Files
match3-unity/Assets/Scripts/Services/BombService.cs
Jesus Castro 3956a6ffab Update BombService.cs
- Matched bombs now explode one at a time
2025-12-18 14:38:57 +08:00

216 lines
7.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Enums;
using Models.Interfaces;
using ScriptableObjects;
using Services.Interfaces;
using Structs;
using UnityEngine;
using Utils;
namespace Services
{
public class BombService : IBombService {
private readonly GameVariables gameVariables;
private readonly IGameBoard gameBoard;
private Vector2Int lastSwapFrom;
private Vector2Int lastSwapTo;
private BombSpawnRequest? pendingBombSpawn;
public BombService(GameVariables gameVariables, IGameBoard gameBoard) {
this.gameVariables = gameVariables;
this.gameBoard = gameBoard;
}
public void SetLastSwap(Vector2Int from, Vector2Int to) {
this.lastSwapFrom = from;
this.lastSwapTo = to;
ClearPendingBombs();
}
public UniTask<List<Vector2Int>> GetInitialBombs(List<Vector2Int> protectedPositions, HashSet<Vector2Int> bombCandidates) {
HashSet<Vector2Int> initialBombs = new HashSet<Vector2Int>();
foreach (Vector2Int p in bombCandidates) {
if (!GemUtils.IsInBounds(p, this.gameBoard)) continue;
if (protectedPositions != null && protectedPositions.Contains(p))
continue;
Gem gem = this.gameBoard.GetGemAt(p);
if (gem is { Type: GemType.Bomb })
initialBombs.Add(p);
}
return UniTask.FromResult(initialBombs.ToList());
}
public List<Vector2Int> ApplyPendingBombSpawns(Action<Vector2Int, GemType, bool> spawnGem) {
List<Vector2Int> positions = new List<Vector2Int>();
BombSpawnRequest? bombSpawnRequest = this.pendingBombSpawn;
if (bombSpawnRequest != null) {
BombSpawnRequest bombRequest = this.pendingBombSpawn.GetValueOrDefault();
positions.Add(bombRequest.Position);
spawnGem(bombRequest.Position, bombRequest.Color, true);
}
ClearPendingBombs();
return positions;
}
public void DetectBombSpawnFromLastSwap(HashSet<Gem> currentMatches) {
Vector2Int from = this.lastSwapFrom;
Vector2Int to = this.lastSwapTo;
TryCreateBombSpawnAt(from, currentMatches);
TryCreateBombSpawnAt(to, currentMatches);
}
private void TryCreateBombSpawnAt(Vector2Int pivot, HashSet<Gem> currentMatches) {
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
if (pivotGem == null)
return;
// If it's already a bomb, don't create another.
if (pivotGem.Type == GemType.Bomb)
return;
if (currentMatches == null || !currentMatches.Contains(pivotGem))
return;
// Only create a bomb if the pivot is part of a straight 4+ line of the SAME color.
int longestLine = GetLongestMatchedLineThroughPivot(pivot, pivotGem.MatchColor);
if (longestLine < 4)
return;
// Prevent duplicates for the same cell.
if (this.pendingBombSpawn.GetValueOrDefault().Position == pivot)
return;
this.pendingBombSpawn = new BombSpawnRequest(pivot, pivotGem.MatchColor);
}
public async UniTask DetonateChainAsync(
IReadOnlyList<Vector2Int> initialBombs,
Func<Vector2Int, UniTask> destroyAtAsync,
IGameBoard gameBoard)
{
if (initialBombs == null || initialBombs.Count == 0)
return;
int waveDelayMs = Mathf.RoundToInt(this.gameVariables.bombDelay * 1000f);
HashSet<Vector2Int> processedBombs = new HashSet<Vector2Int>();
Queue<Vector2Int> waveQueue = new Queue<Vector2Int>();
foreach (Vector2Int position in initialBombs) {
if (GemUtils.IsInBounds(position, gameBoard)) {
Gem gem = gameBoard.GetGemAt(position);
if(gem is { Type: GemType.Bomb })
waveQueue.Enqueue(position);
}
}
while (waveQueue.Count > 0)
{
Vector2Int bombPos = waveQueue.Dequeue();
if (processedBombs.Contains(bombPos))
continue;
if (!GemUtils.IsInBounds(bombPos, gameBoard))
continue;
Gem g = gameBoard.GetGemAt(bombPos);
if (g is not { Type: GemType.Bomb })
continue;
processedBombs.Add(bombPos);
// delay once per bomb
await UniTask.Delay(waveDelayMs);
HashSet<Vector2Int> toDestroyNow = new HashSet<Vector2Int>();
// destroy self when it detonates
toDestroyNow.Add(bombPos);
foreach (Vector2Int position in DiamondAreaInclusive(bombPos, this.gameVariables.bombRadius))
{
if (!GemUtils.IsInBounds(position, gameBoard))
continue;
if (position == bombPos)
continue;
Gem cellGem = gameBoard.GetGemAt(position);
if (cellGem == null)
continue;
if (cellGem.Type == GemType.Bomb)
{
// bombs in range are NOT destroyed now. triggered to explode in a later "step".
if (!processedBombs.Contains(position))
waveQueue.Enqueue(position);
continue;
}
// Non-bomb gem gets destroyed by this bomb
toDestroyNow.Add(position);
}
// Destroy everything for this specific bomb detonation
foreach (Vector2Int p in toDestroyNow)
await destroyAtAsync(p);
}
}
private static IEnumerable<Vector2Int> DiamondAreaInclusive(Vector2Int center, int radius)
{
// Manhattan-distance filled diamond:
for (int distanceX = -radius; distanceX <= radius; distanceX++)
{
int remaining = radius - Mathf.Abs(distanceX);
for (int distanceY = -remaining; distanceY <= remaining; distanceY++)
{
yield return new Vector2Int(center.x + distanceX, center.y + distanceY);
}
}
}
private int GetLongestMatchedLineThroughPivot(Vector2Int pivot, GemType color) {
int horizontal = 1 + CountSameColorInDirection(pivot, Vector2Int.left, color)
+ CountSameColorInDirection(pivot, Vector2Int.right, color);
int vertical = 1 + CountSameColorInDirection(pivot, Vector2Int.up, color)
+ CountSameColorInDirection(pivot, Vector2Int.down, color);
return Mathf.Max(horizontal, vertical);
}
private int CountSameColorInDirection(Vector2Int start, Vector2Int direction, GemType color) {
int count = 0;
Vector2Int pivot = start + direction;
while (pivot.x >= 0 && pivot.x < this.gameBoard.Width && pivot.y >= 0 && pivot.y < this.gameBoard.Height) {
Gem g = this.gameBoard.GetGemAt(pivot);
if (g == null || g.Type == GemType.Bomb || g.MatchColor != color)
break;
count++;
pivot += direction;
}
return count;
}
private void ClearPendingBombs() {
this.pendingBombSpawn = null;
}
}
}