using System; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using Enums; using Models.Interfaces; using Presenter; using ScriptableObjects; using Services.Interfaces; using Structs; using UnityEngine; using UnityEngine.UIElements; using Utils; using VContainer.Unity; using Views; using Object = UnityEngine.Object; namespace Services { public class GameBoardService : IGameBoardService, ITickable, IDisposable { #region Inject private readonly GameVariables gameVariables; private readonly IGameBoard gameBoard; private readonly IObjectPool objectPool; private readonly IMatchService matchService; private readonly IBombService bombService; private readonly IScoreService scoreService; private readonly ScorePresenter scorePresenter; private readonly AudioPresenter audioPresenter; private readonly Transform gemsHolder; private readonly Transform backgroundHolder; #endregion #region Variables private readonly List gemPresenters = new List(); private GameState currentState = GameState.Setup; #endregion public GameBoardService( GameVariables gameVariables, IGameBoard gameBoard, IObjectPool objectPool, IMatchService matchService, IBombService bombService, IScoreService scoreService, ScorePresenter scorePresenter, AudioPresenter audioPresenter, Transform gemsHolder, Transform backgroundHolder) { this.gameVariables = gameVariables; this.gameBoard = gameBoard; this.objectPool = objectPool; this.matchService = matchService; this.bombService = bombService; this.scoreService = scoreService; this.scorePresenter = scorePresenter; this.audioPresenter = audioPresenter; this.gemsHolder = gemsHolder; this.backgroundHolder = backgroundHolder; } public void Tick() { foreach (GemPresenter gemPresenter in gemPresenters) { gemPresenter.Tick(this.gameVariables.gemSpeed); } this.scorePresenter.Tick(this.gameVariables.scoreSpeed); } //Instantiates background tiles and calls SpawnGems //Uses MatchService.MatchesAt to avoid matching Gems public void Setup() { List gemsToSpawn = new List(); for (int x = 0; x < this.gameBoard.Width; x++) for (int y = 0; y < this.gameBoard.Height; y++) { Vector2 position = new Vector2(x, y); SpawnBackgroundTile(position); int iterations = 0; int gemToUse = -1; do { gemToUse = RandomUtils.RandomGemTypeAsInt(); iterations++; } while (this.matchService.MatchesAt(position.ToVector2Int(), (GemType)gemToUse) && iterations < 100); gemsToSpawn.Add(SetGemAt(position.ToVector2Int(), (GemType)gemToUse)); } SpawnCascade(gemsToSpawn); } private Gem SetGemAt(Vector2Int position, GemType gemType, bool isBomb = false) { GemTypeValues gemValue = GemUtils.GetGemValues(gemType, this.gameVariables.gemsPrefabs); Gem gem = new Gem(isBomb ? GemType.Bomb : gemType, position, gemValue, gemType); this.gameBoard.SetGemAt(position, gem); return gem; } private void SpawnGemGameObject(Gem gem, bool isBomb = false) { GemView gemView = this.objectPool.Get(isBomb ? GemType.Bomb : gem.Type, gem.Position, isBomb ? 0 : this.gameVariables.dropHeight); gemView.name = "Gem - " + gem.Position.x + ", " + gem.Position.y + ' ' + gem.Type; GemTypeValues gemValue = GemUtils.GetGemValues(gem.MatchColor, this.gameVariables.gemsPrefabs); gemView.Bind(gem, gemValue, isBomb: isBomb); this.gemPresenters.Add(new GemPresenter(gem, gemView)); } private void SetAndSpawnGem(Vector2Int position, GemType gemType, bool isBomb) { if(isBomb) ReleaseMatchedGems(position); SpawnGemGameObject(SetGemAt(position, gemType, isBomb), isBomb); } private void SpawnBackgroundTile(Vector2 position) { GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity); backgroundTile.transform.SetParent(this.backgroundHolder); backgroundTile.name = "BG Tile - " + position.x + ", " + position.y; } //Listens to InputService OnSwapRequest public async UniTask TrySwap(Vector2Int from, Vector2Int to) { if (this.currentState != GameState.Move) return false; if (!GemUtils.IsInBounds(from, this.gameBoard) || !GemUtils.IsInBounds(to, this.gameBoard)) return false; if (!from.IsAdjacent(to)) return false; this.currentState = GameState.Wait; ApplySwap(from, to); await UniTask.Delay(this.gameVariables.swapDelayMs); this.bombService.SetLastSwap(from, to); this.matchService.FindAllMatches(); this.bombService.DetectBombSpawnFromLastSwap(this.matchService.CurrentMatches); if (this.matchService.CurrentMatches.Count == 0) { ApplySwap(to, from); await UniTask.Delay(this.gameVariables.swapDelayMs); this.currentState = GameState.Move; return false; } List protectedPositions = this.bombService.ApplyPendingBombSpawns(SetAndSpawnGem); await DestroyMatchesAsync(protectedPositions); this.currentState = GameState.Move; return true; } public async UniTask TrySwitch(Vector2Int position) { Gem gem = this.gameBoard.GetGemAt(position); if(gem == null) return false; GemType[] normalTypes = Enum.GetValues(typeof(GemType)) .Cast() .Where(t => t != GemType.Bomb) .ToArray(); if (normalTypes.Length == 0) return false; bool nextIsBomb; GemType nextTypeOrMatchColor; if (gem.Type != GemType.Bomb) { int index = Array.IndexOf(normalTypes, gem.Type); if (index < 0) index = 0; if (index < normalTypes.Length - 1) { nextIsBomb = false; nextTypeOrMatchColor = normalTypes[index + 1]; } else { nextIsBomb = true; nextTypeOrMatchColor = normalTypes[0]; } } else { int idx = Array.IndexOf(normalTypes, gem.MatchColor); if (idx < 0) idx = 0; if (idx < normalTypes.Length - 1) { nextIsBomb = true; nextTypeOrMatchColor = normalTypes[idx + 1]; } else { nextIsBomb = false; nextTypeOrMatchColor = normalTypes[0]; } } // Replace both model+view by releasing current and respawning at same position. ReleaseMatchedGems(position); SpawnGemGameObject(SetGemAt(position, nextTypeOrMatchColor, nextIsBomb), nextIsBomb); return true; } private void ApplySwap(Vector2Int from, Vector2Int to) { Gem fromGem = this.gameBoard.GetGemAt(from); Gem toGem = this.gameBoard.GetGemAt(to); // swap their stored positions fromGem.SetPosition(to); toGem.SetPosition(from); // update grid this.gameBoard.SetGemAt(from, toGem); this.gameBoard.SetGemAt(to, fromGem); } private async UniTask DestroyMatchesAsync(List protectedPositions) { List matchPositions = await this.matchService.GetMatchPositionsAsync(protectedPositions); List initialBombs = await this.bombService.GetInitialBombs(protectedPositions, matchPositions.Distinct().ToList()); // If a bomb is part of the match, do NOT destroy matching pieces immediately. // Let the bomb's manhattan-distance explosion destroy them in sequence. if (initialBombs.Count > 0) { await this.bombService.DetonateChainAsync( initialBombs, DestroyAtAsync, this.gameBoard); foreach (Vector2Int p in matchPositions.Distinct()) await DestroyAtAsync(p); await UniTask.Delay(this.gameVariables.fillBoardDelayMs); await MoveGemsDown(); return; } // For audio SFX bool willBreakAnyNonBombGem = matchPositions.Select(pos => this.gameBoard.GetGemAt(pos)).Where(gem => gem != null).Any(gem => gem.Type != GemType.Bomb); if (willBreakAnyNonBombGem) this.audioPresenter.OnMatch(this.gameVariables.matchSfx); // For score counting foreach (Vector2Int pos in matchPositions.Distinct().ToList()) { Gem gem = this.gameBoard.GetGemAt(pos); if (gem == null) continue; if (gem.Type == GemType.Bomb) continue; this.scoreService.ScoreCheck(gem.ScoreValue); ReleaseMatchedGems(pos); } await UniTask.Delay(this.gameVariables.fillBoardDelayMs); await MoveGemsDown(); } private UniTask DestroyAtAsync(Vector2Int pos) { Gem gem = this.gameBoard.GetGemAt(pos); if (gem == null) return UniTask.CompletedTask; if (gem.Type == GemType.Bomb) this.audioPresenter.OnBombExplosion(this.gameVariables.bombExplodeSfx); this.scoreService.ScoreCheck(gem.ScoreValue); ReleaseMatchedGems(pos); return UniTask.CompletedTask; } private void ReleaseMatchedGems(Vector2Int position) { List gemsViews = this.gemsHolder.GetComponentsInChildren().ToList(); Gem currentGem = this.gameBoard.GetGemAt(position); if (currentGem != null) { GemView gemView = gemsViews.FirstOrDefault(gv => gv.Gem == currentGem); if (gemView is null) { return; } this.objectPool.Release(gemView); RemovePresenterFor(gemView); this.gameBoard.SetGemAt(position, null); } } private async UniTask MoveGemsDown() { while (true) { // Build moves from a snapshot of the current grid state (no mid-wave chaining) List<(Vector2Int from, Vector2Int to, Gem gem)> moves = new List<(Vector2Int, Vector2Int, Gem)>(); for (int x = 0; x < this.gameBoard.Width; x++) { for (int y = 1; y < this.gameBoard.Height; y++) { Vector2Int from = new Vector2Int(x, y); Vector2Int to = new Vector2Int(x, y - 1); Gem gem = this.gameBoard.GetGemAt(from); if (gem == null) continue; Gem below = this.gameBoard.GetGemAt(to); if (below != null) continue; moves.Add((from, to, gem)); } } if (moves.Count == 0) break; // Apply all moves simultaneously for this wave for (int i = 0; i < moves.Count; i++) { (Vector2Int from, Vector2Int to, Gem gem) move = moves[i]; this.gameBoard.SetGemAt(move.to, move.gem); this.gameBoard.SetGemAt(move.from, null); move.gem.SetPosition(move.to); } await UniTask.Delay(this.gameVariables.cascadeDelayMs); } await FillBoard(); } private async UniTask FillBoard() { await RefillBoard(); this.matchService.FindAllMatches(); if (this.matchService.CurrentMatches.Count > 0) { await UniTask.Delay(this.gameVariables.fillBoardDelayMs); // In cascades, there is no "creating slot" bomb protection. await DestroyMatchesAsync(new List()); } else { this.currentState = GameState.Move; } } private async UniTask RefillBoard() { List gemsToSpawn = new List(); for (int x = 0; x < this.gameBoard.Width; x++) { for (int y = 0; y < this.gameBoard.Height; y++) { Gem currentGem = this.gameBoard.GetGemAt(new Vector2Int(x,y)); if (currentGem == null) { int gemToUse = RandomUtils.RandomGemTypeAsInt(); int iterations = 0; while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100) { gemToUse = RandomUtils.RandomGemTypeAsInt(); iterations++; } gemsToSpawn.Add(SetGemAt(new Vector2Int(x,y), (GemType)gemToUse)); } } } await SpawnCascade(gemsToSpawn); } private async UniTask SpawnCascade(List gemsToSpawn) { List> groups = gemsToSpawn .GroupBy(gem => gem.Position.y) .OrderBy(group => group.Key) .ToList(); for (int i = 0; i < groups.Count; i++) { foreach (Gem gem in groups[i]) SpawnGemGameObject(gem); if (i < groups.Count - 1) await UniTask.Delay(this.gameVariables.cascadeDelayMs); } if(this.currentState == GameState.Setup) this.currentState = GameState.Move; } private void RemovePresenterFor(GemView gemView) { if (gemView is null) { return; } GemPresenter presenter = this.gemPresenters.FirstOrDefault(p => p.GemView == gemView); this.gemPresenters.Remove(presenter); } public void Dispose() { this.objectPool.Clear(); } } }