Move Bomb Responsibilities to BombService

This commit is contained in:
2025-12-17 05:47:28 +08:00
parent 9f2ef833b2
commit b3dc2cb4bd
12 changed files with 262 additions and 248 deletions

View File

@@ -8,29 +8,15 @@ using UnityEngine;
namespace Services {
public class MatchService : IMatchService {
private readonly IGameBoard gameBoard;
private List<Gem> currentMatches = new List<Gem>();
public List<Gem> CurrentMatches => this.currentMatches;
private readonly List<BombSpawnRequest> pendingBombSpawns = new List<BombSpawnRequest>();
public IReadOnlyList<BombSpawnRequest> PendingBombSpawns => this.pendingBombSpawns;
private Vector2Int lastSwapFrom;
private Vector2Int lastSwapTo;
private readonly IGameBoard gameBoard;
public MatchService(IGameBoard gameBoard) {
this.gameBoard = gameBoard;
}
public void SetLastSwap(Vector2Int from, Vector2Int to) {
this.lastSwapFrom = from;
this.lastSwapTo = to;
}
public void ClearPendingBombs() {
this.pendingBombSpawns.Clear();
}
public bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck) {
Gem[,] gems = this.gameBoard.GemsGrid;
@@ -66,7 +52,6 @@ namespace Services {
public void FindAllMatches() {
this.currentMatches.Clear();
this.pendingBombSpawns.Clear();
for (int x = 0; x < this.gameBoard.Width; x++)
for (int y = 0; y < this.gameBoard.Height; y++) {
@@ -101,66 +86,6 @@ namespace Services {
if (this.currentMatches.Count > 0)
this.currentMatches = this.currentMatches.Distinct().ToList();
DetectBombSpawnFromLastSwap();
}
private void DetectBombSpawnFromLastSwap() {
Vector2Int from = this.lastSwapFrom;
Vector2Int to = this.lastSwapTo;
TryCreateBombSpawnAt(from);
TryCreateBombSpawnAt(to);
}
private void TryCreateBombSpawnAt(Vector2Int pivot) {
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
if (pivotGem == null)
return;
// If it's already a bomb, don't create another.
if (pivotGem.Type == GemType.Bomb)
return;
if (this.currentMatches.All(g => g.Position != pivot))
return;
// Only create a bomb if pivot is part of a straight 4+ line of the SAME color.
int longestLine = GetLongestMatchedLineThroughPivot(pivot, pivotGem.MatchColor);
if (longestLine < 4)
return;
// Prevent duplicates for the same cell.
if (this.pendingBombSpawns.Any(b => b.Position == pivot))
return;
this.pendingBombSpawns.Add(new BombSpawnRequest(pivot, pivotGem.MatchColor));
}
private int GetLongestMatchedLineThroughPivot(Vector2Int pivot, GemType color) {
int horizontal = 1 + CountSameColorInDirection(pivot, Vector2Int.left, color)
+ CountSameColorInDirection(pivot, Vector2Int.right, color);
int vertical = 1 + CountSameColorInDirection(pivot, Vector2Int.up, color)
+ CountSameColorInDirection(pivot, Vector2Int.down, color);
return Mathf.Max(horizontal, vertical);
}
private int CountSameColorInDirection(Vector2Int start, Vector2Int direction, GemType color) {
int count = 0;
Vector2Int oivot = start + direction;
while (oivot.x >= 0 && oivot.x < this.gameBoard.Width && oivot.y >= 0 && oivot.y < this.gameBoard.Height) {
Gem g = this.gameBoard.GetGemAt(oivot);
if (g == null || g.Type == GemType.Bomb || g.MatchColor != color)
break;
count++;
oivot += direction;
}
return count;
}
}
}