Fixed Bomb Spawning
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@@ -296,8 +296,7 @@ namespace Services {
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if (initialBombs.Count > 0) {
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await this.bombService.DetonateChainAsync(
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initialBombs,
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DestroyAtAsync,
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this.gameBoard);
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DestroyAtAsync);
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foreach (Vector2Int p in matchPositions)
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await DestroyAtAsync(p);
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