Add status progress for batch tool operations
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@@ -68,6 +68,7 @@ export function openPlayworksConverter(_context: vscode.ExtensionContext) {
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let html: string;
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try {
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panel.webview.postMessage({ type: 'status', message: 'Reading source HTML...' });
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html = fs.readFileSync(opts.sourcePath, 'utf8');
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} catch (e: any) {
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panel.webview.postMessage({ type: 'convertDone', results: [], error: `Could not read source: ${e.message}` });
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@@ -76,11 +77,14 @@ export function openPlayworksConverter(_context: vscode.ExtensionContext) {
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const results: NetworkResult[] = [];
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try {
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panel.webview.postMessage({ type: 'status', message: 'Converting Unity...' });
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results.push({ network: 'un', file: copyUnityInput(opts), ok: true });
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} catch (e: any) {
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results.push({ network: 'un', file: '', ok: false, error: e.message });
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}
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for (const network of opts.networks) {
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for (let i = 0; i < opts.networks.length; i++) {
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const network = opts.networks[i];
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panel.webview.postMessage({ type: 'status', message: `Converting ${i + 1}/${opts.networks.length} ${network}` });
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try {
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const filePath = await convertNetwork(html, opts, network);
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results.push({ network, file: filePath, ok: true });
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@@ -600,6 +604,9 @@ ${getToolWebviewStyles()}
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outEl.value = msg.path;
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outputDir = msg.path;
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updateConvertBtn();
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} else if (msg.type === 'status') {
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statusEl.textContent = msg.message;
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statusEl.className = 'status-panel is-busy';
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} else if (msg.type === 'convertDone') {
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convertBtn.disabled = false;
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updateConvertBtn();
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