using System; using System.Collections.Generic; using Enums; using Structs; using UnityEngine; using Views; namespace ScriptableObjects { [CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")] public class GameVariables : ScriptableObject { public GameObject bgTilePrefabs; public GemTypeValues[] gemsPrefabs; public float bombDelay = 0.1f; public float bombSelfDelay = 0.05f; public int bombRadius = 1; public int dropHeight = 1; public float gemSpeed = 0.1f; public float scoreSpeed = 5; public int width; public int height; } }