Move Bomb Responsibilities to BombService

This commit is contained in:
2025-12-17 05:47:28 +08:00
parent 9f2ef833b2
commit b3dc2cb4bd
12 changed files with 262 additions and 248 deletions

View File

@@ -1,45 +1,90 @@
// Assets/Scripts/Services/BombService.cs
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using Enums;
using Models.Interfaces;
using ScriptableObjects;
using Services.Interfaces;
using Structs;
using UnityEngine;
using Utils;
namespace Services
{
public class BombService : IBombService
{
public IReadOnlyList<Vector2Int> CollectTriggeredBombs(IReadOnlyList<Vector2Int> matchPositions)
{
if (matchPositions == null || matchPositions.Count == 0)
return Array.Empty<Vector2Int>();
return matchPositions.Distinct().ToList();
public class BombService : IBombService {
private readonly GameVariables gameVariables;
private readonly IGameBoard gameBoard;
private Vector2Int lastSwapFrom;
private Vector2Int lastSwapTo;
private BombSpawnRequest? pendingBombSpawn;
public BombSpawnRequest? PendingBombSpawn => this.pendingBombSpawn;
public void ClearPendingBombs() {
this.pendingBombSpawn = null;
}
public BombService(GameVariables gameVariables, IGameBoard gameBoard) {
this.gameVariables = gameVariables;
this.gameBoard = gameBoard;
}
public void SetLastSwap(Vector2Int from, Vector2Int to) {
this.lastSwapFrom = from;
this.lastSwapTo = to;
}
public void DetectBombSpawnFromLastSwap(List<Gem> currentMatches) {
Vector2Int from = this.lastSwapFrom;
Vector2Int to = this.lastSwapTo;
TryCreateBombSpawnAt(from, currentMatches);
TryCreateBombSpawnAt(to, currentMatches);
}
private void TryCreateBombSpawnAt(Vector2Int pivot, List<Gem> currentMatches) {
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
if (pivotGem == null)
return;
// If it's already a bomb, don't create another.
if (pivotGem.Type == GemType.Bomb)
return;
if (currentMatches.All(g => g.Position != pivot))
return;
// Only create a bomb if pivot is part of a straight 4+ line of the SAME color.
int longestLine = GetLongestMatchedLineThroughPivot(pivot, pivotGem.MatchColor);
if (longestLine < 4)
return;
// Prevent duplicates for the same cell.
if (this.pendingBombSpawn.GetValueOrDefault().Position == pivot)
return;
this.pendingBombSpawn = new BombSpawnRequest(pivot, pivotGem.MatchColor);
}
public async UniTask DetonateChainAsync(
IReadOnlyList<Vector2Int> initialBombs,
Func<Vector2Int, bool> inBounds,
Func<Vector2Int, Gem> getGemAt,
Func<Vector2Int, UniTask> destroyAtAsync,
int radius,
float bombDelaySeconds)
IGameBoard gameBoard)
{
if (initialBombs == null || initialBombs.Count == 0)
return;
int waveDelayMs = Mathf.Max(0, Mathf.RoundToInt(bombDelaySeconds * 1000f));
int waveDelayMs = Mathf.RoundToInt(this.gameVariables.bombDelay * 1000f);
HashSet<Vector2Int> processedBombs = new HashSet<Vector2Int>();
Queue<Vector2Int> waveQueue = new Queue<Vector2Int>(
initialBombs.Where(p =>
{
if (!inBounds(p)) return false;
Gem g = getGemAt(p);
if (!GemUtils.IsInBounds(p, gameBoard)) return false;
Gem g = gameBoard.GetGemAt(p);
return g is { Type: GemType.Bomb };
})
);
@@ -54,10 +99,10 @@ namespace Services
if (processedBombs.Contains(b))
continue;
if (!inBounds(b))
if (!GemUtils.IsInBounds(b, gameBoard))
continue;
Gem g = getGemAt(b);
Gem g = gameBoard.GetGemAt(b);
if (g is not { Type: GemType.Bomb })
continue;
@@ -82,15 +127,15 @@ namespace Services
// destroy self when it detonates
toDestroyNow.Add(bombPos);
foreach (Vector2Int p in DiamondAreaInclusive(bombPos, radius))
foreach (Vector2Int p in DiamondAreaInclusive(bombPos, this.gameVariables.bombRadius))
{
if (!inBounds(p))
if (!GemUtils.IsInBounds(p, gameBoard))
continue;
if (p == bombPos)
continue;
Gem cellGem = getGemAt(p);
Gem cellGem = gameBoard.GetGemAt(p);
if (cellGem == null)
continue;
@@ -130,5 +175,31 @@ namespace Services
}
}
}
private int GetLongestMatchedLineThroughPivot(Vector2Int pivot, GemType color) {
int horizontal = 1 + CountSameColorInDirection(pivot, Vector2Int.left, color)
+ CountSameColorInDirection(pivot, Vector2Int.right, color);
int vertical = 1 + CountSameColorInDirection(pivot, Vector2Int.up, color)
+ CountSameColorInDirection(pivot, Vector2Int.down, color);
return Mathf.Max(horizontal, vertical);
}
private int CountSameColorInDirection(Vector2Int start, Vector2Int direction, GemType color) {
int count = 0;
Vector2Int oivot = start + direction;
while (oivot.x >= 0 && oivot.x < this.gameBoard.Width && oivot.y >= 0 && oivot.y < this.gameBoard.Height) {
Gem g = this.gameBoard.GetGemAt(oivot);
if (g == null || g.Type == GemType.Bomb || g.MatchColor != color)
break;
count++;
oivot += direction;
}
return count;
}
}
}