Fix Object Instantiating

This commit is contained in:
2025-12-14 10:59:21 +08:00
parent 6fe70bd113
commit 6abccbe6d8
21 changed files with 371 additions and 180 deletions

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@@ -10,8 +10,8 @@ GameObject:
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@@ -44,10 +45,12 @@ SpriteRenderer:
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@@ -83,25 +86,6 @@ SpriteRenderer:
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@@ -810,66 +764,6 @@ SpriteRenderer:
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@@ -0,0 +1,39 @@
using Models;
using Models.Interfaces;
using ScriptableObjects;
using Services;
using Services.Interfaces;
using UnityEngine;
using VContainer;
using VContainer.Unity;
using Views;
namespace Scopes
{
public class LevelLifetimeScope : LifetimeScope
{
[SerializeField] private GameVariables gameVariables;
[SerializeField] private Transform gemsHolder;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterInstance(this.gameVariables);
builder.RegisterInstance(this.gemsHolder);
builder.Register<IGameBoard>(c =>
new GameBoard(this.gameVariables.width, this.gameVariables.height),
Lifetime.Scoped);
builder.Register<IMatchService, MatchService>(Lifetime.Scoped);
builder.Register<IScoreService, ScoreService>(Lifetime.Scoped);
builder.Register<IObjectPool<GemView>>(c =>
new ObjectPoolService(this.gameVariables.gemsPrefabs, this.gemsHolder, this.gameVariables.width * this.gameVariables.height),
Lifetime.Scoped);
builder.Register<IGameBoardService, GameBoardService>(Lifetime.Scoped);
builder.RegisterEntryPoint<LevelEntryPoint>();
}
}
}

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@@ -0,0 +1,3 @@
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guid: a1e22ac45ff5446daf1aaa01329759a9
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@@ -1,10 +1,14 @@
using Services;
using Services.Interfaces;
using VContainer;
using VContainer.Unity;
namespace Scopes {
public class RootLifetimeScope : LifetimeScope {
protected override void Configure(IContainerBuilder builder) {
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterComponentInHierarchy<InputService>()
.As<IInputService>();
}
}
}

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@@ -1,3 +1,5 @@
using System.Collections.Generic;
using Enums;
using UnityEngine;
using Views;
@@ -14,6 +16,8 @@ namespace ScriptableObjects {
public int dropHeight = 1;
public float gemSpeed = 7;
public float scoreSpeed = 5;
public int width;
public int height;
[HideInInspector]
public int rowsSize = 7;

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
@@ -7,6 +6,7 @@ using Models.Interfaces;
using ScriptableObjects;
using Services.Interfaces;
using UnityEngine;
using Utils;
using Views;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
@@ -17,26 +17,20 @@ namespace Services {
private GameVariables gameVariables;
private IMatchService matchService;
private IScoreService scoreService;
private IObjectPool<GemView> objectPool;
private Transform gemsHolder;
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, Transform gemsHolder) {
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder) {
this.gameBoard = gameBoard;
this.gameVariables = gameVariables;
this.matchService = matchService;
this.scoreService = scoreSerivce;
this.objectPool = objectPool;
this.gemsHolder = gemsHolder;
}
private int RandomGemTypeAsInt() {
GemType[] spawnableGems = Enum.GetValues(typeof(GemType))
.Cast<GemType>()
.Where(gType => gType != GemType.Bomb)
.ToArray();
return Random.Range(0, spawnableGems.Length);
}
public void Setup() {
Debug.Log("Setting up the board");
for (int x = 0; x < this.gameBoard.Width; x++)
for (int y = 0; y < this.gameBoard.Height; y++)
{
@@ -45,28 +39,25 @@ namespace Services {
backgroundTile.transform.SetParent(this.gemsHolder);
backgroundTile.name = "BG Tile - " + x + ", " + y;
int gemToUse = RandomGemTypeAsInt();
int gemToUse = RandomUtils.RandomGemTypeAsInt();
int iterations = 0;
while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100)
{
gemToUse = RandomGemTypeAsInt();
gemToUse = RandomUtils.RandomGemTypeAsInt();
iterations++;
}
//ToDo: change gameVariables.gemsPrefabs[gemToUse] since gemToUse is index, if the order changes it wont work
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
}
}
public void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType) {
Debug.Log("Spawning gem at " + position + " with type " + gemType + "");
if (Random.Range(0, 100f) < this.gameVariables.bombChance)
gemPrefab = this.gameVariables.bombPrefab;
GemView gemView = Object.Instantiate(gemPrefab, new Vector3(position.x, position.y + this.gameVariables.dropHeight, 0f), Quaternion.identity);
gemView.transform.SetParent(this.gemsHolder);
GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
gemView.name = "Gem - " + position.x + ", " + position.y;
SetGem(new Vector2Int(position.x,position.y), new Gem(gemType, position));
}
@@ -140,7 +131,7 @@ namespace Services {
{
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
if (currentGem == null) {
int gemToUse = RandomGemTypeAsInt();
int gemToUse = RandomUtils.RandomGemTypeAsInt();
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
}
}
@@ -174,7 +165,8 @@ namespace Services {
if (currentGem != null)
{
GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
Object.Instantiate(this.gameVariables.destroyEffectPrefabs[(int)currentGem.Type], new Vector2(position.x, position.y), Quaternion.identity);
if(this.gameVariables.destroyEffectPrefabs.Length > 0)
Object.Instantiate(this.gameVariables.destroyEffectPrefabs[(int)currentGem.Type], new Vector2(position.x, position.y), Quaternion.identity);
Object.Destroy(gemView!.gameObject);
SetGem(position, null);

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@@ -0,0 +1,35 @@
using System;
using Services.Interfaces;
using UnityEngine;
namespace Services {
public class InputService : MonoBehaviour, IInputService
{
public event Action<Vector2> OnPointerDown;
public event Action<Vector2> OnPointerUp;
private bool wasDown;
private void Update()
{
// Mouse
var isDown = Input.GetMouseButton(0);
if (!wasDown && isDown)
OnPointerDown?.Invoke(Input.mousePosition);
if (wasDown && !isDown)
OnPointerUp?.Invoke(Input.mousePosition);
wasDown = isDown;
// Optional: Touch (if you want both, you can merge logic more carefully)
if (Input.touchCount <= 0) return;
var t = Input.GetTouch(0);
if (t.phase == TouchPhase.Began)
OnPointerDown?.Invoke(t.position);
else if (t.phase == TouchPhase.Ended || t.phase == TouchPhase.Canceled)
OnPointerUp?.Invoke(t.position);
}
}
}

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timeCreated: 1765676415

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@@ -1,8 +1,10 @@
using Enums;
using UnityEngine;
namespace Services.Interfaces {
public interface IObjectPool<T> where T : class {
T Get();
void Fill();
void Release(T gameObject);
T Get(GemType type, Vector2Int position, float offsetY);
void Release(T gemView);
void Clear();
}
}

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@@ -0,0 +1,26 @@
using Services.Interfaces;
using UnityEngine;
using VContainer.Unity;
using Views;
namespace Services
{
public class LevelEntryPoint : IStartable
{
private readonly IObjectPool<GemView> gemViewPool;
private readonly IGameBoardService gameBoardService;
public LevelEntryPoint(IObjectPool<GemView> gemViewPool, IGameBoardService gameBoardService)
{
this.gemViewPool = gemViewPool;
this.gameBoardService = gameBoardService;
}
public void Start()
{
Debug.Log("Level Entry Point");
this.gameBoardService.Setup();
}
}
}

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fileFormatVersion: 2
guid: e888313cbfdb43e2b11c0e7d1d030fdb
timeCreated: 1765676578

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@@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Enums;
using Models.Interfaces;
using Services.Interfaces;
using UnityEngine;
@@ -9,9 +10,9 @@ namespace Services {
private List<Gem> currentMatches = new List<Gem>();
public List<Gem> CurrentMatches => this.currentMatches;
private GameBoard gameBoard;
private IGameBoard gameBoard;
public MatchService(GameBoard gameBoard) {
public MatchService(IGameBoard gameBoard) {
this.gameBoard = gameBoard;
}

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@@ -1,35 +1,49 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Enums;
using Services.Interfaces;
using UnityEngine;
using Utils;
using Views;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Services {
public class ObjectPoolService:IObjectPool<GemView> {
private readonly GemView prefab;
private readonly GemView[] prefabs;
private readonly Transform parent;
private readonly int size;
private readonly Stack<GemView> pool = new Stack<GemView>();
public ObjectPoolService(GemView prefab, Transform parent, int size = 5) {
this.prefab = prefab;
public ObjectPoolService(GemView[] prefabs, Transform parent, int size = 5) {
this.prefabs = prefabs;
this.parent = parent;
this.size = size;
}
public GemView Get() {
return this.pool.Count == 0 ? Object.Instantiate(this.prefab, this.parent) : this.pool.Pop();
}
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
int typeAsInt = (int) type;
public void Fill() {
for (int i = 0; i < this.size; i++) {
Object.Instantiate(this.prefab, this.parent);
GemView gemView;
if (this.pool.Count > 0) {
gemView = this.pool.Pop();
gemView.transform.localPosition = new Vector2(position.x, position.y + dropHeight);
return gemView;
}
gemView = Object.Instantiate(this.prefabs[typeAsInt], new Vector2(position.x, position.y + dropHeight), Quaternion.identity, this.parent);
return gemView;
}
public void Release(GemView gameObject) {
this.pool.Push(gameObject);
public void Release(GemView gemView) {
if (gemView == null)
return;
gemView.gameObject.SetActive(false);
this.pool.Push(gemView);
}
public void Clear() {

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fileFormatVersion: 2
guid: bb63cba0ae32411c8c20c6228c68c922
timeCreated: 1765680476

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using System;
using System.Linq;
using Enums;
using Random = UnityEngine.Random;
namespace Utils {
public static class RandomUtils {
public static int RandomGemTypeAsInt() {
GemType[] spawnableGems = Enum.GetValues(typeof(GemType))
.Cast<GemType>()
.Where(gType => gType != GemType.Bomb)
.ToArray();
return Random.Range(0, spawnableGems.Length);
}
}
}

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fileFormatVersion: 2
guid: ba833efb34fd4c16a0a2ef2ad6979951
timeCreated: 1765680493