Move Bomb Responsibilities to BombService

This commit is contained in:
2025-12-17 05:47:28 +08:00
parent 9f2ef833b2
commit b3dc2cb4bd
12 changed files with 262 additions and 248 deletions

View File

@@ -183,7 +183,10 @@ Transform:
m_LocalPosition: {x: 2.36, y: 7.7, z: 0}
m_LocalScale: {x: 3.09, y: 3.09, z: 3.09}
m_ConstrainProportionsScale: 1
m_Children: []
m_Children:
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m_Father: {fileID: 1879498210}
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--- !u!212 &96423353
@@ -356,6 +359,37 @@ Transform:
m_Children: []
m_Father: {fileID: 3199143}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &299575752
GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Name: TileBGHolder
m_TagString: UnityObject
m_Icon: {fileID: 0}
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--- !u!4 &299575753
Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 299575752}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1879498210}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
@@ -474,11 +508,11 @@ Transform:
m_GameObject: {fileID: 544543387}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0.20711978, y: -1.5210356, z: 0}
m_LocalScale: {x: 0.3236246, y: 0.3236246, z: 0.3236246}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1879498210}
m_Father: {fileID: 96423352}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &544543389
SpriteRenderer:
@@ -558,11 +592,11 @@ Transform:
m_GameObject: {fileID: 638697048}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: 0.20711978, y: -1.5210356, z: 0}
m_LocalScale: {x: 0.3236246, y: 0.3236246, z: 0.3236246}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1879498210}
m_Father: {fileID: 96423352}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &638697050
SpriteRenderer:
@@ -915,11 +949,11 @@ Transform:
m_GameObject: {fileID: 1136728300}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 3, y: 3, z: 0}
m_LocalScale: {x: 1.21, y: 1.21, z: 1.21}
m_LocalPosition: {x: 0.20711978, y: -1.5210356, z: 0}
m_LocalScale: {x: 0.3915858, y: 0.3915858, z: 0.3915858}
m_ConstrainProportionsScale: 1
m_Children: []
m_Father: {fileID: 1879498210}
m_Father: {fileID: 96423352}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &1136728302
SpriteRenderer:
@@ -1099,12 +1133,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1740955908}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
@@ -1136,9 +1170,8 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2056718315
@@ -1176,6 +1209,7 @@ MonoBehaviour:
autoInjectGameObjects: []
gameVariables: {fileID: 11400000, guid: edd9a973e745f4f41bce834af2c68d05, type: 2}
gemsHolder: {fileID: 1740955909}
backgroundHolder: {fileID: 299575753}
--- !u!4 &2056718317
Transform:
m_ObjectHideFlags: 0
@@ -1197,7 +1231,6 @@ SceneRoots:
m_Roots:
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View File

@@ -16,8 +16,7 @@ namespace Services {
}
public Gem GetGemAt(Vector2Int pos) {
Gem gameObject = this.gemsGrid[pos.x, pos.y];
return gameObject;
return this.gemsGrid[pos.x, pos.y];
}
public void SetGemAt(Vector2Int pos, Gem gameObject) {

View File

@@ -14,32 +14,38 @@ namespace Scopes
{
[SerializeField] private GameVariables gameVariables;
[SerializeField] private Transform gemsHolder;
[SerializeField] private Transform backgroundHolder;
protected override void Configure(IContainerBuilder builder)
{
//Register variables
builder.RegisterInstance(this.gameVariables);
builder.RegisterInstance(this.gemsHolder);
//Register component
builder.RegisterComponentInHierarchy<ScoreView>();
builder.Register<IGameBoard>(_ =>
new GameBoard(this.gameVariables.width, this.gameVariables.height),
Lifetime.Scoped);
//Register Services
builder.Register<IMatchService, MatchService>(Lifetime.Scoped);
builder.Register<IScoreService, ScoreService>(Lifetime.Scoped);
builder.Register<IBombService, BombService>(Lifetime.Scoped);
//Register Pool
builder.Register<IObjectPool<GemView>>(_ =>
new ObjectPoolService(this.gameVariables.gemsPrefabs, this.gemsHolder),
Lifetime.Scoped);
builder.Register<IBombService, BombService>(Lifetime.Scoped);
//Presenters
builder.Register<AudioPresenter>(Lifetime.Scoped);
builder.Register<ScorePresenter>(Lifetime.Scoped);
builder.Register<IGameBoardService, GameBoardService>(Lifetime.Scoped).AsImplementedInterfaces();
//Entry Point
builder.RegisterEntryPoint<LevelEntryPoint>();
}
}

View File

@@ -14,7 +14,6 @@ namespace ScriptableObjects {
[Header("Audio")]
public AudioClip matchSfx;
public AudioClip bombExplodeSfx;
[Header("Bomb")]

View File

@@ -1,45 +1,90 @@
// Assets/Scripts/Services/BombService.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Enums;
using Models.Interfaces;
using ScriptableObjects;
using Services.Interfaces;
using Structs;
using UnityEngine;
using Utils;
namespace Services
{
public class BombService : IBombService
{
public IReadOnlyList<Vector2Int> CollectTriggeredBombs(IReadOnlyList<Vector2Int> matchPositions)
{
if (matchPositions == null || matchPositions.Count == 0)
return Array.Empty<Vector2Int>();
return matchPositions.Distinct().ToList();
public class BombService : IBombService {
private readonly GameVariables gameVariables;
private readonly IGameBoard gameBoard;
private Vector2Int lastSwapFrom;
private Vector2Int lastSwapTo;
private BombSpawnRequest? pendingBombSpawn;
public BombSpawnRequest? PendingBombSpawn => this.pendingBombSpawn;
public void ClearPendingBombs() {
this.pendingBombSpawn = null;
}
public BombService(GameVariables gameVariables, IGameBoard gameBoard) {
this.gameVariables = gameVariables;
this.gameBoard = gameBoard;
}
public void SetLastSwap(Vector2Int from, Vector2Int to) {
this.lastSwapFrom = from;
this.lastSwapTo = to;
}
public void DetectBombSpawnFromLastSwap(List<Gem> currentMatches) {
Vector2Int from = this.lastSwapFrom;
Vector2Int to = this.lastSwapTo;
TryCreateBombSpawnAt(from, currentMatches);
TryCreateBombSpawnAt(to, currentMatches);
}
private void TryCreateBombSpawnAt(Vector2Int pivot, List<Gem> currentMatches) {
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
if (pivotGem == null)
return;
// If it's already a bomb, don't create another.
if (pivotGem.Type == GemType.Bomb)
return;
if (currentMatches.All(g => g.Position != pivot))
return;
// Only create a bomb if pivot is part of a straight 4+ line of the SAME color.
int longestLine = GetLongestMatchedLineThroughPivot(pivot, pivotGem.MatchColor);
if (longestLine < 4)
return;
// Prevent duplicates for the same cell.
if (this.pendingBombSpawn.GetValueOrDefault().Position == pivot)
return;
this.pendingBombSpawn = new BombSpawnRequest(pivot, pivotGem.MatchColor);
}
public async UniTask DetonateChainAsync(
IReadOnlyList<Vector2Int> initialBombs,
Func<Vector2Int, bool> inBounds,
Func<Vector2Int, Gem> getGemAt,
Func<Vector2Int, UniTask> destroyAtAsync,
int radius,
float bombDelaySeconds)
IGameBoard gameBoard)
{
if (initialBombs == null || initialBombs.Count == 0)
return;
int waveDelayMs = Mathf.Max(0, Mathf.RoundToInt(bombDelaySeconds * 1000f));
int waveDelayMs = Mathf.RoundToInt(this.gameVariables.bombDelay * 1000f);
HashSet<Vector2Int> processedBombs = new HashSet<Vector2Int>();
Queue<Vector2Int> waveQueue = new Queue<Vector2Int>(
initialBombs.Where(p =>
{
if (!inBounds(p)) return false;
Gem g = getGemAt(p);
if (!GemUtils.IsInBounds(p, gameBoard)) return false;
Gem g = gameBoard.GetGemAt(p);
return g is { Type: GemType.Bomb };
})
);
@@ -54,10 +99,10 @@ namespace Services
if (processedBombs.Contains(b))
continue;
if (!inBounds(b))
if (!GemUtils.IsInBounds(b, gameBoard))
continue;
Gem g = getGemAt(b);
Gem g = gameBoard.GetGemAt(b);
if (g is not { Type: GemType.Bomb })
continue;
@@ -82,15 +127,15 @@ namespace Services
// destroy self when it detonates
toDestroyNow.Add(bombPos);
foreach (Vector2Int p in DiamondAreaInclusive(bombPos, radius))
foreach (Vector2Int p in DiamondAreaInclusive(bombPos, this.gameVariables.bombRadius))
{
if (!inBounds(p))
if (!GemUtils.IsInBounds(p, gameBoard))
continue;
if (p == bombPos)
continue;
Gem cellGem = getGemAt(p);
Gem cellGem = gameBoard.GetGemAt(p);
if (cellGem == null)
continue;
@@ -130,5 +175,31 @@ namespace Services
}
}
}
private int GetLongestMatchedLineThroughPivot(Vector2Int pivot, GemType color) {
int horizontal = 1 + CountSameColorInDirection(pivot, Vector2Int.left, color)
+ CountSameColorInDirection(pivot, Vector2Int.right, color);
int vertical = 1 + CountSameColorInDirection(pivot, Vector2Int.up, color)
+ CountSameColorInDirection(pivot, Vector2Int.down, color);
return Mathf.Max(horizontal, vertical);
}
private int CountSameColorInDirection(Vector2Int start, Vector2Int direction, GemType color) {
int count = 0;
Vector2Int oivot = start + direction;
while (oivot.x >= 0 && oivot.x < this.gameBoard.Width && oivot.y >= 0 && oivot.y < this.gameBoard.Height) {
Gem g = this.gameBoard.GetGemAt(oivot);
if (g == null || g.Type == GemType.Bomb || g.MatchColor != color)
break;
count++;
oivot += direction;
}
return count;
}
}
}

View File

@@ -17,32 +17,48 @@ using Object = UnityEngine.Object;
namespace Services {
public class GameBoardService : IGameBoardService, ITickable, IDisposable {
#region Inject
private readonly IGameBoard gameBoard;
private readonly GameVariables gameVariables;
private readonly IMatchService matchService;
private readonly IScoreService scoreService;
private readonly AudioPresenter audioPresenter;
private readonly IBombService bombService;
private readonly IGameBoard gameBoard;
private readonly IObjectPool<GemView> objectPool;
private readonly IMatchService matchService;
private readonly IBombService bombService;
private readonly IScoreService scoreService;
private readonly ScorePresenter scorePresenter;
private readonly AudioPresenter audioPresenter;
private readonly Transform gemsHolder;
private readonly Transform backgroundHolder;
#endregion
#region Variables
private readonly List<GemPresenter> gemPresenters = new List<GemPresenter>();
private readonly ScorePresenter scorePresenter;
private GameState currentState = GameState.Move;
#endregion
public GameBoardService(IGameBoard gameBoard, GameVariables gameVariables, IMatchService matchService, IScoreService scoreSerivce, IBombService bombService, IObjectPool<GemView> objectPool, Transform gemsHolder, ScorePresenter scorePresenter, AudioPresenter audioPresenter) {
this.gameBoard = gameBoard;
public GameBoardService(
GameVariables gameVariables,
IGameBoard gameBoard,
IObjectPool<GemView> objectPool,
IMatchService matchService,
IBombService bombService,
IScoreService scoreService,
ScorePresenter scorePresenter,
AudioPresenter audioPresenter,
Transform gemsHolder,
Transform backgroundHolder) {
this.gameVariables = gameVariables;
this.matchService = matchService;
this.scoreService = scoreSerivce;
this.bombService = bombService;
this.gameBoard = gameBoard;
this.objectPool = objectPool;
this.gemsHolder = gemsHolder;
this.matchService = matchService;
this.bombService = bombService;
this.scoreService = scoreService;
this.scorePresenter = scorePresenter;
this.audioPresenter = audioPresenter;
this.gemsHolder = gemsHolder;
this.backgroundHolder = backgroundHolder;
}
public void Tick() {
@@ -60,65 +76,42 @@ namespace Services {
for (int y = 0; y < this.gameBoard.Height; y++)
{
Vector2 position = new Vector2(x, y);
GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity);
backgroundTile.transform.SetParent(this.gemsHolder);
backgroundTile.name = "BG Tile - " + x + ", " + y;
int gemToUse = RandomUtils.RandomGemTypeAsInt();
SpawnBackgroundTile(position);
int iterations = 0;
while (this.matchService.MatchesAt(new Vector2Int(x, y), (GemType)gemToUse) && iterations < 100)
{
int gemToUse = -1;
do {
gemToUse = RandomUtils.RandomGemTypeAsInt();
iterations++;
}
} while (this.matchService.MatchesAt(position.ToVector2Int(), (GemType)gemToUse) && iterations < 100);
SpawnGem(new Vector2Int(x, y), (GemType)gemToUse);
SpawnGem(position.ToVector2Int(), (GemType)gemToUse);
}
this.currentState = GameState.Move;
}
private void SpawnBackgroundTile(Vector2 position) {
GameObject backgroundTile = Object.Instantiate(this.gameVariables.bgTilePrefabs, position, Quaternion.identity);
backgroundTile.transform.SetParent(this.backgroundHolder);
backgroundTile.name = "BG Tile - " + position.x + ", " + position.y;
}
//Uses the ObjectPool to spawn a gem at the given position
private void SpawnGem(Vector2Int position, GemType gemType) {
GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
GemTypeValues gemValue = GemUtils.GetGemValues(gemType, this.gameVariables.gemsPrefabs);
private void SpawnGem(Vector2Int position, GemType gemType, bool isBomb = false) {
if (isBomb) {
DestroyMatchedGems(position);
}
// If we randomly spawned a bomb, give it a random color group (so it can match by color).
Gem gem = new Gem(gemType, position, gemValue);
gemView.Bind(gem, gemValue);
GemView gemView = this.objectPool.Get(isBomb ? GemType.Bomb : gemType, position, isBomb ? 0 : this.gameVariables.dropHeight);
gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
GemTypeValues gemValue = GemUtils.GetGemValues(gemType, this.gameVariables.gemsPrefabs);
Gem gem = new Gem(isBomb ? GemType.Bomb : gemType, position, gemValue, gemType);
gemView.Bind(gem, gemValue, isBomb: isBomb);
this.gemPresenters.Add(new GemPresenter(gem, gemView));
SetGem(new Vector2Int(position.x, position.y), gem);
}
private void SpawnBomb(Vector2Int position, GemType color) {
// remove existing gem/view at that position
DestroyMatchedGems(position);
GemView gemView = this.objectPool.Get(GemType.Bomb, position, 0);
gemView.name = "Bomb - " + position.x + ", " + position.y + ' ' + GemType.Bomb;
GemTypeValues gemValue = GemUtils.GetGemValues(color, this.gameVariables.gemsPrefabs);
Gem bombGem = new Gem(GemType.Bomb, position, gemValue, color);
gemView.Bind(bombGem, gemValue, isBomb: true);
this.gemPresenters.Add(new GemPresenter(bombGem, gemView));
SetGem(position, bombGem);
}
//Sets the gem on the GameBoard
private void SetGem(Vector2Int position, Gem gem) {
this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
}
//Gets the gem from the GameBoard
private Gem GetGem(Vector2Int position) {
return this.gameBoard.GetGemAt(position);
this.gameBoard.SetGemAt(position, gem);
}
//Listens to InputService OnSwapRequest
@@ -126,60 +119,58 @@ namespace Services {
if (this.currentState != GameState.Move)
return false;
if (!InBounds(from) || !InBounds(to))
if (!GemUtils.IsInBounds(from, this.gameBoard) || !GemUtils.IsInBounds(to, this.gameBoard))
return false;
if (!AreAdjacentCardinal(from, to))
return false;
Gem fromGem = GetGem(from);
Gem toGem = GetGem(to);
if(fromGem == null || toGem == null)
return false;
this.currentState = GameState.Wait;
ApplySwap(from, to, fromGem, toGem);
ApplySwap(from, to);
await UniTask.Delay(600);
this.matchService.SetLastSwap(from, to);
this.bombService.SetLastSwap(from, to);
this.bombService.ClearPendingBombs();
this.matchService.FindAllMatches();
bool hasMatch = this.matchService.CurrentMatches.Count > 0;
if (!hasMatch) {
ApplySwap(to, from, fromGem, toGem);
this.bombService.DetectBombSpawnFromLastSwap(this.matchService.CurrentMatches);
if (this.matchService.CurrentMatches.Count == 0) {
ApplySwap(to, from);
await UniTask.Delay(600);
this.currentState = GameState.Move;
return false;
}
List<Vector2Int> protectedPositions = ApplyPendingBombSpawns();
await DestroyMatchesAsync(protectedPositions);
this.currentState = GameState.Move;
return true;
}
private void ApplySwap(Vector2Int posA, Vector2Int posB, Gem gemA, Gem gemB) {
private void ApplySwap(Vector2Int from, Vector2Int to) {
Gem fromGem = this.gameBoard.GetGemAt(from);
Gem toGem = this.gameBoard.GetGemAt(to);
// swap their stored positions
gemA.SetPosition(posB);
gemB.SetPosition(posA);
fromGem.SetPosition(to);
toGem.SetPosition(from);
// update grid
SetGem(posA, gemB);
SetGem(posB, gemA);
this.gameBoard.SetGemAt(from, toGem);
this.gameBoard.SetGemAt(to, fromGem);
}
private List<Vector2Int> ApplyPendingBombSpawns() {
List<Vector2Int> positions = new List<Vector2Int>();
foreach (BombSpawnRequest bomSpawnRequest in this.matchService.PendingBombSpawns) {
positions.Add(bomSpawnRequest.Position);
SpawnBomb(bomSpawnRequest.Position, bomSpawnRequest.Color);
BombSpawnRequest? bombSpawnRequest = this.bombService.PendingBombSpawn;
if (bombSpawnRequest != null) {
BombSpawnRequest bombRequest = this.bombService.PendingBombSpawn.GetValueOrDefault();
positions.Add(bombRequest.Position);
SpawnGem(bombRequest.Position, bombRequest.Color, isBomb: true);
}
this.matchService.ClearPendingBombs();
this.bombService.ClearPendingBombs();
return positions;
}
@@ -196,16 +187,16 @@ namespace Services {
matchPositions.Add(pos);
}
IReadOnlyList<Vector2Int> bombCandidates = this.bombService.CollectTriggeredBombs(matchPositions);
IReadOnlyList<Vector2Int> bombCandidates = matchPositions.Distinct().ToList();
List<Vector2Int> initialBombs = new List<Vector2Int>();
foreach (Vector2Int p in bombCandidates) {
if (!InBounds(p)) continue;
if (!GemUtils.IsInBounds(p, this.gameBoard)) continue;
if (protectedPositions != null && protectedPositions.Contains(p))
continue;
Gem gem = GetGem(p);
Gem gem = this.gameBoard.GetGemAt(p);
if (gem is { Type: GemType.Bomb })
initialBombs.Add(p);
}
@@ -216,31 +207,20 @@ namespace Services {
if (initialBombs.Count > 0) {
await this.bombService.DetonateChainAsync(
initialBombs,
InBounds,
GetGem,
DestroyAtAsync,
this.gameVariables.bombRadius,
this.gameVariables.bombDelay);
this.gameBoard);
await MoveGemsDown();
return;
}
bool willBreakAnyNonBombGem = false;
foreach (Vector2Int pos in matchPositions) {
Gem gem = GetGem(pos);
if (gem == null) continue;
if (gem.Type == GemType.Bomb) continue;
willBreakAnyNonBombGem = true;
break;
}
bool willBreakAnyNonBombGem = matchPositions.Select(pos => this.gameBoard.GetGemAt(pos)).Where(gem => gem != null).Any(gem => gem.Type != GemType.Bomb);
if (willBreakAnyNonBombGem)
this.audioPresenter.OnMatch(this.gameVariables.matchSfx);
foreach (Vector2Int pos in matchPositions.Distinct().ToList()) {
Gem gem = GetGem(pos);
Gem gem = this.gameBoard.GetGemAt(pos);
if (gem == null) continue;
if (gem.Type == GemType.Bomb) continue;
@@ -250,17 +230,14 @@ namespace Services {
await this.bombService.DetonateChainAsync(
initialBombs,
InBounds,
GetGem,
DestroyAtAsync,
this.gameVariables.bombRadius,
this.gameVariables.bombDelay);
this.gameBoard);
await MoveGemsDown();
}
private UniTask DestroyAtAsync(Vector2Int pos) {
Gem gem = GetGem(pos);
Gem gem = this.gameBoard.GetGemAt(pos);
if (gem == null)
return UniTask.CompletedTask;
@@ -288,8 +265,8 @@ namespace Services {
else if (nullCounter > 0)
{
currentGem.SetPosition(new Vector2Int(currentGem.Position.x, currentGem.Position.y - nullCounter));
SetGem(currentGem.Position, currentGem);
SetGem(new Vector2Int(x,y), null);
this.gameBoard.SetGemAt(currentGem.Position, currentGem);
this.gameBoard.SetGemAt(new Vector2Int(x,y), null);
}
}
nullCounter = 0;
@@ -338,7 +315,7 @@ namespace Services {
}
private void DestroyMatchedGems(Vector2Int position) {
List<GemView> gemsViews = GemsViews();
List<GemView> gemsViews = this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
Gem currentGem = this.gameBoard.GetGemAt(position);
if (currentGem != null)
{
@@ -349,7 +326,7 @@ namespace Services {
this.objectPool.Release(gemView);
RemovePresenterFor(gemView);
SetGem(position, null);
this.gameBoard.SetGemAt(position, null);
}
}
@@ -363,14 +340,6 @@ namespace Services {
this.gemPresenters.Remove(presenter);
}
private List<GemView> GemsViews() {
return this.gemsHolder.GetComponentsInChildren<GemView>().ToList();
}
private bool InBounds(Vector2Int p) {
return p.x >= 0 && p.x < this.gameBoard.Width && p.y >= 0 && p.y < this.gameBoard.Height;
}
private static bool AreAdjacentCardinal(Vector2Int a, Vector2Int b) {
Vector2Int d = b - a;
return (Mathf.Abs(d.x) == 1 && d.y == 0) || (Mathf.Abs(d.y) == 1 && d.x == 0);

View File

@@ -2,19 +2,23 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Models.Interfaces;
using Structs;
using UnityEngine;
namespace Services.Interfaces
{
public interface IBombService
{
IReadOnlyList<Vector2Int> CollectTriggeredBombs(IReadOnlyList<Vector2Int> matchPositions);
public interface IBombService {
public BombSpawnRequest? PendingBombSpawn { get; }
void SetLastSwap(Vector2Int from, Vector2Int to);
void ClearPendingBombs();
void DetectBombSpawnFromLastSwap(List<Gem> currentMatches);
UniTask DetonateChainAsync(
IReadOnlyList<Vector2Int> initialBombs,
Func<Vector2Int, bool> inBounds,
Func<Vector2Int, Gem> getGemAt,
Func<Vector2Int, UniTask> destroyAtAsync,
int radius,
float bombDelaySeconds);
IGameBoard gameBoard);
}
}

View File

@@ -6,10 +6,7 @@ using Structs;
namespace Services.Interfaces {
public interface IMatchService {
List<Gem> CurrentMatches { get; }
IReadOnlyList<BombSpawnRequest> PendingBombSpawns { get; }
bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck);
void FindAllMatches();
void SetLastSwap(Vector2Int from, Vector2Int to);
void ClearPendingBombs();
}
}

View File

@@ -8,29 +8,15 @@ using UnityEngine;
namespace Services {
public class MatchService : IMatchService {
private readonly IGameBoard gameBoard;
private List<Gem> currentMatches = new List<Gem>();
public List<Gem> CurrentMatches => this.currentMatches;
private readonly List<BombSpawnRequest> pendingBombSpawns = new List<BombSpawnRequest>();
public IReadOnlyList<BombSpawnRequest> PendingBombSpawns => this.pendingBombSpawns;
private Vector2Int lastSwapFrom;
private Vector2Int lastSwapTo;
private readonly IGameBoard gameBoard;
public MatchService(IGameBoard gameBoard) {
this.gameBoard = gameBoard;
}
public void SetLastSwap(Vector2Int from, Vector2Int to) {
this.lastSwapFrom = from;
this.lastSwapTo = to;
}
public void ClearPendingBombs() {
this.pendingBombSpawns.Clear();
}
public bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck) {
Gem[,] gems = this.gameBoard.GemsGrid;
@@ -66,7 +52,6 @@ namespace Services {
public void FindAllMatches() {
this.currentMatches.Clear();
this.pendingBombSpawns.Clear();
for (int x = 0; x < this.gameBoard.Width; x++)
for (int y = 0; y < this.gameBoard.Height; y++) {
@@ -101,66 +86,6 @@ namespace Services {
if (this.currentMatches.Count > 0)
this.currentMatches = this.currentMatches.Distinct().ToList();
DetectBombSpawnFromLastSwap();
}
private void DetectBombSpawnFromLastSwap() {
Vector2Int from = this.lastSwapFrom;
Vector2Int to = this.lastSwapTo;
TryCreateBombSpawnAt(from);
TryCreateBombSpawnAt(to);
}
private void TryCreateBombSpawnAt(Vector2Int pivot) {
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
if (pivotGem == null)
return;
// If it's already a bomb, don't create another.
if (pivotGem.Type == GemType.Bomb)
return;
if (this.currentMatches.All(g => g.Position != pivot))
return;
// Only create a bomb if pivot is part of a straight 4+ line of the SAME color.
int longestLine = GetLongestMatchedLineThroughPivot(pivot, pivotGem.MatchColor);
if (longestLine < 4)
return;
// Prevent duplicates for the same cell.
if (this.pendingBombSpawns.Any(b => b.Position == pivot))
return;
this.pendingBombSpawns.Add(new BombSpawnRequest(pivot, pivotGem.MatchColor));
}
private int GetLongestMatchedLineThroughPivot(Vector2Int pivot, GemType color) {
int horizontal = 1 + CountSameColorInDirection(pivot, Vector2Int.left, color)
+ CountSameColorInDirection(pivot, Vector2Int.right, color);
int vertical = 1 + CountSameColorInDirection(pivot, Vector2Int.up, color)
+ CountSameColorInDirection(pivot, Vector2Int.down, color);
return Mathf.Max(horizontal, vertical);
}
private int CountSameColorInDirection(Vector2Int start, Vector2Int direction, GemType color) {
int count = 0;
Vector2Int oivot = start + direction;
while (oivot.x >= 0 && oivot.x < this.gameBoard.Width && oivot.y >= 0 && oivot.y < this.gameBoard.Height) {
Gem g = this.gameBoard.GetGemAt(oivot);
if (g == null || g.Type == GemType.Bomb || g.MatchColor != color)
break;
count++;
oivot += direction;
}
return count;
}
}
}

View File

@@ -1,5 +1,8 @@
using Enums;
using Models.Interfaces;
using Services;
using Structs;
using UnityEngine;
namespace Utils {
public static class GemUtils {
@@ -10,5 +13,9 @@ namespace Utils {
return default;
}
public static bool IsInBounds(Vector2Int position, IGameBoard gameBoard) {
return position.x >= 0 && position.x < gameBoard.Width && position.y >= 0 && position.y < gameBoard.Height;
}
}
}

View File

@@ -10,5 +10,9 @@ namespace Utils {
public static Vector2 ToVector2(this Vector2Int v) {
return new Vector2(v.x, v.y);
}
public static Vector2Int ToVector2Int(this Vector2 v) {
return new Vector2Int((int)v.x, (int)v.y);
}
}
}

View File

@@ -100,7 +100,7 @@ namespace Views {
return;
if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), gemSpeed);
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), gemSpeed * Time.deltaTime);
}
}
}