41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Structs;
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using UnityEngine;
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namespace ScriptableObjects {
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[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
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public class GameVariables : ScriptableObject {
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[Header("Debug")]
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[Tooltip("Turns Gem switching on/off")]
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public bool debugMode;
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[Header("Prefabs")]
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public GameObject bgTilePrefabs;
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public GemTypeValues[] gemsPrefabs;
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[Header("Board Setup")]
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public int width;
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public int height;
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[Header("Audio")]
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public AudioClip matchSfx;
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public AudioClip bombExplodeSfx;
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[Header("Bomb")]
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[Tooltip("How long before the gems around the bomb explode")]
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public float bombDelay = 0.1f;
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[Tooltip("How far the explosion reaches")]
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public int bombRadius = 1;
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[Header("Gem and Bomb Spawn")]
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public float dropHeight = 1;
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public float gemSpeed = 0.1f;
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[Header("Score")]
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public float scoreSpeed = 5;
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[Header("Delays")]
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public int cascadeDelayMs = 150;
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public int swapDelayMs = 600;
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public int fillBoardDelayMs = 250;
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}
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} |