Files
match3-unity/Assets/Scripts/SC_GameVariables.cs
2025-12-14 11:01:04 +08:00

39 lines
1008 B
C#

// using System.Collections;
// using System.Collections.Generic;
// using UnityEngine;
//
// //Done
// //This is basically just the settings, this can maybe be a ScriptableObject
// public class SC_GameVariables : MonoBehaviour
// {
// public GameObject bgTilePrefabs;
// public SC_Gem bomb;
// public SC_Gem[] gems;
// public float bonusAmount = 0.5f;
// public float bombChance = 2f;
// public int dropHeight = 0;
// public float gemSpeed;
// public float scoreSpeed = 5;
//
// [HideInInspector]
// public int rowsSize = 7;
// [HideInInspector]
// public int colsSize = 7;
//
// #region Singleton
//
// static SC_GameVariables instance;
// public static SC_GameVariables Instance
// {
// get
// {
// if (instance == null)
// instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
//
// return instance;
// }
// }
//
// #endregion
// }