Files
match3-unity/Assets/Scripts/Services/BombService.cs

117 lines
3.8 KiB
C#

// Assets/Scripts/Services/BombService.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Enums;
using Models;
using Services.Interfaces;
using UnityEngine;
namespace Services
{
public class BombService : IBombService
{
public IReadOnlyList<Vector2Int> CollectTriggeredBombs(IReadOnlyList<Vector2Int> matchPositions)
{
if (matchPositions == null || matchPositions.Count == 0)
return Array.Empty<Vector2Int>();
HashSet<Vector2Int> candidates = new HashSet<Vector2Int>();
foreach (Vector2Int p in matchPositions)
{
candidates.Add(p + Vector2Int.left);
candidates.Add(p + Vector2Int.right);
candidates.Add(p + Vector2Int.up);
candidates.Add(p + Vector2Int.down);
}
return candidates.ToList();
}
public async UniTask DetonateChainAsync(
IReadOnlyList<Vector2Int> initialBombs,
Func<Vector2Int, bool> inBounds,
Func<Vector2Int, Gem> getGemAt,
Func<Vector2Int, UniTask> destroyAtAsync,
int radius,
float bombDelaySeconds,
float bombSelfDelaySeconds)
{
if (initialBombs == null || initialBombs.Count == 0)
return;
Queue<Vector2Int> queue = new Queue<Vector2Int>(initialBombs);
HashSet<Vector2Int> processed = new HashSet<Vector2Int>();
while (queue.Count > 0)
{
Vector2Int bombPos = queue.Dequeue();
if (processed.Contains(bombPos))
continue;
if (!inBounds(bombPos))
continue;
Gem bomb = getGemAt(bombPos);
if (bomb is not { Type: GemType.Bomb })
continue;
processed.Add(bombPos);
int ringDelayMs = Mathf.RoundToInt(bombDelaySeconds * 1000f);
for (int dist = 1; dist <= radius; dist++)
{
if (ringDelayMs > 0)
await UniTask.Delay(ringDelayMs);
foreach (Vector2Int n in DiamondRing(bombPos, dist))
{
if (!inBounds(n))
continue;
Gem g = getGemAt(n);
if (g == null)
continue;
if (g.Type == GemType.Bomb)
{
if (!processed.Contains(n))
queue.Enqueue(n);
continue;
}
await destroyAtAsync(n);
}
}
int selfDelayMs = Mathf.Max(0, Mathf.RoundToInt(bombSelfDelaySeconds * 1000f));
if (selfDelayMs > 0)
await UniTask.Delay(selfDelayMs);
Gem stillBomb = getGemAt(bombPos);
if (stillBomb is { Type: GemType.Bomb })
await destroyAtAsync(bombPos);
}
}
private static IEnumerable<Vector2Int> DiamondRing(Vector2Int center, int distance)
{
for (int distanceX = -distance; distanceX <= distance; distanceX++)
{
int distanceY = distance - Mathf.Abs(distanceX);
if (distanceY == 0)
{
yield return new Vector2Int(center.x + distanceX, center.y);
}
else
{
yield return new Vector2Int(center.x + distanceX, center.y + distanceY);
yield return new Vector2Int(center.x + distanceX, center.y - distanceY);
}
}
}
}
}