// using System.Collections; // using System.Collections.Generic; // using UnityEngine; // // //Done // //This is basically just the settings, this can maybe be a ScriptableObject // public class SC_GameVariables : MonoBehaviour // { // public GameObject bgTilePrefabs; // public SC_Gem bomb; // public SC_Gem[] gems; // public float bonusAmount = 0.5f; // public float bombChance = 2f; // public int dropHeight = 0; // public float gemSpeed; // public float scoreSpeed = 5; // // [HideInInspector] // public int rowsSize = 7; // [HideInInspector] // public int colsSize = 7; // // #region Singleton // // static SC_GameVariables instance; // public static SC_GameVariables Instance // { // get // { // if (instance == null) // instance = GameObject.Find("SC_GameVariables").GetComponent(); // // return instance; // } // } // // #endregion // }