263 lines
9.4 KiB
C#
263 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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using Enums;
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using Models.Interfaces;
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using Presenter;
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using ScriptableObjects;
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using Services.Interfaces;
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using UnityEngine;
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using Utils;
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using VContainer.Unity;
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using Views;
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using Object = UnityEngine.Object;
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using Random = UnityEngine.Random;
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namespace Services {
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public class GameBoardService : IGameBoardService, ITickable, IDisposable {
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#region Inject
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private readonly IGameBoard gameBoard;
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private readonly GameVariables gameVariables;
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private readonly IMatchService matchService;
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private readonly IScoreService scoreService;
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private readonly IObjectPool<GemView> objectPool;
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private readonly Transform gemsHolder;
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#endregion
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#region Variables
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private readonly List<GemPresenter> gemPresenters = new List<GemPresenter>();
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private readonly ScorePresenter scorePresenter;
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private GameState currentState = GameState.Move;
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#endregion
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public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder, ScorePresenter scorePresenter) {
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this.gameBoard = gameBoard;
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this.gameVariables = gameVariables;
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this.matchService = matchService;
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this.scoreService = scoreSerivce;
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this.objectPool = objectPool;
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this.gemsHolder = gemsHolder;
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this.scorePresenter = scorePresenter;
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}
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public void Tick() {
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foreach (GemPresenter gemPresenter in gemPresenters) {
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gemPresenter.Tick();
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}
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this.scorePresenter.Tick();
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}
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//Instantiates background tiles and calls SpawnGems
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//Uses MatchService.MatchesAt to avoid matching Gems
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public void Setup() {
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for (int x = 0; x < this.gameBoard.Width; x++)
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for (int y = 0; y < this.gameBoard.Height; y++)
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{
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Vector2 position = new Vector2(x, y);
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GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity);
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backgroundTile.transform.SetParent(this.gemsHolder);
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backgroundTile.name = "BG Tile - " + x + ", " + y;
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int gemToUse = RandomUtils.RandomGemTypeAsInt();
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int iterations = 0;
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while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100)
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{
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gemToUse = RandomUtils.RandomGemTypeAsInt();
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iterations++;
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}
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SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
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}
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this.currentState = GameState.Move;
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}
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//Uses the ObjectPool to spawn a gem at the given position
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private void SpawnGem(Vector2Int position, GemType gemType) {
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if (Random.Range(0, 100f) < this.gameVariables.bombChance)
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gemType = GemType.Bomb;
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GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
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gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
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Gem gem = new Gem(gemType, position, 50);
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gemView.Bind(gem);
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this.gemPresenters.Add(new GemPresenter(gem, gemView));
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SetGem(new Vector2Int(position.x,position.y), gem);
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}
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//Sets the gem on the GameBoard
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private void SetGem(Vector2Int position, Gem gem) {
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this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
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}
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//Gets the gem from the GameBoard
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private Gem GetGem(Vector2Int position) {
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return this.gameBoard.GetGemAt(position);
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}
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//Listens to InputService OnSwapRequest
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public async UniTask<bool> TrySwap(Vector2Int from, Vector2Int to) {
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if (this.currentState != GameState.Move)
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return false;
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if (!InBounds(from) || !InBounds(to))
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return false;
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if (!AreAdjacentCardinal(from, to))
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return false;
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Gem fromGem = GetGem(from);
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Gem toGem = GetGem(to);
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if(fromGem == null || toGem == null)
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return false;
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this.currentState = GameState.Wait;
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ApplySwap(from, to, fromGem, toGem);
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await UniTask.Delay(600);
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this.matchService.FindAllMatches();
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bool hasMatch = this.matchService.CurrentMatches.Count > 0;
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if (!hasMatch) {
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ApplySwap(to, from, fromGem, toGem);
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await UniTask.Delay(600);
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this.currentState = GameState.Move;
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return false;
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}
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DestroyMatches();
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this.currentState = GameState.Move;
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return true;
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}
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private void ApplySwap(Vector2Int posA, Vector2Int posB, Gem gemA, Gem gemB) {
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// swap their stored positions
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gemA.SetPosition(posB);
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gemB.SetPosition(posA);
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// update grid
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SetGem(posA, gemB);
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SetGem(posB, gemA);
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}
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//If there are matches, destroys them and moves the gems down
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private void DestroyMatches() {
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for (int i = 0; i < this.matchService.CurrentMatches.Count; i++)
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if (this.matchService.CurrentMatches[i] != null)
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{
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this.scoreService.ScoreCheck(this.matchService.CurrentMatches[i].ScoreValue);
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DestroyMatchedGems(this.matchService.CurrentMatches[i].Position);
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}
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MoveGemsDown();
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}
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private async UniTask MoveGemsDown() {
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await UniTask.Delay(50);
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int nullCounter = 0;
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for (int x = 0; x < this.gameBoard.Width; x++)
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{
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for (int y = 0; y < this.gameBoard.Height; y++)
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{
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Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x, y));
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if (currentGem == null)
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{
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nullCounter++;
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}
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else if (nullCounter > 0)
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{
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currentGem.SetPosition(new Vector2Int(currentGem.Position.x, currentGem.Position.y - nullCounter));
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SetGem(currentGem.Position, currentGem);
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SetGem(new Vector2Int(x,y), null);
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}
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}
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nullCounter = 0;
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}
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await FillBoard();
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}
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private async UniTask FillBoard() {
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await UniTask.Delay(5);
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RefillBoard();
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await UniTask.Delay(5);
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this.matchService.FindAllMatches();
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if (this.matchService.CurrentMatches.Count > 0)
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{
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await UniTask.Delay(5);
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DestroyMatches();
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}
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else
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{
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await UniTask.Delay(5);
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this.currentState = GameState.Move;
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}
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}
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private void RefillBoard() {
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for (int x = 0; x < this.gameBoard.Width; x++)
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{
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for (int y = 0; y < this.gameBoard.Height; y++)
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{
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Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
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if (currentGem == null) {
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int gemToUse = RandomUtils.RandomGemTypeAsInt();
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SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
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}
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}
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}
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}
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private void DestroyMatchedGems(Vector2Int position) {
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List<GemView> gemsViews = GemsViews();
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Gem currentGem = this.gameBoard.GetGemAt(position);
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if (currentGem != null)
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{
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GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
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if (gemView is null) {
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return;
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}
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this.objectPool.Release(gemView);
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RemovePresenterFor(gemView);
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SetGem(position, null);
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}
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}
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#region Utils
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private void RemovePresenterFor(GemView gemView) {
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if (gemView is null) {
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return;
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}
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GemPresenter presenter = this.gemPresenters.FirstOrDefault(p => p.GemView == gemView);
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this.gemPresenters.Remove(presenter);
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}
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private List<GemView> GemsViews() {
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return this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
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}
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private bool InBounds(Vector2Int p) {
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return p.x >= 0 && p.x < this.gameBoard.Width && p.y >= 0 && p.y < this.gameBoard.Height;
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}
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private static bool AreAdjacentCardinal(Vector2Int a, Vector2Int b) {
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Vector2Int d = b - a;
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return (Mathf.Abs(d.x) == 1 && d.y == 0) || (Mathf.Abs(d.y) == 1 && d.x == 0);
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}
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#endregion
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public void Dispose() {
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this.objectPool.Clear();
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}
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}
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} |