105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
using System.Threading;
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using Cysharp.Threading.Tasks;
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using Services;
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using Structs;
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using UnityEngine;
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using Utils;
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namespace Views {
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public class GemView : MonoBehaviour {
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[SerializeField]
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private SpriteRenderer childSpriteRenderer;
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private Gem gem;
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public Gem Gem => this.gem;
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private bool isFalling;
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private const float SPAWN_SCALE_FROM = 0f;
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private const float SPAWN_SCALE_DURATION = 0.12f;
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private CancellationTokenSource spawnScaleCts;
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public void Bind(Gem gem, GemTypeValues gemvalue, bool isBomb = false) {
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this.gem = gem;
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this.gameObject.SetActive(true);
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SetupGem(isBomb, gemvalue.gemSprite);
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PlaySpawnScale();
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}
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private void SetupGem(bool isBomb, Sprite gemSprite = null) {
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if (!isBomb)
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return;
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if (this.childSpriteRenderer is null)
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return;
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if (gemSprite != null) {
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this.childSpriteRenderer.enabled = true;
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this.childSpriteRenderer.sprite = gemSprite;
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} else {
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this.childSpriteRenderer.enabled = false;
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this.childSpriteRenderer.color = Color.white;
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}
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}
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public void Unbind() {
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this.spawnScaleCts?.Cancel();
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this.spawnScaleCts?.Dispose();
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this.spawnScaleCts = null;
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this.gem = null;
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this.gameObject.SetActive(false);
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this.isFalling = false;
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}
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private void PlaySpawnScale() {
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this.spawnScaleCts?.Cancel();
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this.spawnScaleCts?.Dispose();
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this.spawnScaleCts = new CancellationTokenSource();
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this.transform.localScale = Vector3.one * SPAWN_SCALE_FROM;
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AnimateSpawnScaleAsync(this.spawnScaleCts.Token).Forget();
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}
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private async UniTask AnimateSpawnScaleAsync(CancellationToken ct) {
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float timer = 0f;
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while (timer < SPAWN_SCALE_DURATION) {
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ct.ThrowIfCancellationRequested();
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timer += Time.deltaTime;
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float scale = Mathf.Clamp01(timer / SPAWN_SCALE_DURATION);
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scale = Mathf.SmoothStep(0f, 1f, scale);
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this.transform.localScale = Vector3.LerpUnclamped(
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Vector3.one * SPAWN_SCALE_FROM,
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Vector3.one,
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scale
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);
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await UniTask.Yield(PlayerLoopTiming.Update, ct);
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}
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this.transform.localScale = Vector3.one;
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}
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private void FallDelay() {
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this.isFalling = true;
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}
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public void UpdatePosition(Vector2Int positionBasedOnIndex, float gemSpeed) {
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if (!this.isFalling) {
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FallDelay();
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}
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if (!this.isFalling)
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return;
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if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
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this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), gemSpeed * Time.deltaTime);
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}
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}
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}
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} |