Implement Bombs

This commit is contained in:
2025-12-15 02:34:59 +08:00
parent 95b43ed772
commit abff76e4ab
36 changed files with 512 additions and 753 deletions

View File

@@ -1,50 +1,65 @@
using System.Collections.Generic;
using Enums;
using Services.Interfaces;
using Structs;
using UnityEngine;
using Utils;
using Views;
using Object = UnityEngine.Object;
namespace Services {
public class ObjectPoolService:IObjectPool<GemView> {
private readonly GemView[] prefabs;
private readonly GemTypeValues[] gemValues;
private readonly Transform parent;
private readonly Stack<GemView> pool = new Stack<GemView>();
private readonly Dictionary<GemType, Stack<GemView>> gemTypeToPools = new Dictionary<GemType, Stack<GemView>>();
public ObjectPoolService(GemView[] prefabs, Transform parent) {
this.prefabs = prefabs;
public ObjectPoolService(GemTypeValues[] gemValues, Transform parent) {
this.gemValues = gemValues;
this.parent = parent;
}
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
int typeAsInt = (int) type;
if (!this.gemTypeToPools.ContainsKey(type)) {
this.gemTypeToPools.Add(type, new Stack<GemView>());
}
GemView gemView;
float randomOffset = Random.Range(1f, 2.5f);
Vector2 vector2Position = new Vector2(position.x, position.y + dropHeight * randomOffset);
if (this.pool.Count > 0) {
gemView = this.pool.Pop();
if (this.gemTypeToPools[type].Count > 0) {
gemView = this.gemTypeToPools[type].Pop();
gemView.transform.localPosition = vector2Position;
return gemView;
}
gemView = Object.Instantiate(this.prefabs[typeAsInt], vector2Position, Quaternion.identity, this.parent);
gemView = Object.Instantiate(GemUtils.GetGemValues(type, this.gemValues).gemPrefab, vector2Position, Quaternion.identity, this.parent);
return gemView;
}
public void Release(GemView gemView) {
if (gemView == null)
if (gemView is null)
return;
Object.Instantiate(GemUtils.GetGemValues(gemView.Gem.Type, this.gemValues).explosionPrefab, gemView.transform.position, Quaternion.identity, this.parent);
if (!this.gemTypeToPools.ContainsKey(gemView.Gem.Type)) {
this.gemTypeToPools.Add(gemView.Gem.Type, new Stack<GemView>());
}
gemView.gameObject.SetActive(false);
this.pool.Push(gemView);
this.gemTypeToPools[gemView.Gem.Type].Push(gemView);
gemView.Unbind();
}
public void Clear() {
this.pool.Clear();
foreach (Stack<GemView> pool in this.gemTypeToPools.Values) {
pool.Clear();
}
this.gemTypeToPools.Clear();
}
}
}