Initial Commit

This commit is contained in:
HPL-JesusCastro
2026-05-26 16:04:14 +08:00
commit 5d6f228224
62 changed files with 10152 additions and 0 deletions

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const puppeteer = require('puppeteer');
const fs = require('fs');
const FINAL_SETTLE_MS = 800;
const CANDIDATE_DELAYS_MS = [0, 500, 500];
const EDGE_PATHS = [
'C:\\Program Files (x86)\\Microsoft\\Edge\\Application\\msedge.exe',
'C:\\Program Files\\Microsoft\\Edge\\Application\\msedge.exe',
];
function wait(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
function getBrowserExecutablePath() {
if (process.env.PUPPETEER_EXECUTABLE_PATH) return process.env.PUPPETEER_EXECUTABLE_PATH;
return EDGE_PATHS.find(p => fs.existsSync(p));
}
async function captureScreenshot(url, width = 390, height = 844) {
const executablePath = getBrowserExecutablePath();
const browser = await puppeteer.launch({
headless: true,
executablePath,
args: [
'--no-sandbox',
'--disable-setuid-sandbox',
'--disable-dev-shm-usage',
'--enable-webgl',
'--ignore-gpu-blocklist',
],
});
try {
const page = await browser.newPage();
await page.setViewport({ width, height, deviceScaleFactor: 1 });
page.on('console', msg => console.log(`[screenshot:${msg.type()}] ${msg.text()}`));
// Unity clears WebGL buffers by default, so force readable buffers before
// page scripts create their contexts.
await page.evaluateOnNewDocument(() => {
const orig = HTMLCanvasElement.prototype.getContext;
HTMLCanvasElement.prototype.getContext = function (type, attrs) {
if (type === 'webgl' || type === 'webgl2' || type === 'experimental-webgl') {
attrs = Object.assign({}, attrs || {}, { preserveDrawingBuffer: true });
}
return orig.call(this, type, attrs);
};
});
console.log(`[screenshot] loading ${url}`);
await page.goto(url, { waitUntil: 'load', timeout: 60000 });
try {
await page.waitForFunction(() => {
const canvases = Array.from(document.querySelectorAll('canvas'))
.filter(c => c.width > 0 && c.height > 0);
return canvases.some(c => {
try {
const d = c.toDataURL('image/png');
return (d.split(',')[1] || '').length > 2000;
} catch {
return false;
}
});
}, { timeout: 20000, polling: 500 });
console.log('[screenshot] canvas pixels detected');
} catch (err) {
console.log(`[screenshot] canvas readiness timed out: ${err.message}`);
}
// HTML overlays and Unity's first fully composited frame can lag behind
// canvas readiness, so capture a short burst and keep the richest PNG.
await wait(FINAL_SETTLE_MS);
let bestBuffer = null;
for (const delay of CANDIDATE_DELAYS_MS) {
if (delay) await wait(delay);
const buffer = await page.screenshot({ type: 'png' });
if (!bestBuffer || buffer.length > bestBuffer.length) bestBuffer = buffer;
}
console.log(`[screenshot] selected ${bestBuffer.length} bytes`);
return bestBuffer;
} finally {
await browser.close();
}
}
module.exports = { captureScreenshot };