using Enums; using Structs; using UnityEngine; namespace Services { public class Gem { private GemType type; private Vector2Int position; public GemType Type => this.type; public Vector2Int Position => this.position; private int scoreValue; public int ScoreValue => this.scoreValue; private GemType colorType; public GemType MatchColor => this.type == GemType.Bomb ? this.colorType : this.type; public Gem(GemType type, Vector2Int position, GemTypeValues gemValue, GemType? colorType = null) { this.type = type; this.position = position; this.scoreValue = gemValue.scoreValue; this.colorType = colorType ?? type; } public void SetPosition(Vector2Int position) { this.position = position; } } }