Create ObjectPoolService
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Assets/Scripts/Services/Interfaces.meta
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8
Assets/Scripts/Services/Interfaces.meta
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Services/Interfaces/IObjectPool.cs
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Assets/Scripts/Services/Interfaces/IObjectPool.cs
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namespace Services.Interfaces {
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public interface IObjectPool<T> where T : class {
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T Get();
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void Fill();
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void Release(T gameObject);
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void Clear();
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}
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}
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Assets/Scripts/Services/Interfaces/IObjectPool.cs.meta
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Assets/Scripts/Services/Interfaces/IObjectPool.cs.meta
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fileFormatVersion: 2
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guid: 8cda63dc65b2425b810a008823083079
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timeCreated: 1765625964
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38
Assets/Scripts/Services/ObjectPoolService.cs
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Assets/Scripts/Services/ObjectPoolService.cs
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using System.Collections;
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using System.Collections.Generic;
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using Services.Interfaces;
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using UnityEngine;
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namespace Services {
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public class ObjectPoolService:IObjectPool<GameObject> {
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private readonly GameObject prefab;
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private readonly Transform parent;
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private readonly int size;
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private readonly Stack<GameObject> pool = new Stack<GameObject>();
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public ObjectPoolService(GameObject prefab, Transform parent, int size = 5) {
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this.prefab = prefab;
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this.parent = parent;
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this.size = size;
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}
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public GameObject Get() {
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return this.pool.Count == 0 ? Object.Instantiate(this.prefab, this.parent) : this.pool.Pop();
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}
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public void Fill() {
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for (int i = 0; i < this.size; i++) {
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Object.Instantiate(this.prefab, this.parent);
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}
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}
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public void Release(GameObject gameObject) {
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this.pool.Push(gameObject);
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}
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public void Clear() {
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this.pool.Clear();
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}
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}
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}
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Assets/Scripts/Services/ObjectPoolService.cs.meta
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Assets/Scripts/Services/ObjectPoolService.cs.meta
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fileFormatVersion: 2
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guid: 531f947d214849c99d3c09ae404406d6
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timeCreated: 1765625414
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