using System.Collections; using System.Collections.Generic; using UnityEngine; //Done //This is basically just the settings, this can maybe be a ScriptableObject public class SC_GameVariables : MonoBehaviour { public GameObject bgTilePrefabs; public SC_Gem bomb; public SC_Gem[] gems; public float bonusAmount = 0.5f; public float bombChance = 2f; public int dropHeight = 0; public float gemSpeed; public float scoreSpeed = 5; [HideInInspector] public int rowsSize = 7; [HideInInspector] public int colsSize = 7; #region Singleton static SC_GameVariables instance; public static SC_GameVariables Instance { get { if (instance == null) instance = GameObject.Find("SC_GameVariables").GetComponent(); return instance; } } #endregion }