Implement Bombs
This commit is contained in:
13
.idea/.idea.Match3/.idea/.gitignore
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vendored
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13
.idea/.idea.Match3/.idea/.gitignore
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vendored
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@@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/modules.xml
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/contentModel.xml
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/.idea.Match3.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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8
.idea/.idea.Match3/.idea/indexLayout.xml
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8
.idea/.idea.Match3/.idea/indexLayout.xml
generated
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.Match3/.idea/vcs.xml
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.idea/.idea.Match3/.idea/vcs.xml
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@@ -14,15 +14,43 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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bgTilePrefabs: {fileID: 2914066502361773997, guid: 3f39182b81f944a4d93213431acb41c3,
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type: 3}
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bombPrefab: {fileID: 5652386976359944012, guid: aa0291e650b382941875040db9e8a232,
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type: 3}
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gemsPrefabs:
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- {fileID: 4490600519223577409, guid: 784323496d719684cb6201b200b95864, type: 3}
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- {fileID: 745607475630438949, guid: 93bd623174244c047af9ce43cc254c32, type: 3}
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destroyEffectPrefabs: []
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- type: 0
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gemPrefab: {fileID: 3808538059049426536, guid: 724e93e48c6cc0b4ab3d44e5ea34f2ec,
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type: 3}
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explosionPrefab: {fileID: 8904178830182364799, guid: d794be08823edd34da1790efd1739074,
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type: 3}
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scoreValue: 10
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- type: 1
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gemPrefab: {fileID: 4490600519223577409, guid: 784323496d719684cb6201b200b95864,
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type: 3}
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explosionPrefab: {fileID: 4157327684024108653, guid: e5bba4196a7d43441bf62bd125171449,
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type: 3}
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scoreValue: 10
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- type: 2
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gemPrefab: {fileID: 6213027626580313688, guid: 473855e3d0d3c8143836b678c9a1b8b5,
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type: 3}
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explosionPrefab: {fileID: 5902279534240010874, guid: 072620c89288cc14e9872d103c2b2fbe,
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type: 3}
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scoreValue: 10
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- type: 3
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gemPrefab: {fileID: 1845825807271331471, guid: 91ba2370328500d4db689dad894b1602,
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type: 3}
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explosionPrefab: {fileID: 4897855320600288343, guid: 7fcedfb0407bb5d438de37da2d61df30,
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type: 3}
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scoreValue: 10
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- type: 4
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gemPrefab: {fileID: 745607475630438949, guid: 93bd623174244c047af9ce43cc254c32,
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type: 3}
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explosionPrefab: {fileID: 1865769399618337668, guid: 986dd822e2e6d4b45b2a054259f1241b,
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type: 3}
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scoreValue: 10
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- type: 5
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gemPrefab: {fileID: 5652386976359944012, guid: aa0291e650b382941875040db9e8a232,
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type: 3}
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explosionPrefab: {fileID: 8968486364681163996, guid: 05c754e3d4f9fd349ac1def58d17670f,
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type: 3}
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scoreValue: 10
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bonusAmount: 0.5
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bombChance: 2
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dropHeight: 1
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@@ -154,6 +154,55 @@ Transform:
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- {fileID: 259844899}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &109682480
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 109682481}
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- component: {fileID: 109682482}
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m_Layer: 0
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m_Name: ScoreView
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &109682481
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 109682480}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 786657518}
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m_Father: {fileID: 1450061022}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -245}
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m_SizeDelta: {x: 500, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &109682482
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 109682480}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 86d965b2c3d5474082911bdd360847ce, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &259844896
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GameObject:
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m_ObjectHideFlags: 0
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@@ -507,17 +556,17 @@ RectTransform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 786657517}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1450061022}
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m_Father: {fileID: 109682481}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -245}
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m_SizeDelta: {x: 500, y: 100}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &786657519
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MonoBehaviour:
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@@ -858,7 +907,7 @@ RectTransform:
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 786657518}
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- {fileID: 109682481}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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@@ -1,188 +0,0 @@
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// using System.Collections;
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// using System.Collections.Generic;
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// using System.Linq;
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// using UnityEngine;
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// using Enums;
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//
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// //Done, moved to MatchService and GameBoard
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// public class GameBoard
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// {
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// // - sets size of the grid
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// // - handles the score
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// // - holds the current matches
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// #region Variables
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//
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// private int height = 0;
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// public int Height { get { return this.height; } }
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//
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// private int width = 0;
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// public int Width { get { return this.width; } }
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//
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// private SC_Gem[,] allGems;
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// // public Gem[,] AllGems { get { return allGems; } }
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//
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// private int score = 0;
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// public int Score
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// {
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// get { return this.score; }
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// set {
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// this.score = value; }
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// }
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//
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// private List<SC_Gem> currentMatches = new List<SC_Gem>();
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// public List<SC_Gem> CurrentMatches { get { return this.currentMatches; } }
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// #endregion
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//
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// public GameBoard(int _Width, int _Height)
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// {
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// this.height = _Height;
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// this.width = _Width;
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// this.allGems = new SC_Gem[this.width, this.height];
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// }
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//
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// //checks if there are 3 gems of the same type next to each other
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// //used during setup to avoid matches on game start
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// //MatchService
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// public bool MatchesAt(Vector2Int _PositionToCheck, SC_Gem _GemToCheck)
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// {
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// if (_PositionToCheck.x > 1)
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// {
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// if (this.allGems[_PositionToCheck.x - 1, _PositionToCheck.y].type == _GemToCheck.type && this.allGems[_PositionToCheck.x - 2, _PositionToCheck.y].type == _GemToCheck.type)
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// return true;
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// }
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//
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// if (_PositionToCheck.y > 1)
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// {
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// if (this.allGems[_PositionToCheck.x, _PositionToCheck.y - 1].type == _GemToCheck.type && this.allGems[_PositionToCheck.x, _PositionToCheck.y - 2].type == _GemToCheck.type)
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// return true;
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// }
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//
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// return false;
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// }
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//
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// //places the gem in the 2d array
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// public void SetGem(int _X, int _Y, SC_Gem _Gem)
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// {
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// this.allGems[_X, _Y] = _Gem;
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// }
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//
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// public SC_Gem GetGem(int _X,int _Y)
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// {
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// return this.allGems[_X, _Y];
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// }
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//
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// //MatchService
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// public void FindAllMatches()
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// {
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// this.currentMatches.Clear();
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//
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// for (int x = 0; x < this.width; x++)
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// for (int y = 0; y < this.height; y++)
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// {
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// SC_Gem currentGem = this.allGems[x, y];
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// if (currentGem != null)
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// {
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// if (x > 0 && x < this.width - 1)
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// {
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// SC_Gem leftGem = this.allGems[x - 1, y];
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// SC_Gem rightGem = this.allGems[x + 1, y];
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// //checking no empty spots
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// if (leftGem != null && rightGem != null)
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// {
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// //Match
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// if (leftGem.type == currentGem.type && rightGem.type == currentGem.type)
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// {
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// currentGem.isMatch = true;
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// leftGem.isMatch = true;
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// rightGem.isMatch = true;
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// this.currentMatches.Add(currentGem);
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// this.currentMatches.Add(leftGem);
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// this.currentMatches.Add(rightGem);
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// }
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// }
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// }
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//
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// if (y > 0 && y < this.height - 1)
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// {
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// SC_Gem aboveGem = this.allGems[x, y - 1];
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// SC_Gem bellowGem = this.allGems[x, y + 1];
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// //checking no empty spots
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// if (aboveGem != null && bellowGem != null)
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// {
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// //Match
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// if (aboveGem.type == currentGem.type && bellowGem.type == currentGem.type)
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// {
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// currentGem.isMatch = true;
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// aboveGem.isMatch = true;
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// bellowGem.isMatch = true;
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// this.currentMatches.Add(currentGem);
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// this.currentMatches.Add(aboveGem);
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// this.currentMatches.Add(bellowGem);
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// }
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// }
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||||
// }
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||||
// }
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||||
// }
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//
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// if (this.currentMatches.Count > 0) this.currentMatches = this.currentMatches.Distinct().ToList();
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//
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// CheckForBombs();
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// }
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//
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// public void CheckForBombs()
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// {
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// for (int i = 0; i < this.currentMatches.Count; i++)
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// {
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// SC_Gem gem = this.currentMatches[i];
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// int x = gem.posIndex.x;
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// int y = gem.posIndex.y;
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//
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// if (gem.posIndex.x > 0)
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// {
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// if (this.allGems[x - 1, y] != null && this.allGems[x - 1, y].type == GemType.Bomb)
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// MarkBombArea(new Vector2Int(x - 1, y), this.allGems[x - 1, y].blastSize);
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// }
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//
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// if (gem.posIndex.x + 1 < this.width)
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// {
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// if (this.allGems[x + 1, y] != null && this.allGems[x + 1, y].type == GemType.Bomb)
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||||
// MarkBombArea(new Vector2Int(x + 1, y), this.allGems[x + 1, y].blastSize);
|
||||
// }
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||||
//
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// if (gem.posIndex.y > 0)
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||||
// {
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// if (this.allGems[x, y - 1] != null && this.allGems[x, y - 1].type == GemType.Bomb)
|
||||
// MarkBombArea(new Vector2Int(x, y - 1), this.allGems[x, y - 1].blastSize);
|
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// }
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||||
//
|
||||
// if (gem.posIndex.y + 1 < this.height)
|
||||
// {
|
||||
// if (this.allGems[x, y + 1] != null && this.allGems[x, y + 1].type == GemType.Bomb)
|
||||
// MarkBombArea(new Vector2Int(x, y + 1), this.allGems[x, y + 1].blastSize);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void MarkBombArea(Vector2Int bombPos, int _BlastSize)
|
||||
// {
|
||||
// string _print = "";
|
||||
// for (int x = bombPos.x - _BlastSize; x <= bombPos.x + _BlastSize; x++)
|
||||
// {
|
||||
// for (int y = bombPos.y - _BlastSize; y <= bombPos.y + _BlastSize; y++)
|
||||
// {
|
||||
// if (x >= 0 && x < this.width && y >= 0 && y < this.height)
|
||||
// {
|
||||
// if (this.allGems[x, y] != null)
|
||||
// {
|
||||
// _print += "(" + x + "," + y + ")" + System.Environment.NewLine;
|
||||
// this.allGems[x, y].isMatch = true;
|
||||
// this.currentMatches.Add(this.allGems[x, y]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// this.currentMatches = this.currentMatches.Distinct().ToList();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 05610b3b492499a49bd43c2cc8260ab1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,9 +14,10 @@ namespace Services {
|
||||
|
||||
public bool isMatch = false;
|
||||
|
||||
public Gem(GemType type, Vector2Int position) {
|
||||
public Gem(GemType type, Vector2Int position, int scoreValue) {
|
||||
this.type = type;
|
||||
this.position = position;
|
||||
this.scoreValue = scoreValue;
|
||||
}
|
||||
|
||||
public void SetPosition(Vector2Int position) {
|
||||
|
||||
30
Assets/Scripts/Presenter/ScorePresenter.cs
Normal file
30
Assets/Scripts/Presenter/ScorePresenter.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using Services.Interfaces;
|
||||
using VContainer.Unity;
|
||||
using Views;
|
||||
|
||||
namespace Presenter {
|
||||
public class ScorePresenter : IDisposable{
|
||||
private IScoreService scoreService;
|
||||
private ScoreView scoreView;
|
||||
public ScorePresenter(IScoreService scoreService, ScoreView scoreView) {
|
||||
this.scoreService = scoreService;
|
||||
this.scoreView = scoreView;
|
||||
|
||||
this.scoreService.OnScoreChanged += OnScoreChanged;
|
||||
this.scoreView.SetScore(this.scoreService.Score);
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
this.scoreView.UpdateScore();
|
||||
}
|
||||
|
||||
private void OnScoreChanged(int score) {
|
||||
this.scoreView.SetScore(score);
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.scoreService.OnScoreChanged -= OnScoreChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Presenter/ScorePresenter.cs.meta
Normal file
3
Assets/Scripts/Presenter/ScorePresenter.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c48fea73cb7c491295823cea6675795d
|
||||
timeCreated: 1765733852
|
||||
@@ -1,225 +0,0 @@
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using TMPro;
|
||||
// using UnityEngine;
|
||||
// using Enums;
|
||||
//
|
||||
// public class SC_GameLogic : MonoBehaviour
|
||||
// {
|
||||
// private Dictionary<string, GameObject> unityObjects; //this is a dictionary of all game objects in the scene
|
||||
// private int score = 0; //current score
|
||||
// private float displayScore = 0; //for animation, i think
|
||||
// private GameBoard gameBoard; //game board object
|
||||
// private GameState currentState = GameState.Move; //current game state
|
||||
// public GameState CurrentState { get { return this.currentState; } }
|
||||
//
|
||||
// #region MonoBehaviour
|
||||
// private void Awake()
|
||||
// {
|
||||
// Init();
|
||||
// }
|
||||
//
|
||||
// private void Start()
|
||||
// {
|
||||
// StartGame();
|
||||
// }
|
||||
//
|
||||
// private void Update()
|
||||
// {
|
||||
// this.displayScore = Mathf.Lerp(this.displayScore, this.gameBoard.Score, SC_GameVariables.Instance.scoreSpeed * Time.deltaTime);
|
||||
// this.unityObjects["Txt_Score"].GetComponent<TMPro.TextMeshProUGUI>().text = this.displayScore.ToString("0");
|
||||
// }
|
||||
// #endregion
|
||||
//
|
||||
// #region Logic
|
||||
// private void Init()
|
||||
// {
|
||||
// this.unityObjects = new Dictionary<string, GameObject>();
|
||||
// GameObject[] _obj = GameObject.FindGameObjectsWithTag("UnityObject");
|
||||
// foreach (GameObject g in _obj) this.unityObjects.Add(g.name,g);
|
||||
//
|
||||
// this.gameBoard = new GameBoard(7, 7);
|
||||
// Setup();
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// private void Setup()
|
||||
// {
|
||||
// for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
// for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
// {
|
||||
// Vector2 _pos = new Vector2(x, y);
|
||||
// GameObject _bgTile = Instantiate(SC_GameVariables.Instance.bgTilePrefabs, _pos, Quaternion.identity);
|
||||
// _bgTile.transform.SetParent(this.unityObjects["GemsHolder"].transform);
|
||||
// _bgTile.name = "BG Tile - " + x + ", " + y;
|
||||
//
|
||||
// int _gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
|
||||
//
|
||||
// int iterations = 0;
|
||||
// while (this.gameBoard.MatchesAt(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]) && iterations < 100)
|
||||
// {
|
||||
// _gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
|
||||
// iterations++;
|
||||
// }
|
||||
// SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]);
|
||||
// }
|
||||
// }
|
||||
// public void StartGame()
|
||||
// {
|
||||
// this.unityObjects["Txt_Score"].GetComponent<TextMeshProUGUI>().text = this.score.ToString("0");
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// private void SpawnGem(Vector2Int _Position, SC_Gem _GemToSpawn)
|
||||
// {
|
||||
// if (Random.Range(0, 100f) < SC_GameVariables.Instance.bombChance)
|
||||
// _GemToSpawn = SC_GameVariables.Instance.bomb;
|
||||
//
|
||||
// SC_Gem _gem = Instantiate(_GemToSpawn, new Vector3(_Position.x, _Position.y + SC_GameVariables.Instance.dropHeight, 0f), Quaternion.identity);
|
||||
// _gem.transform.SetParent(this.unityObjects["GemsHolder"].transform);
|
||||
// _gem.name = "Gem - " + _Position.x + ", " + _Position.y;
|
||||
// this.gameBoard.SetGem(_Position.x,_Position.y, _gem);
|
||||
// _gem.SetupGem(this,_Position);
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// public void SetGem(int _X,int _Y, SC_Gem _Gem)
|
||||
// {
|
||||
// this.gameBoard.SetGem(_X,_Y, _Gem);
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// public SC_Gem GetGem(int _X, int _Y)
|
||||
// {
|
||||
// return this.gameBoard.GetGem(_X, _Y);
|
||||
// }
|
||||
// public void SetState(GameState _CurrentState)
|
||||
// {
|
||||
// this.currentState = _CurrentState;
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// public void DestroyMatches()
|
||||
// {
|
||||
// for (int i = 0; i < this.gameBoard.CurrentMatches.Count; i++)
|
||||
// if (this.gameBoard.CurrentMatches[i] != null)
|
||||
// {
|
||||
// ScoreCheck(this.gameBoard.CurrentMatches[i]);
|
||||
// DestroyMatchedGemsAt(this.gameBoard.CurrentMatches[i].posIndex);
|
||||
// }
|
||||
//
|
||||
// StartCoroutine(DecreaseRowCo());
|
||||
// }
|
||||
//
|
||||
// //I think, this moves gems down after a match?
|
||||
// //MoveGemsDown
|
||||
// //GameBoardService
|
||||
// private IEnumerator DecreaseRowCo()
|
||||
// {
|
||||
// yield return new WaitForSeconds(.2f);
|
||||
//
|
||||
// int nullCounter = 0;
|
||||
// for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
// {
|
||||
// for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
// {
|
||||
// SC_Gem _curGem = this.gameBoard.GetGem(x, y);
|
||||
// if (_curGem == null)
|
||||
// {
|
||||
// nullCounter++;
|
||||
// }
|
||||
// else if (nullCounter > 0)
|
||||
// {
|
||||
// _curGem.posIndex.y -= nullCounter;
|
||||
// SetGem(x, y - nullCounter, _curGem);
|
||||
// SetGem(x, y, null);
|
||||
// }
|
||||
// }
|
||||
// nullCounter = 0;
|
||||
// }
|
||||
//
|
||||
// StartCoroutine(FilledBoardCo());
|
||||
// }
|
||||
//
|
||||
// //IScoreService
|
||||
// public void ScoreCheck(SC_Gem gemToCheck)
|
||||
// {
|
||||
// this.gameBoard.Score += gemToCheck.scoreValue;
|
||||
// }
|
||||
//
|
||||
// //GameBoardService - DestroyMatchedGems
|
||||
// private void DestroyMatchedGemsAt(Vector2Int _Pos)
|
||||
// {
|
||||
// SC_Gem _curGem = this.gameBoard.GetGem(_Pos.x,_Pos.y);
|
||||
// if (_curGem != null)
|
||||
// {
|
||||
// Instantiate(_curGem.destroyEffect, new Vector2(_Pos.x, _Pos.y), Quaternion.identity);
|
||||
//
|
||||
// Destroy(_curGem.gameObject);
|
||||
// SetGem(_Pos.x,_Pos.y, null);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //GameBoardService - FillBoard
|
||||
//
|
||||
// private IEnumerator FilledBoardCo()
|
||||
// {
|
||||
// yield return new WaitForSeconds(0.5f);
|
||||
// RefillBoard();
|
||||
// yield return new WaitForSeconds(0.5f);
|
||||
// this.gameBoard.FindAllMatches();
|
||||
// if (this.gameBoard.CurrentMatches.Count > 0)
|
||||
// {
|
||||
// yield return new WaitForSeconds(0.5f);
|
||||
// DestroyMatches();
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// yield return new WaitForSeconds(0.5f);
|
||||
// this.currentState = GameState.Move;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// //GameBoardService
|
||||
// private void RefillBoard()
|
||||
// {
|
||||
// for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
// {
|
||||
// for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
// {
|
||||
// SC_Gem _curGem = this.gameBoard.GetGem(x,y);
|
||||
// if (_curGem == null)
|
||||
// {
|
||||
// int gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
|
||||
// SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[gemToUse]);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// CheckMisplacedGems();
|
||||
// }
|
||||
// //gets all gem game objects
|
||||
// //if the gem is not in GameBoard, destroy it
|
||||
// private void CheckMisplacedGems()
|
||||
// {
|
||||
// List<SC_Gem> foundGems = new List<SC_Gem>();
|
||||
// foundGems.AddRange(FindObjectsOfType<SC_Gem>());
|
||||
// for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
// {
|
||||
// for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
// {
|
||||
// SC_Gem _curGem = this.gameBoard.GetGem(x, y);
|
||||
// if (foundGems.Contains(_curGem))
|
||||
// foundGems.Remove(_curGem);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// foreach (SC_Gem g in foundGems)
|
||||
// Destroy(g.gameObject);
|
||||
// }
|
||||
// public void FindAllMatches()
|
||||
// {
|
||||
// this.gameBoard.FindAllMatches();
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
// }
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db185b18195d3814aab9ba4ac5f95047
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,38 +0,0 @@
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using UnityEngine;
|
||||
//
|
||||
// //Done
|
||||
// //This is basically just the settings, this can maybe be a ScriptableObject
|
||||
// public class SC_GameVariables : MonoBehaviour
|
||||
// {
|
||||
// public GameObject bgTilePrefabs;
|
||||
// public SC_Gem bomb;
|
||||
// public SC_Gem[] gems;
|
||||
// public float bonusAmount = 0.5f;
|
||||
// public float bombChance = 2f;
|
||||
// public int dropHeight = 0;
|
||||
// public float gemSpeed;
|
||||
// public float scoreSpeed = 5;
|
||||
//
|
||||
// [HideInInspector]
|
||||
// public int rowsSize = 7;
|
||||
// [HideInInspector]
|
||||
// public int colsSize = 7;
|
||||
//
|
||||
// #region Singleton
|
||||
//
|
||||
// static SC_GameVariables instance;
|
||||
// public static SC_GameVariables Instance
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// if (instance == null)
|
||||
// instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
|
||||
//
|
||||
// return instance;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// #endregion
|
||||
// }
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b3b891bcdf21df4ab82ea34c3afc99e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,136 +0,0 @@
|
||||
// using System.Collections;
|
||||
// using System.Collections.Generic;
|
||||
// using Enums;
|
||||
// using UnityEngine;
|
||||
//
|
||||
// //This is a SINGULAR gem
|
||||
// public class SC_Gem : MonoBehaviour
|
||||
// {
|
||||
// [HideInInspector]
|
||||
// public Vector2Int posIndex;
|
||||
//
|
||||
// private Vector2 firstTouchPosition;
|
||||
// private Vector2 finalTouchPosition;
|
||||
// private bool mousePressed;
|
||||
// private float swipeAngle = 0;
|
||||
// private SC_Gem otherGem;
|
||||
//
|
||||
// public GemType type;
|
||||
// public bool isMatch = false;
|
||||
// private Vector2Int previousPos;
|
||||
// public GameObject destroyEffect;
|
||||
// public int scoreValue = 10;
|
||||
//
|
||||
// public int blastSize = 1;
|
||||
// private SC_GameLogic scGameLogic;
|
||||
//
|
||||
// void Update()
|
||||
// {
|
||||
// //if the current position doesnt match the index in GameBoard, animate it to move to the correct position
|
||||
// //else, we update the GameBoard with the current possition, do we need this every frame????
|
||||
// if (Vector2.Distance(this.transform.position, this.posIndex) > 0.01f)
|
||||
// this.transform.position = Vector2.Lerp(this.transform.position, this.posIndex, SC_GameVariables.Instance.gemSpeed * Time.deltaTime);
|
||||
// else
|
||||
// {
|
||||
// this.transform.position = new Vector3(this.posIndex.x, this.posIndex.y, 0);
|
||||
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
|
||||
// }
|
||||
//
|
||||
// if (this.mousePressed && Input.GetMouseButtonUp(0))
|
||||
// {
|
||||
// this.mousePressed = false;
|
||||
// if (this.scGameLogic.CurrentState == GameState.Move)
|
||||
// {
|
||||
// this.finalTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
// CalculateAngle();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// public void SetupGem(SC_GameLogic _ScGameLogic,Vector2Int _Position)
|
||||
// {
|
||||
// this.posIndex = _Position;
|
||||
// this.scGameLogic = _ScGameLogic;
|
||||
// }
|
||||
//
|
||||
// private void OnMouseDown()
|
||||
// {
|
||||
// if (this.scGameLogic.CurrentState == GameState.Move)
|
||||
// {
|
||||
// this.firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
// this.mousePressed = true;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void CalculateAngle()
|
||||
// {
|
||||
// this.swipeAngle = Mathf.Atan2(this.finalTouchPosition.y - this.firstTouchPosition.y, this.finalTouchPosition.x - this.firstTouchPosition.x);
|
||||
// this.swipeAngle = this.swipeAngle * 180 / Mathf.PI;
|
||||
//
|
||||
// if (Vector3.Distance(this.firstTouchPosition, this.finalTouchPosition) > .5f)
|
||||
// MovePieces();
|
||||
// }
|
||||
//
|
||||
// private void MovePieces()
|
||||
// {
|
||||
// this.previousPos = this.posIndex;
|
||||
//
|
||||
// if (this.swipeAngle < 45 && this.swipeAngle > -45 && this.posIndex.x < SC_GameVariables.Instance.rowsSize - 1)
|
||||
// {
|
||||
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x + 1, this.posIndex.y);
|
||||
// this.otherGem.posIndex.x--;
|
||||
// this.posIndex.x++;
|
||||
//
|
||||
// }
|
||||
// else if (this.swipeAngle > 45 && this.swipeAngle <= 135 && this.posIndex.y < SC_GameVariables.Instance.colsSize - 1)
|
||||
// {
|
||||
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x, this.posIndex.y + 1);
|
||||
// this.otherGem.posIndex.y--;
|
||||
// this.posIndex.y++;
|
||||
// }
|
||||
// else if (this.swipeAngle < -45 && this.swipeAngle >= -135 && this.posIndex.y > 0)
|
||||
// {
|
||||
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x, this.posIndex.y - 1);
|
||||
// this.otherGem.posIndex.y++;
|
||||
// this.posIndex.y--;
|
||||
// }
|
||||
// else if (this.swipeAngle > 135 || this.swipeAngle < -135 && this.posIndex.x > 0)
|
||||
// {
|
||||
// this.otherGem = this.scGameLogic.GetGem(this.posIndex.x - 1, this.posIndex.y);
|
||||
// this.otherGem.posIndex.x++;
|
||||
// this.posIndex.x--;
|
||||
// }
|
||||
//
|
||||
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
|
||||
// this.scGameLogic.SetGem(this.otherGem.posIndex.x, this.otherGem.posIndex.y, this.otherGem);
|
||||
//
|
||||
// StartCoroutine(CheckMoveCo());
|
||||
// }
|
||||
//
|
||||
// public IEnumerator CheckMoveCo()
|
||||
// {
|
||||
// this.scGameLogic.SetState(GameState.Wait);
|
||||
//
|
||||
// yield return new WaitForSeconds(.5f);
|
||||
// this.scGameLogic.FindAllMatches();
|
||||
//
|
||||
// if (this.otherGem != null)
|
||||
// {
|
||||
// if (this.isMatch == false && this.otherGem.isMatch == false)
|
||||
// {
|
||||
// this.otherGem.posIndex = this.posIndex;
|
||||
// this.posIndex = this.previousPos;
|
||||
//
|
||||
// this.scGameLogic.SetGem(this.posIndex.x, this.posIndex.y, this);
|
||||
// this.scGameLogic.SetGem(this.otherGem.posIndex.x, this.otherGem.posIndex.y, this.otherGem);
|
||||
//
|
||||
// yield return new WaitForSeconds(.5f);
|
||||
// this.scGameLogic.SetState(GameState.Move);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// this.scGameLogic.DestroyMatches();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5d1e13e319aa044e9776fbd351e9d03
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -21,6 +21,8 @@ namespace Scopes
|
||||
builder.RegisterInstance(this.gameVariables);
|
||||
builder.RegisterInstance(this.gemsHolder);
|
||||
|
||||
builder.RegisterComponentInHierarchy<ScoreView>();
|
||||
|
||||
builder.Register<IGameBoard>(c =>
|
||||
new GameBoard(this.gameVariables.width, this.gameVariables.height),
|
||||
Lifetime.Scoped);
|
||||
@@ -32,8 +34,9 @@ namespace Scopes
|
||||
new ObjectPoolService(this.gameVariables.gemsPrefabs, this.gemsHolder),
|
||||
Lifetime.Scoped);
|
||||
|
||||
builder.Register<ScorePresenter>(Lifetime.Scoped);
|
||||
builder.Register<IGameBoardService, GameBoardService>(Lifetime.Scoped).AsImplementedInterfaces();
|
||||
|
||||
|
||||
builder.RegisterEntryPoint<LevelEntryPoint>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Enums;
|
||||
using Structs;
|
||||
using UnityEngine;
|
||||
using Views;
|
||||
|
||||
@@ -8,9 +10,7 @@ namespace ScriptableObjects {
|
||||
[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
|
||||
public class GameVariables : ScriptableObject {
|
||||
public GameObject bgTilePrefabs;
|
||||
public GemView bombPrefab;
|
||||
public GemView[] gemsPrefabs;
|
||||
public GameObject[] destroyEffectPrefabs;
|
||||
public GemTypeValues[] gemsPrefabs;
|
||||
public float bonusAmount = 0.5f;
|
||||
public float bombChance = 2f;
|
||||
public int dropHeight = 1;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cysharp.Threading.Tasks;
|
||||
@@ -14,31 +15,38 @@ using Object = UnityEngine.Object;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Services {
|
||||
public class GameBoardService : IGameBoardService, ITickable {
|
||||
public class GameBoardService : IGameBoardService, ITickable, IDisposable {
|
||||
#region Inject
|
||||
private readonly IGameBoard gameBoard;
|
||||
private readonly GameVariables gameVariables;
|
||||
private readonly IMatchService matchService;
|
||||
private readonly IScoreService scoreService;
|
||||
private readonly IObjectPool<GemView> objectPool;
|
||||
private readonly Transform gemsHolder;
|
||||
#endregion
|
||||
|
||||
#region Variables
|
||||
private readonly List<GemPresenter> gemPresenters = new List<GemPresenter>();
|
||||
private readonly ScorePresenter scorePresenter;
|
||||
private GameState currentState = GameState.Move;
|
||||
#endregion
|
||||
|
||||
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder) {
|
||||
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder, ScorePresenter scorePresenter) {
|
||||
this.gameBoard = gameBoard;
|
||||
this.gameVariables = gameVariables;
|
||||
this.matchService = matchService;
|
||||
this.scoreService = scoreSerivce;
|
||||
this.objectPool = objectPool;
|
||||
this.gemsHolder = gemsHolder;
|
||||
this.scorePresenter = scorePresenter;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
int i = 0;
|
||||
foreach (GemPresenter gemPresenter in gemPresenters) {
|
||||
gemPresenter.Tick();
|
||||
i++;
|
||||
}
|
||||
|
||||
this.scorePresenter.Tick();
|
||||
}
|
||||
|
||||
//Instantiates background tiles and calls SpawnGems
|
||||
@@ -61,18 +69,20 @@ namespace Services {
|
||||
iterations++;
|
||||
}
|
||||
|
||||
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
|
||||
SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
|
||||
}
|
||||
|
||||
this.currentState = GameState.Move;
|
||||
}
|
||||
|
||||
//Uses the ObjectPool to spawn a gem at the given position
|
||||
public void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType) {
|
||||
private void SpawnGem(Vector2Int position, GemType gemType) {
|
||||
if (Random.Range(0, 100f) < this.gameVariables.bombChance)
|
||||
gemPrefab = this.gameVariables.bombPrefab;
|
||||
gemType = GemType.Bomb;
|
||||
|
||||
GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
|
||||
gemView.name = "Gem - " + position.x + ", " + position.y;
|
||||
Gem gem = new Gem(gemType, position);
|
||||
gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
|
||||
Gem gem = new Gem(gemType, position, 50);
|
||||
gemView.Bind(gem);
|
||||
|
||||
this.gemPresenters.Add(new GemPresenter(gem, gemView));
|
||||
@@ -80,17 +90,65 @@ namespace Services {
|
||||
}
|
||||
|
||||
//Sets the gem on the GameBoard
|
||||
public void SetGem(Vector2Int position, Gem gem) {
|
||||
private void SetGem(Vector2Int position, Gem gem) {
|
||||
this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
|
||||
}
|
||||
|
||||
//Gets the gem from the GameBoard
|
||||
public Gem GetGem(Vector2Int position) {
|
||||
private Gem GetGem(Vector2Int position) {
|
||||
return this.gameBoard.GetGemAt(position);
|
||||
}
|
||||
|
||||
//Listens to InputService OnSwapRequest
|
||||
public async UniTask<bool> TrySwap(Vector2Int from, Vector2Int to) {
|
||||
if (this.currentState != GameState.Move)
|
||||
return false;
|
||||
|
||||
if (!InBounds(from) || !InBounds(to))
|
||||
return false;
|
||||
|
||||
if (!AreAdjacentCardinal(from, to))
|
||||
return false;
|
||||
|
||||
Gem fromGem = GetGem(from);
|
||||
Gem toGem = GetGem(to);
|
||||
|
||||
if(fromGem == null || toGem == null)
|
||||
return false;
|
||||
|
||||
this.currentState = GameState.Wait;
|
||||
|
||||
ApplySwap(from, to, fromGem, toGem);
|
||||
|
||||
await UniTask.Delay(600);
|
||||
|
||||
this.matchService.FindAllMatches();
|
||||
bool hasMatch = this.matchService.CurrentMatches.Count > 0;
|
||||
|
||||
if (!hasMatch) {
|
||||
ApplySwap(to, from, fromGem, toGem);
|
||||
await UniTask.Delay(600);
|
||||
this.currentState = GameState.Move;
|
||||
return false;
|
||||
}
|
||||
|
||||
DestroyMatches();
|
||||
this.currentState = GameState.Move;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ApplySwap(Vector2Int posA, Vector2Int posB, Gem gemA, Gem gemB) {
|
||||
// swap their stored positions
|
||||
gemA.SetPosition(posB);
|
||||
gemB.SetPosition(posA);
|
||||
|
||||
// update grid
|
||||
SetGem(posA, gemB);
|
||||
SetGem(posB, gemA);
|
||||
}
|
||||
|
||||
//If there are matches, destroys them and moves the gems down
|
||||
public void DestroyMatches() {
|
||||
private void DestroyMatches() {
|
||||
for (int i = 0; i < this.matchService.CurrentMatches.Count; i++)
|
||||
if (this.matchService.CurrentMatches[i] != null)
|
||||
{
|
||||
@@ -101,8 +159,8 @@ namespace Services {
|
||||
MoveGemsDown();
|
||||
}
|
||||
|
||||
public async UniTask MoveGemsDown() {
|
||||
await UniTask.Delay(2);
|
||||
private async UniTask MoveGemsDown() {
|
||||
await UniTask.Delay(50);
|
||||
|
||||
int nullCounter = 0;
|
||||
for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
@@ -127,7 +185,7 @@ namespace Services {
|
||||
await FillBoard();
|
||||
}
|
||||
|
||||
public async UniTask FillBoard() {
|
||||
private async UniTask FillBoard() {
|
||||
await UniTask.Delay(5);
|
||||
RefillBoard();
|
||||
await UniTask.Delay(5);
|
||||
@@ -140,11 +198,11 @@ namespace Services {
|
||||
else
|
||||
{
|
||||
await UniTask.Delay(5);
|
||||
// currentState = GameState.Move;
|
||||
this.currentState = GameState.Move;
|
||||
}
|
||||
}
|
||||
|
||||
public void RefillBoard() {
|
||||
private void RefillBoard() {
|
||||
for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
@@ -152,39 +210,13 @@ namespace Services {
|
||||
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
|
||||
if (currentGem == null) {
|
||||
int gemToUse = RandomUtils.RandomGemTypeAsInt();
|
||||
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
|
||||
SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
|
||||
}
|
||||
}
|
||||
}
|
||||
CheckMisplacedGems();
|
||||
}
|
||||
|
||||
//Checks if there are gems that are not in the board
|
||||
public void CheckMisplacedGems() {
|
||||
List<GemView> gemsViews = GemsViews();
|
||||
|
||||
for (int x = 0; x < this.gameBoard.Width; x++)
|
||||
{
|
||||
for (int y = 0; y < this.gameBoard.Height; y++)
|
||||
{
|
||||
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
|
||||
GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
|
||||
|
||||
if (gemView != null) {
|
||||
gemsViews.Remove(gemView);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GemView g in gemsViews) {
|
||||
RemovePresenterFor(g);
|
||||
|
||||
g.Unbind();
|
||||
this.objectPool.Release(g);
|
||||
}
|
||||
}
|
||||
|
||||
public void DestroyMatchedGems(Vector2Int position) {
|
||||
private void DestroyMatchedGems(Vector2Int position) {
|
||||
List<GemView> gemsViews = GemsViews();
|
||||
Gem currentGem = this.gameBoard.GetGemAt(position);
|
||||
if (currentGem != null)
|
||||
@@ -194,30 +226,38 @@ namespace Services {
|
||||
return;
|
||||
}
|
||||
|
||||
//ToDo: Destroy effect
|
||||
if(this.gameVariables.destroyEffectPrefabs.Length > 0)
|
||||
Object.Instantiate(this.gameVariables.destroyEffectPrefabs[(int)currentGem.Type], new Vector2(position.x, position.y), Quaternion.identity);
|
||||
|
||||
RemovePresenterFor(gemView);
|
||||
gemView.Unbind();
|
||||
this.objectPool.Release(gemView);
|
||||
RemovePresenterFor(gemView);
|
||||
SetGem(position, null);
|
||||
}
|
||||
}
|
||||
|
||||
#region Utils
|
||||
private void RemovePresenterFor(GemView gemView) {
|
||||
if (gemView is null) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<GemPresenter> presentersToRemove = this.gemPresenters.Where(p => p.GemView == gemView).ToList();
|
||||
foreach (GemPresenter presenter in presentersToRemove) {
|
||||
this.gemPresenters.Remove(presenter);
|
||||
}
|
||||
|
||||
GemPresenter presenter = this.gemPresenters.FirstOrDefault(p => p.GemView == gemView);
|
||||
this.gemPresenters.Remove(presenter);
|
||||
}
|
||||
|
||||
private List<GemView> GemsViews() {
|
||||
return this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
|
||||
}
|
||||
|
||||
private bool InBounds(Vector2Int p) {
|
||||
return p.x >= 0 && p.x < this.gameBoard.Width && p.y >= 0 && p.y < this.gameBoard.Height;
|
||||
}
|
||||
|
||||
private static bool AreAdjacentCardinal(Vector2Int a, Vector2Int b) {
|
||||
Vector2Int d = b - a;
|
||||
return (Mathf.Abs(d.x) == 1 && d.y == 0) || (Mathf.Abs(d.y) == 1 && d.x == 0);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void Dispose() {
|
||||
this.objectPool.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,31 +5,105 @@ using UnityEngine;
|
||||
namespace Services {
|
||||
public class InputService : MonoBehaviour, IInputService
|
||||
{
|
||||
public event Action<Vector2> OnPointerDown;
|
||||
public event Action<Vector2> OnPointerUp;
|
||||
public event Action<Vector2Int, Vector2Int> OnSwapRequested;
|
||||
|
||||
private bool wasDown;
|
||||
private Camera inputCamera;
|
||||
private Vector2 pointerDownScreenPos;
|
||||
private bool isPointerDown;
|
||||
|
||||
private readonly Vector2 boardOrigin = Vector2.zero;
|
||||
private readonly float minDrag = 0.35f;
|
||||
private readonly float cellSize = 1f;
|
||||
|
||||
private void Awake() {
|
||||
this.inputCamera = Camera.main;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// Mouse
|
||||
var isDown = Input.GetMouseButton(0);
|
||||
if (!wasDown && isDown)
|
||||
OnPointerDown?.Invoke(Input.mousePosition);
|
||||
if (TryGetPrimaryPointerState(out var isDown, out var screenPos))
|
||||
{
|
||||
if (!this.isPointerDown && isDown) {
|
||||
pointerDownScreenPos = screenPos;
|
||||
}
|
||||
|
||||
if (wasDown && !isDown)
|
||||
OnPointerUp?.Invoke(Input.mousePosition);
|
||||
if (this.isPointerDown && !isDown) {
|
||||
TryEmitSwap(pointerDownScreenPos, screenPos);
|
||||
}
|
||||
|
||||
wasDown = isDown;
|
||||
this.isPointerDown = isDown;
|
||||
}
|
||||
else
|
||||
{
|
||||
// No pointer available this frame (rare). Ensure we don't get stuck.
|
||||
this.isPointerDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Optional: Touch (if you want both, you can merge logic more carefully)
|
||||
if (Input.touchCount <= 0) return;
|
||||
private void TryEmitSwap(Vector2 downScreen, Vector2 upScreen)
|
||||
{
|
||||
if (this.inputCamera == null) return;
|
||||
|
||||
var t = Input.GetTouch(0);
|
||||
if (t.phase == TouchPhase.Began)
|
||||
OnPointerDown?.Invoke(t.position);
|
||||
else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled)
|
||||
OnPointerUp?.Invoke(t.position);
|
||||
Vector2 downWorld = this.inputCamera.ScreenToWorldPoint(downScreen);
|
||||
Vector2 upWorld = this.inputCamera.ScreenToWorldPoint(upScreen);
|
||||
Vector2 dragWorld = upWorld - downWorld;
|
||||
|
||||
if (dragWorld.magnitude < this.minDrag)
|
||||
return;
|
||||
|
||||
Vector2Int fromCell = WorldToCell(downWorld);
|
||||
Vector2Int dir = DragToCardinalDirection(dragWorld);
|
||||
Vector2Int toCell = fromCell + dir;
|
||||
|
||||
// Adjacency is guaranteed by construction (to = from + dir).
|
||||
// Debug.Log($"Swap {fromCell} -> {toCell}");
|
||||
OnSwapRequested?.Invoke(fromCell, toCell);
|
||||
}
|
||||
|
||||
private Vector2Int WorldToCell(Vector2 worldPos)
|
||||
{
|
||||
// Convert to board-local coords first
|
||||
Vector2 local = (worldPos - this.boardOrigin) / this.cellSize;
|
||||
|
||||
// Assumes cell centers lie on integer coordinates in local space
|
||||
int x = Mathf.FloorToInt(local.x + 0.5f);
|
||||
int y = Mathf.FloorToInt(local.y + 0.5f);
|
||||
|
||||
return new Vector2Int(x, y);
|
||||
}
|
||||
|
||||
private static Vector2Int DragToCardinalDirection(Vector2 dragWorld)
|
||||
{
|
||||
if (Mathf.Abs(dragWorld.x) >= Mathf.Abs(dragWorld.y))
|
||||
return dragWorld.x >= 0 ? Vector2Int.right : Vector2Int.left;
|
||||
|
||||
return dragWorld.y >= 0 ? Vector2Int.up : Vector2Int.down;
|
||||
}
|
||||
|
||||
private static bool TryGetPrimaryPointerState(out bool isDown, out Vector2 screenPosition)
|
||||
{
|
||||
// Prefer touch when present (mobile)
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
screenPosition = touch.position;
|
||||
|
||||
// Treat "Moved/Stationary" as still down, and "Began" as down.
|
||||
isDown = touch.phase == TouchPhase.Began
|
||||
|| touch.phase == TouchPhase.Moved
|
||||
|| touch.phase == TouchPhase.Stationary;
|
||||
|
||||
// Ended/Canceled => not down (we still report position)
|
||||
if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)
|
||||
isDown = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Fallback to mouse (editor/desktop)
|
||||
screenPosition = Input.mousePosition;
|
||||
isDown = Input.GetMouseButton(0);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,7 @@ using Views;
|
||||
namespace Services.Interfaces {
|
||||
public interface IGameBoardService {
|
||||
void Setup();
|
||||
void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType);
|
||||
void SetGem(Vector2Int position, Gem gem);
|
||||
Gem GetGem(Vector2Int position);
|
||||
void DestroyMatches();
|
||||
UniTask MoveGemsDown();
|
||||
UniTask FillBoard();
|
||||
void RefillBoard();
|
||||
void CheckMisplacedGems();
|
||||
void DestroyMatchedGems(Vector2Int position);
|
||||
|
||||
UniTask<bool> TrySwap(Vector2Int from, Vector2Int to);
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@ using UnityEngine;
|
||||
|
||||
namespace Services.Interfaces {
|
||||
public interface IInputService {
|
||||
event Action<Vector2> OnPointerDown;
|
||||
event Action<Vector2> OnPointerUp;
|
||||
event Action<Vector2Int, Vector2Int> OnSwapRequested;
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,6 @@ namespace Services.Interfaces {
|
||||
List<Gem> CurrentMatches { get; }
|
||||
bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck);
|
||||
void FindAllMatches();
|
||||
void CheckForBombs();
|
||||
void MarkBombArea(Vector2Int bombPosition, int blastSize);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Services.Interfaces {
|
||||
public interface IScoreService {
|
||||
event Action<int> OnScoreChanged;
|
||||
int Score { get; }
|
||||
void ScoreCheck(int value);
|
||||
}
|
||||
}
|
||||
@@ -9,16 +9,23 @@ namespace Services
|
||||
{
|
||||
private readonly IObjectPool<GemView> gemViewPool;
|
||||
private readonly IGameBoardService gameBoardService;
|
||||
|
||||
public LevelEntryPoint(IObjectPool<GemView> gemViewPool, IGameBoardService gameBoardService)
|
||||
private readonly IInputService inputService;
|
||||
|
||||
public LevelEntryPoint(IObjectPool<GemView> gemViewPool, IGameBoardService gameBoardService, IInputService inputService)
|
||||
{
|
||||
this.gemViewPool = gemViewPool;
|
||||
this.gameBoardService = gameBoardService;
|
||||
this.inputService = inputService;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
this.gameBoardService.Setup();
|
||||
this.inputService.OnSwapRequested += HandleSwapRequest;
|
||||
}
|
||||
|
||||
private void HandleSwapRequest(Vector2Int from, Vector2Int to) {
|
||||
this.gameBoardService.TrySwap(from, to);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -89,12 +89,61 @@ namespace Services {
|
||||
CheckForBombs();
|
||||
}
|
||||
|
||||
public void CheckForBombs() {
|
||||
throw new System.NotImplementedException();
|
||||
private void CheckForBombs() {
|
||||
Gem[,] gems = this.gameBoard.GemsGrid;
|
||||
int width = this.gameBoard.Width;
|
||||
int height = this.gameBoard.Height;
|
||||
|
||||
for (int i = 0; i < this.currentMatches.Count; i++)
|
||||
{
|
||||
Gem gem = this.currentMatches[i];
|
||||
int x = gem.Position.x;
|
||||
int y = gem.Position.y;
|
||||
|
||||
Vector2Int[] directions =
|
||||
{
|
||||
Vector2Int.left,
|
||||
Vector2Int.right,
|
||||
Vector2Int.down,
|
||||
Vector2Int.up
|
||||
};
|
||||
|
||||
foreach (Vector2Int direction in directions)
|
||||
{
|
||||
int newX = x + direction.x;
|
||||
int newY = y + direction.y;
|
||||
|
||||
if (newX < 0 || newX >= width || newY < 0 || newY >= height)
|
||||
continue;
|
||||
|
||||
Gem neighbor = gems[newX, newY];
|
||||
if (neighbor?.Type == GemType.Bomb)
|
||||
MarkBombArea(new Vector2Int(newX, newY), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkBombArea(Vector2Int bombPosition, int blastSize) {
|
||||
throw new System.NotImplementedException();
|
||||
Gem[,] gems = this.gameBoard.GemsGrid;
|
||||
int width = this.gameBoard.Width;
|
||||
int height = this.gameBoard.Height;
|
||||
|
||||
for (int x = bombPosition.x - blastSize; x <= bombPosition.x + blastSize; x++)
|
||||
{
|
||||
for (int y = bombPosition.y - blastSize; y <= bombPosition.y + blastSize; y++)
|
||||
{
|
||||
if (x >= 0 && x < width && y >= 0 && y < height)
|
||||
{
|
||||
if (gems[x, y] != null)
|
||||
{
|
||||
gems[x, y].isMatch = true;
|
||||
this.currentMatches.Add(gems[x, y]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.currentMatches = this.currentMatches.Distinct().ToList();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,50 +1,65 @@
|
||||
using System.Collections.Generic;
|
||||
using Enums;
|
||||
using Services.Interfaces;
|
||||
using Structs;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
using Views;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace Services {
|
||||
public class ObjectPoolService:IObjectPool<GemView> {
|
||||
private readonly GemView[] prefabs;
|
||||
private readonly GemTypeValues[] gemValues;
|
||||
private readonly Transform parent;
|
||||
|
||||
private readonly Stack<GemView> pool = new Stack<GemView>();
|
||||
private readonly Dictionary<GemType, Stack<GemView>> gemTypeToPools = new Dictionary<GemType, Stack<GemView>>();
|
||||
|
||||
public ObjectPoolService(GemView[] prefabs, Transform parent) {
|
||||
this.prefabs = prefabs;
|
||||
public ObjectPoolService(GemTypeValues[] gemValues, Transform parent) {
|
||||
this.gemValues = gemValues;
|
||||
this.parent = parent;
|
||||
}
|
||||
|
||||
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
|
||||
int typeAsInt = (int) type;
|
||||
if (!this.gemTypeToPools.ContainsKey(type)) {
|
||||
this.gemTypeToPools.Add(type, new Stack<GemView>());
|
||||
}
|
||||
|
||||
GemView gemView;
|
||||
float randomOffset = Random.Range(1f, 2.5f);
|
||||
Vector2 vector2Position = new Vector2(position.x, position.y + dropHeight * randomOffset);
|
||||
if (this.pool.Count > 0) {
|
||||
gemView = this.pool.Pop();
|
||||
if (this.gemTypeToPools[type].Count > 0) {
|
||||
gemView = this.gemTypeToPools[type].Pop();
|
||||
|
||||
|
||||
gemView.transform.localPosition = vector2Position;
|
||||
return gemView;
|
||||
}
|
||||
|
||||
gemView = Object.Instantiate(this.prefabs[typeAsInt], vector2Position, Quaternion.identity, this.parent);
|
||||
gemView = Object.Instantiate(GemUtils.GetGemValues(type, this.gemValues).gemPrefab, vector2Position, Quaternion.identity, this.parent);
|
||||
return gemView;
|
||||
}
|
||||
|
||||
public void Release(GemView gemView) {
|
||||
if (gemView == null)
|
||||
if (gemView is null)
|
||||
return;
|
||||
|
||||
Object.Instantiate(GemUtils.GetGemValues(gemView.Gem.Type, this.gemValues).explosionPrefab, gemView.transform.position, Quaternion.identity, this.parent);
|
||||
|
||||
if (!this.gemTypeToPools.ContainsKey(gemView.Gem.Type)) {
|
||||
this.gemTypeToPools.Add(gemView.Gem.Type, new Stack<GemView>());
|
||||
}
|
||||
|
||||
gemView.gameObject.SetActive(false);
|
||||
this.pool.Push(gemView);
|
||||
this.gemTypeToPools[gemView.Gem.Type].Push(gemView);
|
||||
gemView.Unbind();
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
this.pool.Clear();
|
||||
foreach (Stack<GemView> pool in this.gemTypeToPools.Values) {
|
||||
pool.Clear();
|
||||
}
|
||||
|
||||
this.gemTypeToPools.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,16 @@
|
||||
using System;
|
||||
using Services.Interfaces;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Services {
|
||||
public class ScoreService : IScoreService {
|
||||
private int score = 0;
|
||||
public int Score => this.score;
|
||||
public event Action<int> OnScoreChanged;
|
||||
public void ScoreCheck(int value) {
|
||||
this.score += value;
|
||||
|
||||
OnScoreChanged?.Invoke(this.score);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Structs.meta
Normal file
3
Assets/Scripts/Structs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f21342694e084644b1e157c9c4292b4f
|
||||
timeCreated: 1765732834
|
||||
14
Assets/Scripts/Structs/GemTypeValues.cs
Normal file
14
Assets/Scripts/Structs/GemTypeValues.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using Enums;
|
||||
using UnityEngine;
|
||||
using Views;
|
||||
|
||||
namespace Structs {
|
||||
[Serializable]
|
||||
public struct GemTypeValues {
|
||||
public GemType type;
|
||||
public GemView gemPrefab;
|
||||
public GameObject explosionPrefab;
|
||||
public int scoreValue;
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Structs/GemTypeValues.cs.meta
Normal file
3
Assets/Scripts/Structs/GemTypeValues.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 91d203259e7b4e62843f564a556aca72
|
||||
timeCreated: 1765732844
|
||||
14
Assets/Scripts/Utils/GemUtils.cs
Normal file
14
Assets/Scripts/Utils/GemUtils.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Enums;
|
||||
using Structs;
|
||||
|
||||
namespace Utils {
|
||||
public static class GemUtils {
|
||||
public static GemTypeValues GetGemValues(GemType type, GemTypeValues[] gemValues) {
|
||||
foreach (GemTypeValues gemValue in gemValues) {
|
||||
if(gemValue.type == type) return gemValue;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Utils/GemUtils.cs.meta
Normal file
3
Assets/Scripts/Utils/GemUtils.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23b7012d4cd64b99be4170c1f0ea9fdb
|
||||
timeCreated: 1765733100
|
||||
@@ -37,7 +37,7 @@ namespace Views {
|
||||
return;
|
||||
|
||||
if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
|
||||
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), 0.01f);
|
||||
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), 0.05f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
Assets/Scripts/Views/ScoreView.cs
Normal file
24
Assets/Scripts/Views/ScoreView.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Views {
|
||||
public class ScoreView : MonoBehaviour {
|
||||
private TextMeshProUGUI scoreText;
|
||||
private float displayScore = 0;
|
||||
private int actualScore = 0;
|
||||
|
||||
private void Awake() {
|
||||
this.scoreText = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
public void UpdateScore() {
|
||||
this.displayScore = Mathf.Lerp(this.displayScore, this.actualScore, 5 * Time.deltaTime);
|
||||
this.scoreText.text = this.displayScore.ToString("0");
|
||||
}
|
||||
|
||||
public void SetScore(int score) {
|
||||
this.actualScore = score;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Views/ScoreView.cs.meta
Normal file
3
Assets/Scripts/Views/ScoreView.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86d965b2c3d5474082911bdd360847ce
|
||||
timeCreated: 1765733889
|
||||
Reference in New Issue
Block a user