Fixed Object Pooling and cascading
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@@ -14,7 +14,7 @@ namespace ScriptableObjects {
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public float bonusAmount = 0.5f;
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public float bombChance = 2f;
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public int dropHeight = 1;
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public float gemSpeed = 7;
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public float gemSpeed = 0.1f;
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public float scoreSpeed = 5;
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public int width;
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public int height;
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