Adjust Timings
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@@ -40,6 +40,21 @@ PrefabInstance:
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value:
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objectReference: {fileID: 21300000, guid: d1c82e015b38d4448bc1ba5e3eff90fa,
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type: 3}
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- target: {fileID: 7667143225876670884, guid: 724e93e48c6cc0b4ab3d44e5ea34f2ec,
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type: 3}
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propertyPath: m_Color.b
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7667143225876670884, guid: 724e93e48c6cc0b4ab3d44e5ea34f2ec,
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type: 3}
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propertyPath: m_Color.g
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7667143225876670884, guid: 724e93e48c6cc0b4ab3d44e5ea34f2ec,
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type: 3}
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propertyPath: m_Color.r
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7667143225876670885, guid: 724e93e48c6cc0b4ab3d44e5ea34f2ec,
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type: 3}
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propertyPath: type
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@@ -139,3 +154,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7645dd1d371740729311dd834ab649f3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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spawnScaleFrom: 0
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spawnScaleDuration: 0.12
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@@ -97,7 +97,7 @@ namespace Services {
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// remove existing gem/view at that position
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DestroyMatchedGems(position);
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GemView gemView = this.objectPool.Get(GemType.Bomb, position, this.gameVariables.dropHeight);
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GemView gemView = this.objectPool.Get(GemType.Bomb, position, 0);
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gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + GemType.Bomb;
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int scoreValue = GemUtils.GetGemValues(color, this.gameVariables.gemsPrefabs).scoreValue;
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@@ -258,18 +258,18 @@ namespace Services {
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}
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private async UniTask FillBoard() {
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await UniTask.Delay(5);
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await UniTask.Delay(250);
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RefillBoard();
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await UniTask.Delay(5);
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await UniTask.Delay(600);
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this.matchService.FindAllMatches();
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if (this.matchService.CurrentMatches.Count > 0) {
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await UniTask.Delay(5);
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await UniTask.Delay(600);
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// In cascades, there is no "creating slot" bomb protection.
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await DestroyMatchesAsync(new List<Vector2Int>());
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} else {
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await UniTask.Delay(5);
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await UniTask.Delay(250);
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this.currentState = GameState.Move;
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}
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}
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@@ -1,3 +1,4 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Enums;
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using Services;
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@@ -10,21 +11,68 @@ namespace Views {
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public Gem Gem => this.gem;
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private bool isFalling;
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[Header("Spawn Scale")]
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[SerializeField] private float spawnScaleFrom = 0f;
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[SerializeField] private float spawnScaleDuration = 0.12f;
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private CancellationTokenSource spawnScaleCts;
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public void Bind(Gem gem) {
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this.gem = gem;
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this.gameObject.SetActive(true);
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PlaySpawnScale();
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}
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public void Unbind() {
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this.spawnScaleCts?.Cancel();
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this.spawnScaleCts?.Dispose();
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this.spawnScaleCts = null;
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this.gem = null;
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this.gameObject.SetActive(false);
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this.isFalling = false;
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}
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private void PlaySpawnScale() {
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this.spawnScaleCts?.Cancel();
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this.spawnScaleCts?.Dispose();
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this.spawnScaleCts = new CancellationTokenSource();
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this.transform.localScale = Vector3.one * this.spawnScaleFrom;
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AnimateSpawnScaleAsync(this.spawnScaleCts.Token).Forget();
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}
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private async UniTask AnimateSpawnScaleAsync(CancellationToken ct) {
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if (this.spawnScaleDuration <= 0f) {
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this.transform.localScale = Vector3.one;
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return;
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}
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float timer = 0f;
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while (timer < this.spawnScaleDuration) {
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ct.ThrowIfCancellationRequested();
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timer += Time.deltaTime;
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float scale = Mathf.Clamp01(timer / this.spawnScaleDuration);
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scale = Mathf.SmoothStep(0f, 1f, scale);
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this.transform.localScale = Vector3.LerpUnclamped(
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Vector3.one * this.spawnScaleFrom,
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Vector3.one,
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scale
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);
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await UniTask.Yield(PlayerLoopTiming.Update, ct);
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}
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this.transform.localScale = Vector3.one;
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}
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private async UniTask FallDelay() {
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float randomDelay = 1 * this.gem.Position.y / 100f;
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await UniTask.WaitForSeconds(randomDelay);
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float fallDelay = 1 * (this.gem.Position.y / 10f);
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await UniTask.WaitForSeconds(fallDelay);
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this.isFalling = true;
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}
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