22 lines
643 B
C#
22 lines
643 B
C#
using System;
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using System.Collections.Generic;
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using Enums;
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using Structs;
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using UnityEngine;
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using Views;
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namespace ScriptableObjects {
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[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
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public class GameVariables : ScriptableObject {
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public GameObject bgTilePrefabs;
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public GemTypeValues[] gemsPrefabs;
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public float bombDelay = 0.1f;
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public float bombSelfDelay = 0.05f;
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public int bombRadius = 1;
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public int dropHeight = 1;
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public float gemSpeed = 0.1f;
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public float scoreSpeed = 5;
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public int width;
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public int height;
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}
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} |