Files
match3-unity/Assets/Scripts/Services/ObjectPoolService.cs
2025-12-14 10:59:21 +08:00

53 lines
1.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Enums;
using Services.Interfaces;
using UnityEngine;
using Utils;
using Views;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Services {
public class ObjectPoolService:IObjectPool<GemView> {
private readonly GemView[] prefabs;
private readonly Transform parent;
private readonly int size;
private readonly Stack<GemView> pool = new Stack<GemView>();
public ObjectPoolService(GemView[] prefabs, Transform parent, int size = 5) {
this.prefabs = prefabs;
this.parent = parent;
this.size = size;
}
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
int typeAsInt = (int) type;
GemView gemView;
if (this.pool.Count > 0) {
gemView = this.pool.Pop();
gemView.transform.localPosition = new Vector2(position.x, position.y + dropHeight);
return gemView;
}
gemView = Object.Instantiate(this.prefabs[typeAsInt], new Vector2(position.x, position.y + dropHeight), Quaternion.identity, this.parent);
return gemView;
}
public void Release(GemView gemView) {
if (gemView == null)
return;
gemView.gameObject.SetActive(false);
this.pool.Push(gemView);
}
public void Clear() {
this.pool.Clear();
}
}
}