems down
public void DestroyMatches() {
private void DestroyMatches() {
for (int i = 0; i < this.matchService.CurrentMatches.Count; i++)
if (this.matchService.CurrentMatches[i] != null)
{
@@ -101,8 +159,8 @@ namespace Services {
MoveGemsDown();
}
public async UniTask MoveGemsDown() {
await UniTask.Delay(2);
private async UniTask MoveGemsDown() {
await UniTask.Delay(50);
int nullCounter = 0;
for (int x = 0; x < this.gameBoard.Width; x++)
@@ -127,7 +185,7 @@ namespace Services {
await FillBoard();
}
public async UniTask FillBoard() {
private async UniTask FillBoard() {
await UniTask.Delay(5);
RefillBoard();
await UniTask.Delay(5);
@@ -140,11 +198,11 @@ namespace Services {
else
{
await UniTask.Delay(5);
// currentState = GameState.Move;
this.currentState = GameState.Move;
}
}
public void RefillBoard() {
private void RefillBoard() {
for (int x = 0; x < this.gameBoard.Width; x++)
{
for (int y = 0; y < this.gameBoard.Height; y++)
@@ -152,39 +210,13 @@ namespace Services {
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
if (currentGem == null) {
int gemToUse = RandomUtils.RandomGemTypeAsInt();
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
}
}
}
CheckMisplacedGems();
}
//Checks if there are gems that are not in the board
public void CheckMisplacedGems() {
List<GemView> gemsViews = GemsViews();
for (int x = 0; x < this.gameBoard.Width; x++)
{
for (int y = 0; y < this.gameBoard.Height; y++)
{
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
if (gemView != null) {
gemsViews.Remove(gemView);
}
}
}
foreach (GemView g in gemsViews) {
RemovePresenterFor(g);
g.Unbind();
this.objectPool.Release(g);
}
}
public void DestroyMatchedGems(Vector2Int position) {
private void DestroyMatchedGems(Vector2Int position) {
List<GemView> gemsViews = GemsViews();
Gem currentGem = this.gameBoard.GetGemAt(position);
if (currentGem != null)
@@ -194,30 +226,38 @@ namespace Services {
return;
}
//ToDo: Destroy effect
if(this.gameVariables.destroyEffectPrefabs.Length > 0)
Object.Instantiate(this.gameVariables.destroyEffectPrefabs[(int)currentGem.Type], new Vector2(position.x, position.y), Quaternion.identity);
RemovePresenterFor(gemView);
gemView.Unbind();
this.objectPool.Release(gemView);
RemovePresenterFor(gemView);
SetGem(position, null);
}
}
#region Utils
private void RemovePresenterFor(GemView gemView) {
if (gemView is null) {
return;
}
List<GemPresenter> presentersToRemove = this.gemPresenters.Where(p => p.GemView == gemView).ToList();
foreach (GemPresenter presenter in presentersToRemove) {
this.gemPresenters.Remove(presenter);
}
GemPresenter presenter = this.gemPresenters.FirstOrDefault(p => p.GemView == gemView);
this.gemPresenters.Remove(presenter);
}
private List<GemView> GemsViews() {
return this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
}
private bool InBounds(Vector2Int p) {
return p.x >= 0 && p.x < this.gameBoard.Width && p.y >= 0 && p.y < this.gameBoard.Height;
}
private static bool AreAdjacentCardinal(Vector2Int a, Vector2Int b) {
Vector2Int d = b - a;
return (Mathf.Abs(d.x) == 1 && d.y == 0) || (Mathf.Abs(d.y) == 1 && d.x == 0);
}
#endregion
public void Dispose() {
this.objectPool.Clear();
}
}
}

View File

@@ -5,31 +5,105 @@ using UnityEngine;
namespace Services {
public class InputService : MonoBehaviour, IInputService
{
public event Action<Vector2> OnPointerDown;
public event Action<Vector2> OnPointerUp;
public event Action<Vector2Int, Vector2Int> OnSwapRequested;
private bool wasDown;
private Camera inputCamera;
private Vector2 pointerDownScreenPos;
private bool isPointerDown;
private readonly Vector2 boardOrigin = Vector2.zero;
private readonly float minDrag = 0.35f;
private readonly float cellSize = 1f;
private void Awake() {
this.inputCamera = Camera.main;
}
private void Update()
{
// Mouse
var isDown = Input.GetMouseButton(0);
if (!wasDown && isDown)
OnPointerDown?.Invoke(Input.mousePosition);
if (TryGetPrimaryPointerState(out var isDown, out var screenPos))
{
if (!this.isPointerDown && isDown) {
pointerDownScreenPos = screenPos;
}
if (wasDown && !isDown)
OnPointerUp?.Invoke(Input.mousePosition);
if (this.isPointerDown && !isDown) {
TryEmitSwap(pointerDownScreenPos, screenPos);
}
wasDown = isDown;
this.isPointerDown = isDown;
}
else
{
// No pointer available this frame (rare). Ensure we don't get stuck.
this.isPointerDown = false;
}
}
// Optional: Touch (if you want both, you can merge logic more carefully)
if (Input.touchCount <= 0) return;
private void TryEmitSwap(Vector2 downScreen, Vector2 upScreen)
{
if (this.inputCamera == null) return;
var t = Input.GetTouch(0);
if (t.phase == TouchPhase.Began)
OnPointerDown?.Invoke(t.position);
else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled)
OnPointerUp?.Invoke(t.position);
Vector2 downWorld = this.inputCamera.ScreenToWorldPoint(downScreen);
Vector2 upWorld = this.inputCamera.ScreenToWorldPoint(upScreen);
Vector2 dragWorld = upWorld - downWorld;
if (dragWorld.magnitude < this.minDrag)
return;
Vector2Int fromCell = WorldToCell(downWorld);
Vector2Int dir = DragToCardinalDirection(dragWorld);
Vector2Int toCell = fromCell + dir;
// Adjacency is guaranteed by construction (to = from + dir).
// Debug.Log($"Swap {fromCell} -> {toCell}");
OnSwapRequested?.Invoke(fromCell, toCell);
}
private Vector2Int WorldToCell(Vector2 worldPos)
{
// Convert to board-local coords first
Vector2 local = (worldPos - this.boardOrigin) / this.cellSize;
// Assumes cell centers lie on integer coordinates in local space
int x = Mathf.FloorToInt(local.x + 0.5f);
int y = Mathf.FloorToInt(local.y + 0.5f);
return new Vector2Int(x, y);
}
private static Vector2Int DragToCardinalDirection(Vector2 dragWorld)
{
if (Mathf.Abs(dragWorld.x) >= Mathf.Abs(dragWorld.y))
return dragWorld.x >= 0 ? Vector2Int.right : Vector2Int.left;
return dragWorld.y >= 0 ? Vector2Int.up : Vector2Int.down;
}
private static bool TryGetPrimaryPointerState(out bool isDown, out Vector2 screenPosition)
{
// Prefer touch when present (mobile)
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
screenPosition = touch.position;
// Treat "Moved/Stationary" as still down, and "Began" as down.
isDown = touch.phase == TouchPhase.Began
|| touch.phase == TouchPhase.Moved
|| touch.phase == TouchPhase.Stationary;
// Ended/Canceled => not down (we still report position)
if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
isDown = false;
return true;
}
// Fallback to mouse (editor/desktop)
screenPosition = Input.mousePosition;
isDown = Input.GetMouseButton(0);
return true;
}
}
}

View File

@@ -6,14 +6,7 @@ using Views;
namespace Services.Interfaces {
public interface IGameBoardService {
void Setup();
void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType);
void SetGem(Vector2Int position, Gem gem);
Gem GetGem(Vector2Int position);
void DestroyMatches();
UniTask MoveGemsDown();
UniTask FillBoard();
void RefillBoard();
void CheckMisplacedGems();
void DestroyMatchedGems(Vector2Int position);
UniTask<bool> TrySwap(Vector2Int from, Vector2Int to);
}
}

View File

@@ -3,7 +3,6 @@ using UnityEngine;
namespace Services.Interfaces {
public interface IInputService {
event Action<Vector2> OnPointerDown;
event Action<Vector2> OnPointerUp;
event Action<Vector2Int, Vector2Int> OnSwapRequested;
}
}

View File

@@ -7,7 +7,6 @@ namespace Services.Interfaces {
List<Gem> CurrentMatches { get; }
bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck);
void FindAllMatches();
void CheckForBombs();
void MarkBombArea(Vector2Int bombPosition, int blastSize);
}
}

View File

@@ -1,5 +1,9 @@
using System;
namespace Services.Interfaces {
public interface IScoreService {
event Action<int> OnScoreChanged;
int Score { get; }
void ScoreCheck(int value);
}
}

View File

@@ -9,16 +9,23 @@ namespace Services
{
private readonly IObjectPool<GemView> gemViewPool;
private readonly IGameBoardService gameBoardService;
public LevelEntryPoint(IObjectPool<GemView> gemViewPool, IGameBoardService gameBoardService)
private readonly IInputService inputService;
public LevelEntryPoint(IObjectPool<GemView> gemViewPool, IGameBoardService gameBoardService, IInputService inputService)
{
this.gemViewPool = gemViewPool;
this.gameBoardService = gameBoardService;
this.inputService = inputService;
}
public void Start()
{
this.gameBoardService.Setup();
this.inputService.OnSwapRequested += HandleSwapRequest;
}
private void HandleSwapRequest(Vector2Int from, Vector2Int to) {
this.gameBoardService.TrySwap(from, to);
}
}
}

View File

@@ -89,12 +89,61 @@ namespace Services {
CheckForBombs();
}
public void CheckForBombs() {
throw new System.NotImplementedException();
private void CheckForBombs() {
Gem[,] gems = this.gameBoard.GemsGrid;
int width = this.gameBoard.Width;
int height = this.gameBoard.Height;
for (int i = 0; i < this.currentMatches.Count; i++)
{
Gem gem = this.currentMatches[i];
int x = gem.Position.x;
int y = gem.Position.y;
Vector2Int[] directions =
{
Vector2Int.left,
Vector2Int.right,
Vector2Int.down,
Vector2Int.up
};
foreach (Vector2Int direction in directions)
{
int newX = x + direction.x;
int newY = y + direction.y;
if (newX < 0 || newX >= width || newY < 0 || newY >= height)
continue;
Gem neighbor = gems[newX, newY];
if (neighbor?.Type == GemType.Bomb)
MarkBombArea(new Vector2Int(newX, newY), 1);
}
}
}
public void MarkBombArea(Vector2Int bombPosition, int blastSize) {
throw new System.NotImplementedException();
Gem[,] gems = this.gameBoard.GemsGrid;
int width = this.gameBoard.Width;
int height = this.gameBoard.Height;
for (int x = bombPosition.x - blastSize; x <= bombPosition.x + blastSize; x++)
{
for (int y = bombPosition.y - blastSize; y <= bombPosition.y + blastSize; y++)
{
if (x >= 0 && x < width && y >= 0 && y < height)
{
if (gems[x, y] != null)
{
gems[x, y].isMatch = true;
this.currentMatches.Add(gems[x, y]);
}
}
}
}
this.currentMatches = this.currentMatches.Distinct().ToList();
}
}
}

View File

@@ -1,50 +1,65 @@
using System.Collections.Generic;
using Enums;
using Services.Interfaces;
using Structs;
using UnityEngine;
using Utils;
using Views;
using Object = UnityEngine.Object;
namespace Services {
public class ObjectPoolService:IObjectPool<GemView> {
private readonly GemView[] prefabs;
private readonly GemTypeValues[] gemValues;
private readonly Transform parent;
private readonly Stack<GemView> pool = new Stack<GemView>();
private readonly Dictionary<GemType, Stack<GemView>> gemTypeToPools = new Dictionary<GemType, Stack<GemView>>();
public ObjectPoolService(GemView[] prefabs, Transform parent) {
this.prefabs = prefabs;
public ObjectPoolService(GemTypeValues[] gemValues, Transform parent) {
this.gemValues = gemValues;
this.parent = parent;
}
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
int typeAsInt = (int) type;
if (!this.gemTypeToPools.ContainsKey(type)) {
this.gemTypeToPools.Add(type, new Stack<GemView>());
}
GemView gemView;
float randomOffset = Random.Range(1f, 2.5f);
Vector2 vector2Position = new Vector2(position.x, position.y + dropHeight * randomOffset);
if (this.pool.Count > 0) {
gemView = this.pool.Pop();
if (this.gemTypeToPools[type].Count > 0) {
gemView = this.gemTypeToPools[type].Pop();
gemView.transform.localPosition = vector2Position;
return gemView;
}
gemView = Object.Instantiate(this.prefabs[typeAsInt], vector2Position, Quaternion.identity, this.parent);
gemView = Object.Instantiate(GemUtils.GetGemValues(type, this.gemValues).gemPrefab, vector2Position, Quaternion.identity, this.parent);
return gemView;
}
public void Release(GemView gemView) {
if (gemView == null)
if (gemView is null)
return;
Object.Instantiate(GemUtils.GetGemValues(gemView.Gem.Type, this.gemValues).explosionPrefab, gemView.transform.position, Quaternion.identity, this.parent);
if (!this.gemTypeToPools.ContainsKey(gemView.Gem.Type)) {
this.gemTypeToPools.Add(gemView.Gem.Type, new Stack<GemView>());
}
gemView.gameObject.SetActive(false);
this.pool.Push(gemView);
this.gemTypeToPools[gemView.Gem.Type].Push(gemView);
gemView.Unbind();
}
public void Clear() {
this.pool.Clear();
foreach (Stack<GemView> pool in this.gemTypeToPools.Values) {
pool.Clear();
}
this.gemTypeToPools.Clear();
}
}
}

View File

@@ -1,11 +1,16 @@
using System;
using Services.Interfaces;
using UnityEngine;
namespace Services {
public class ScoreService : IScoreService {
private int score = 0;
public int Score => this.score;
public event Action<int> OnScoreChanged;
public void ScoreCheck(int value) {
this.score += value;
OnScoreChanged?.Invoke(this.score);
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: f21342694e084644b1e157c9c4292b4f
timeCreated: 1765732834

View File

@@ -0,0 +1,14 @@
using System;
using Enums;
using UnityEngine;
using Views;
namespace Structs {
[Serializable]
public struct GemTypeValues {
public GemType type;
public GemView gemPrefab;
public GameObject explosionPrefab;
public int scoreValue;
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 91d203259e7b4e62843f564a556aca72
timeCreated: 1765732844

View File

@@ -0,0 +1,14 @@
using Enums;
using Structs;
namespace Utils {
public static class GemUtils {
public static GemTypeValues GetGemValues(GemType type, GemTypeValues[] gemValues) {
foreach (GemTypeValues gemValue in gemValues) {
if(gemValue.type == type) return gemValue;
}
return default;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 23b7012d4cd64b99be4170c1f0ea9fdb
timeCreated: 1765733100

View File

@@ -37,7 +37,7 @@ namespace Views {
return;
if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), 0.01f);
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), 0.05f);
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using TMPro;
using UnityEngine;
namespace Views {
public class ScoreView : MonoBehaviour {
private TextMeshProUGUI scoreText;
private float displayScore = 0;
private int actualScore = 0;
private void Awake() {
this.scoreText = GetComponentInChildren<TextMeshProUGUI>();
}
public void UpdateScore() {
this.displayScore = Mathf.Lerp(this.displayScore, this.actualScore, 5 * Time.deltaTime);
this.scoreText.text = this.displayScore.ToString("0");
}
public void SetScore(int score) {
this.actualScore = score;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 86d965b2c3d5474082911bdd360847ce
timeCreated: 1765733889