using System.Collections.Generic; using Enums; using UnityEngine; using Views; //Done, moved to GameVariables scriptable object namespace ScriptableObjects { [CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")] public class GameVariables : ScriptableObject { public GameObject bgTilePrefabs; public GemView bombPrefab; public GemView[] gemsPrefabs; public GameObject[] destroyEffectPrefabs; public float bonusAmount = 0.5f; public float bombChance = 2f; public int dropHeight = 1; public float gemSpeed = 7; public float scoreSpeed = 5; public int width; public int height; [HideInInspector] public int rowsSize = 7; [HideInInspector] public int colsSize = 7; } }