using Structs; using UnityEngine; namespace ScriptableObjects { [CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")] public class GameVariables : ScriptableObject { [Header("Prefabs")] public GameObject bgTilePrefabs; public GemTypeValues[] gemsPrefabs; [Header("Board Setup")] public int width; public int height; [Header("Audio")] public AudioClip matchSfx; public AudioClip bombExplodeSfx; [Header("Bomb")] [Tooltip("How long before the gems around the bomb explode")] public float bombDelay = 0.1f; [Tooltip("How far the explosion reaches")] public int bombRadius = 1; [Header("Gem and Bomb Spawn")] public float dropHeight = 1; public float gemSpeed = 0.1f; [Header("Score")] public float scoreSpeed = 5; [Header("Delays")] public int cascadeDelayMs = 150; public int swapDelayMs = 600; public int fillBoardDelayMs = 250; } }