Files
match3-unity/Assets/Scripts/Services/ObjectPoolService.cs

50 lines
1.5 KiB
C#

using System.Collections.Generic;
using Enums;
using Services.Interfaces;
using UnityEngine;
using Views;
using Object = UnityEngine.Object;
namespace Services {
public class ObjectPoolService:IObjectPool<GemView> {
private readonly GemView[] prefabs;
private readonly Transform parent;
private readonly Stack<GemView> pool = new Stack<GemView>();
public ObjectPoolService(GemView[] prefabs, Transform parent) {
this.prefabs = prefabs;
this.parent = parent;
}
public GemView Get(GemType type, Vector2Int position, float dropHeight) {
int typeAsInt = (int) type;
GemView gemView;
float randomOffset = Random.Range(1f, 2.5f);
Vector2 vector2Position = new Vector2(position.x, position.y + dropHeight * randomOffset);
if (this.pool.Count > 0) {
gemView = this.pool.Pop();
gemView.transform.localPosition = vector2Position;
return gemView;
}
gemView = Object.Instantiate(this.prefabs[typeAsInt], vector2Position, Quaternion.identity, this.parent);
return gemView;
}
public void Release(GemView gemView) {
if (gemView == null)
return;
gemView.gameObject.SetActive(false);
this.pool.Push(gemView);
}
public void Clear() {
this.pool.Clear();
}
}
}