using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using Enums; using Models.Interfaces; using Presenter; using ScriptableObjects; using Services.Interfaces; using UnityEngine; using Utils; using VContainer.Unity; using Views; using Object = UnityEngine.Object; using Random = UnityEngine.Random; namespace Services { public class GameBoardService : IGameBoardService, ITickable, IDisposable { #region Inject private readonly IGameBoard gameBoard; private readonly GameVariables gameVariables; private readonly IMatchService matchService; private readonly IScoreService scoreService; private readonly IObjectPool objectPool; private readonly Transform gemsHolder; #endregion #region Variables private readonly List gemPresenters = new List(); private readonly ScorePresenter scorePresenter; private GameState currentState = GameState.Move; #endregion public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool objectPool, Transform gemsHolder, ScorePresenter scorePresenter) { this.gameBoard = gameBoard; this.gameVariables = gameVariables; this.matchService = matchService; this.scoreService = scoreSerivce; this.objectPool = objectPool; this.gemsHolder = gemsHolder; this.scorePresenter = scorePresenter; } public void Tick() { foreach (GemPresenter gemPresenter in gemPresenters) { gemPresenter.Tick(); } this.scorePresenter.Tick(); } //Instantiates background tiles and calls SpawnGems //Uses MatchService.MatchesAt to avoid matching Gems public void Setup() { for (int x = 0; x < this.gameBoard.Width; x++) for (int y = 0; y < this.gameBoard.Height; y++) { Vector2 position = new Vector2(x, y); GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity); backgroundTile.transform.SetParent(this.gemsHolder); backgroundTile.name = "BG Tile - " + x + ", " + y; int gemToUse = RandomUtils.RandomGemTypeAsInt(); int iterations = 0; while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100) { gemToUse = RandomUtils.RandomGemTypeAsInt(); iterations++; } SpawnGem(new Vector2Int(x, y), (GemType)gemToUse); } this.currentState = GameState.Move; } //Uses the ObjectPool to spawn a gem at the given position private void SpawnGem(Vector2Int position, GemType gemType) { if (Random.Range(0, 100f) < this.gameVariables.bombChance) gemType = GemType.Bomb; GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight); gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType; Gem gem = new Gem(gemType, position, 50); gemView.Bind(gem); this.gemPresenters.Add(new GemPresenter(gem, gemView)); SetGem(new Vector2Int(position.x,position.y), gem); } //Sets the gem on the GameBoard private void SetGem(Vector2Int position, Gem gem) { this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem); } //Gets the gem from the GameBoard private Gem GetGem(Vector2Int position) { return this.gameBoard.GetGemAt(position); } //Listens to InputService OnSwapRequest public async UniTask TrySwap(Vector2Int from, Vector2Int to) { if (this.currentState != GameState.Move) return false; if (!InBounds(from) || !InBounds(to)) return false; if (!AreAdjacentCardinal(from, to)) return false; Gem fromGem = GetGem(from); Gem toGem = GetGem(to); if(fromGem == null || toGem == null) return false; this.currentState = GameState.Wait; ApplySwap(from, to, fromGem, toGem); await UniTask.Delay(600); this.matchService.FindAllMatches(); bool hasMatch = this.matchService.CurrentMatches.Count > 0; if (!hasMatch) { ApplySwap(to, from, fromGem, toGem); await UniTask.Delay(600); this.currentState = GameState.Move; return false; } DestroyMatches(); this.currentState = GameState.Move; return true; } private void ApplySwap(Vector2Int posA, Vector2Int posB, Gem gemA, Gem gemB) { // swap their stored positions gemA.SetPosition(posB); gemB.SetPosition(posA); // update grid SetGem(posA, gemB); SetGem(posB, gemA); } //If there are matches, destroys them and moves the gems down private void DestroyMatches() { for (int i = 0; i < this.matchService.CurrentMatches.Count; i++) if (this.matchService.CurrentMatches[i] != null) { this.scoreService.ScoreCheck(this.matchService.CurrentMatches[i].ScoreValue); DestroyMatchedGems(this.matchService.CurrentMatches[i].Position); } MoveGemsDown(); } private async UniTask MoveGemsDown() { await UniTask.Delay(50); int nullCounter = 0; for (int x = 0; x < this.gameBoard.Width; x++) { for (int y = 0; y < this.gameBoard.Height; y++) { Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x, y)); if (currentGem == null) { nullCounter++; } else if (nullCounter > 0) { currentGem.SetPosition(new Vector2Int(currentGem.Position.x, currentGem.Position.y - nullCounter)); SetGem(currentGem.Position, currentGem); SetGem(new Vector2Int(x,y), null); } } nullCounter = 0; } await FillBoard(); } private async UniTask FillBoard() { await UniTask.Delay(5); RefillBoard(); await UniTask.Delay(5); this.matchService.FindAllMatches(); if (this.matchService.CurrentMatches.Count > 0) { await UniTask.Delay(5); DestroyMatches(); } else { await UniTask.Delay(5); this.currentState = GameState.Move; } } private void RefillBoard() { for (int x = 0; x < this.gameBoard.Width; x++) { for (int y = 0; y < this.gameBoard.Height; y++) { Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y)); if (currentGem == null) { int gemToUse = RandomUtils.RandomGemTypeAsInt(); SpawnGem(new Vector2Int(x, y), (GemType)gemToUse); } } } } private void DestroyMatchedGems(Vector2Int position) { List gemsViews = GemsViews(); Gem currentGem = this.gameBoard.GetGemAt(position); if (currentGem != null) { GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem); if (gemView is null) { return; } this.objectPool.Release(gemView); RemovePresenterFor(gemView); SetGem(position, null); } } #region Utils private void RemovePresenterFor(GemView gemView) { if (gemView is null) { return; } GemPresenter presenter = this.gemPresenters.FirstOrDefault(p => p.GemView == gemView); this.gemPresenters.Remove(presenter); } private List GemsViews() { return this.gemsHolder.GetComponentsInChildren().ToList(); } private bool InBounds(Vector2Int p) { return p.x >= 0 && p.x < this.gameBoard.Width && p.y >= 0 && p.y < this.gameBoard.Height; } private static bool AreAdjacentCardinal(Vector2Int a, Vector2Int b) { Vector2Int d = b - a; return (Mathf.Abs(d.x) == 1 && d.y == 0) || (Mathf.Abs(d.y) == 1 && d.x == 0); } #endregion public void Dispose() { this.objectPool.Clear(); } } }