using UnityEngine; namespace Utils { public static class Vector2IntUtils { public static bool Compare(this Vector2Int a, Vector2 b) { Vector2 aVector2 = new Vector2(a.x, a.y); return Vector2.Distance(aVector2, b) < 0.01f; } public static Vector2 ToVector2(this Vector2Int v) { return new Vector2(v.x, v.y); } } }