using System.Collections.Generic; using Enums; using Services.Interfaces; using Structs; using UnityEngine; using Utils; using Views; using Object = UnityEngine.Object; namespace Services { public class ObjectPoolService:IObjectPool { private readonly GemTypeValues[] gemValues; private readonly Transform parent; private readonly Dictionary> gemTypeToPools = new Dictionary>(); public ObjectPoolService(GemTypeValues[] gemValues, Transform parent) { this.gemValues = gemValues; this.parent = parent; } public GemView Get(GemType type, Vector2Int position, float dropHeight) { if (!this.gemTypeToPools.ContainsKey(type)) { this.gemTypeToPools.Add(type, new Stack()); } GemView gemView; float randomOffset = Random.Range(1f, 2.5f); Vector2 vector2Position = new Vector2(position.x, position.y + dropHeight * randomOffset); if (this.gemTypeToPools[type].Count > 0) { gemView = this.gemTypeToPools[type].Pop(); gemView.transform.localPosition = vector2Position; return gemView; } gemView = Object.Instantiate(GemUtils.GetGemValues(type, this.gemValues).gemPrefab, vector2Position, Quaternion.identity, this.parent); return gemView; } public void Release(GemView gemView) { if (gemView is null) return; Object.Instantiate(GemUtils.GetGemValues(gemView.Gem.Type, this.gemValues).explosionPrefab, gemView.transform.position, Quaternion.identity, this.parent); if (!this.gemTypeToPools.ContainsKey(gemView.Gem.Type)) { this.gemTypeToPools.Add(gemView.Gem.Type, new Stack()); } gemView.gameObject.SetActive(false); this.gemTypeToPools[gemView.Gem.Type].Push(gemView); gemView.Unbind(); } public void Clear() { foreach (Stack pool in this.gemTypeToPools.Values) { pool.Clear(); } this.gemTypeToPools.Clear(); } } }