using Enums; using UnityEngine; namespace Services { public class Gem { private GemType type; private Vector2Int position; public GemType Type => this.type; public Vector2Int Position => this.position; private int scoreValue; public int ScoreValue => this.scoreValue; public bool isMatch = false; public Gem(GemType type, Vector2Int position, int scoreValue) { this.type = type; this.position = position; this.scoreValue = scoreValue; } public void SetPosition(Vector2Int position) { this.position = position; } } }