using Services.Interfaces; using UnityEngine; namespace Presenter { public class AudioPresenter { private readonly IAudioService audioService; public AudioPresenter(IAudioService audioService) { this.audioService = audioService; } public void OnMatch(AudioClip clip) { this.audioService.PlaySound(clip); } public void OnBombExplosion (AudioClip clip) { this.audioService.PlaySound(clip); } } }