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[
{
"filename": "AGENTS.md",
"description": "AI coding guidelines for Phaser 3 playable ads. Covers stack (Phaser 3.90, TypeScript, Vite), supported ad networks, project structure, responsibility split between game modules and GameScene, performance rules, responsive coordinate system (sx/sy/sd), and CTA fallback chain.",
"url": "https://drive.google.com/file/d/1O3Rp9HIfVA1Urr3APFyvIM0KDBxhEOOS/view?usp=sharing"
},
{
"filename": "LOCALIZATION.md",
"description": "Runtime localization system for playable ads. Documents the two-layer pattern (reusable runtime + project adapter), 10 supported locales (EN/DE/FR/ES/PT/RU/ZH/KO/JA), locale detection order (URL override → browser language → English fallback), and a drop-in AI prompt for implementing localization in a new or existing project.",
"url": "https://drive.google.com/file/d/1bDldnMJX6Vwngkakeve9cxonG7NU_KZo/view?usp=drive_link"
},
{
"filename": ".gitignore",
"description": "Standard .gitignore for Phaser 3 / Vite playable ad projects.",
"url": "https://drive.google.com/file/d/1wh3Yo_HZDxLqe4EDM6KsvWeG8eFzp5pG/view?usp=drive_link"
}
]