using System.Collections.Generic; using UnityEngine; using Enums; using Structs; namespace Services.Interfaces { public interface IMatchService { List CurrentMatches { get; } IReadOnlyList PendingBombSpawns { get; } bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck); void FindAllMatches(); void SetLastSwap(Vector2Int from, Vector2Int to); void ClearPendingBombs(); } }