Files
match3-unity/Assets/Scripts/Services/GameBoardService.cs

223 lines
8.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Enums;
using Models.Interfaces;
using Presenter;
using ScriptableObjects;
using Services.Interfaces;
using UnityEngine;
using Utils;
using VContainer.Unity;
using Views;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Services {
public class GameBoardService : IGameBoardService, ITickable {
private readonly IGameBoard gameBoard;
private readonly GameVariables gameVariables;
private readonly IMatchService matchService;
private readonly IScoreService scoreService;
private readonly IObjectPool<GemView> objectPool;
private readonly Transform gemsHolder;
private readonly List<GemPresenter> gemPresenters = new List<GemPresenter>();
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IObjectPool<GemView> objectPool, Transform gemsHolder) {
this.gameBoard = gameBoard;
this.gameVariables = gameVariables;
this.matchService = matchService;
this.scoreService = scoreSerivce;
this.objectPool = objectPool;
this.gemsHolder = gemsHolder;
}
public void Tick() {
int i = 0;
foreach (GemPresenter gemPresenter in gemPresenters) {
gemPresenter.Tick();
i++;
}
}
//Instantiates background tiles and calls SpawnGems
//Uses MatchService.MatchesAt to avoid matching Gems
public void Setup() {
for (int x = 0; x < this.gameBoard.Width; x++)
for (int y = 0; y < this.gameBoard.Height; y++)
{
Vector2 position = new Vector2(x, y);
GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity);
backgroundTile.transform.SetParent(this.gemsHolder);
backgroundTile.name = "BG Tile - " + x + ", " + y;
int gemToUse = RandomUtils.RandomGemTypeAsInt();
int iterations = 0;
while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100)
{
gemToUse = RandomUtils.RandomGemTypeAsInt();
iterations++;
}
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
}
}
//Uses the ObjectPool to spawn a gem at the given position
public void SpawnGem(Vector2Int position, GemView gemPrefab, GemType gemType) {
if (Random.Range(0, 100f) < this.gameVariables.bombChance)
gemPrefab = this.gameVariables.bombPrefab;
GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
gemView.name = "Gem - " + position.x + ", " + position.y;
Gem gem = new Gem(gemType, position);
gemView.Bind(gem);
this.gemPresenters.Add(new GemPresenter(gem, gemView));
SetGem(new Vector2Int(position.x,position.y), gem);
}
//Sets the gem on the GameBoard
public void SetGem(Vector2Int position, Gem gem) {
this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
}
//Gets the gem from the GameBoard
public Gem GetGem(Vector2Int position) {
return this.gameBoard.GetGemAt(position);
}
//If there are matches, destroys them and moves the gems down
public void DestroyMatches() {
for (int i = 0; i < this.matchService.CurrentMatches.Count; i++)
if (this.matchService.CurrentMatches[i] != null)
{
this.scoreService.ScoreCheck(this.matchService.CurrentMatches[i].ScoreValue);
DestroyMatchedGems(this.matchService.CurrentMatches[i].Position);
}
MoveGemsDown();
}
public async UniTask MoveGemsDown() {
await UniTask.Delay(2);
int nullCounter = 0;
for (int x = 0; x < this.gameBoard.Width; x++)
{
for (int y = 0; y < this.gameBoard.Height; y++)
{
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x, y));
if (currentGem == null)
{
nullCounter++;
}
else if (nullCounter > 0)
{
currentGem.SetPosition(new Vector2Int(currentGem.Position.x, currentGem.Position.y - nullCounter));
SetGem(currentGem.Position, currentGem);
SetGem(new Vector2Int(x,y), null);
}
}
nullCounter = 0;
}
await FillBoard();
}
public async UniTask FillBoard() {
await UniTask.Delay(5);
RefillBoard();
await UniTask.Delay(5);
this.matchService.FindAllMatches();
if (this.matchService.CurrentMatches.Count > 0)
{
await UniTask.Delay(5);
DestroyMatches();
}
else
{
await UniTask.Delay(5);
// currentState = GameState.Move;
}
}
public void RefillBoard() {
for (int x = 0; x < this.gameBoard.Width; x++)
{
for (int y = 0; y < this.gameBoard.Height; y++)
{
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
if (currentGem == null) {
int gemToUse = RandomUtils.RandomGemTypeAsInt();
SpawnGem(new Vector2Int(x, y), this.gameVariables.gemsPrefabs[gemToUse], (GemType)gemToUse);
}
}
}
CheckMisplacedGems();
}
//Checks if there are gems that are not in the board
public void CheckMisplacedGems() {
List<GemView> gemsViews = GemsViews();
for (int x = 0; x < this.gameBoard.Width; x++)
{
for (int y = 0; y < this.gameBoard.Height; y++)
{
Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y));
GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
if (gemView != null) {
gemsViews.Remove(gemView);
}
}
}
foreach (GemView g in gemsViews) {
RemovePresenterFor(g);
g.Unbind();
this.objectPool.Release(g);
}
}
public void DestroyMatchedGems(Vector2Int position) {
List<GemView> gemsViews = GemsViews();
Gem currentGem = this.gameBoard.GetGemAt(position);
if (currentGem != null)
{
GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem);
if (gemView is null) {
return;
}
//ToDo: Destroy effect
if(this.gameVariables.destroyEffectPrefabs.Length > 0)
Object.Instantiate(this.gameVariables.destroyEffectPrefabs[(int)currentGem.Type], new Vector2(position.x, position.y), Quaternion.identity);
RemovePresenterFor(gemView);
gemView.Unbind();
this.objectPool.Release(gemView);
SetGem(position, null);
}
}
private void RemovePresenterFor(GemView gemView) {
if (gemView is null) {
return;
}
List<GemPresenter> presentersToRemove = this.gemPresenters.Where(p => p.GemView == gemView).ToList();
foreach (GemPresenter presenter in presentersToRemove) {
this.gemPresenters.Remove(presenter);
}
}
private List<GemView> GemsViews() {
return this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
}
}
}