Files
match3-unity/Assets/Scripts/Views/GemView.cs
2025-12-15 03:55:18 +08:00

44 lines
1.2 KiB
C#

using Cysharp.Threading.Tasks;
using Enums;
using Services;
using UnityEngine;
using Utils;
namespace Views {
public class GemView : MonoBehaviour {
private Gem gem;
public Gem Gem => this.gem;
private bool isFalling;
public void Bind(Gem gem) {
this.gem = gem;
this.gameObject.SetActive(true);
}
public void Unbind() {
this.gem = null;
this.gameObject.SetActive(false);
this.isFalling = false;
}
private async UniTask FallDelay() {
float randomDelay = 1 * this.gem.Position.y / 100f;
await UniTask.WaitForSeconds(randomDelay);
this.isFalling = true;
}
public async UniTaskVoid UpdatePosition(Vector2Int positionBasedOnIndex, float gemSpeed) {
if (!this.isFalling) {
await FallDelay();
}
if (!this.isFalling)
return;
if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), gemSpeed);
}
}
}
}