Implement Bombs
This commit is contained in:
@@ -1,5 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Enums;
|
||||
using Structs;
|
||||
using UnityEngine;
|
||||
using Views;
|
||||
|
||||
@@ -8,9 +10,7 @@ namespace ScriptableObjects {
|
||||
[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
|
||||
public class GameVariables : ScriptableObject {
|
||||
public GameObject bgTilePrefabs;
|
||||
public GemView bombPrefab;
|
||||
public GemView[] gemsPrefabs;
|
||||
public GameObject[] destroyEffectPrefabs;
|
||||
public GemTypeValues[] gemsPrefabs;
|
||||
public float bonusAmount = 0.5f;
|
||||
public float bombChance = 2f;
|
||||
public int dropHeight = 1;
|
||||
|
||||
Reference in New Issue
Block a user