Import Test files
This commit is contained in:
177
Assets/Scripts/GameBoard.cs
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177
Assets/Scripts/GameBoard.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class GameBoard
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{
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#region Variables
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private int height = 0;
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public int Height { get { return height; } }
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private int width = 0;
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public int Width { get { return width; } }
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private SC_Gem[,] allGems;
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// public Gem[,] AllGems { get { return allGems; } }
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private int score = 0;
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public int Score
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{
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get { return score; }
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set { score = value; }
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}
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private List<SC_Gem> currentMatches = new List<SC_Gem>();
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public List<SC_Gem> CurrentMatches { get { return currentMatches; } }
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#endregion
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public GameBoard(int _Width, int _Height)
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{
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height = _Height;
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width = _Width;
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allGems = new SC_Gem[width, height];
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}
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public bool MatchesAt(Vector2Int _PositionToCheck, SC_Gem _GemToCheck)
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{
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if (_PositionToCheck.x > 1)
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{
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if (allGems[_PositionToCheck.x - 1, _PositionToCheck.y].type == _GemToCheck.type &&
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allGems[_PositionToCheck.x - 2, _PositionToCheck.y].type == _GemToCheck.type)
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return true;
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}
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if (_PositionToCheck.y > 1)
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{
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if (allGems[_PositionToCheck.x, _PositionToCheck.y - 1].type == _GemToCheck.type &&
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allGems[_PositionToCheck.x, _PositionToCheck.y - 2].type == _GemToCheck.type)
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return true;
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}
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return false;
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}
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public void SetGem(int _X, int _Y, SC_Gem _Gem)
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{
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allGems[_X, _Y] = _Gem;
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}
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public SC_Gem GetGem(int _X,int _Y)
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{
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return allGems[_X, _Y];
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}
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public void FindAllMatches()
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{
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currentMatches.Clear();
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for (int x = 0; x < width; x++)
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for (int y = 0; y < height; y++)
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{
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SC_Gem currentGem = allGems[x, y];
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if (currentGem != null)
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{
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if (x > 0 && x < width - 1)
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{
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SC_Gem leftGem = allGems[x - 1, y];
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SC_Gem rightGem = allGems[x + 1, y];
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//checking no empty spots
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if (leftGem != null && rightGem != null)
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{
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//Match
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if (leftGem.type == currentGem.type && rightGem.type == currentGem.type)
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{
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currentGem.isMatch = true;
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leftGem.isMatch = true;
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rightGem.isMatch = true;
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currentMatches.Add(currentGem);
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currentMatches.Add(leftGem);
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currentMatches.Add(rightGem);
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}
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}
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}
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if (y > 0 && y < height - 1)
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{
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SC_Gem aboveGem = allGems[x, y - 1];
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SC_Gem bellowGem = allGems[x, y + 1];
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//checking no empty spots
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if (aboveGem != null && bellowGem != null)
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{
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//Match
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if (aboveGem.type == currentGem.type && bellowGem.type == currentGem.type)
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{
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currentGem.isMatch = true;
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aboveGem.isMatch = true;
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bellowGem.isMatch = true;
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currentMatches.Add(currentGem);
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currentMatches.Add(aboveGem);
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currentMatches.Add(bellowGem);
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}
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}
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}
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}
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}
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if (currentMatches.Count > 0)
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currentMatches = currentMatches.Distinct().ToList();
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CheckForBombs();
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}
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public void CheckForBombs()
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{
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for (int i = 0; i < currentMatches.Count; i++)
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{
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SC_Gem gem = currentMatches[i];
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int x = gem.posIndex.x;
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int y = gem.posIndex.y;
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if (gem.posIndex.x > 0)
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{
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if (allGems[x - 1, y] != null && allGems[x - 1, y].type == GlobalEnums.GemType.bomb)
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MarkBombArea(new Vector2Int(x - 1, y), allGems[x - 1, y].blastSize);
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}
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if (gem.posIndex.x + 1 < width)
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{
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if (allGems[x + 1, y] != null && allGems[x + 1, y].type == GlobalEnums.GemType.bomb)
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MarkBombArea(new Vector2Int(x + 1, y), allGems[x + 1, y].blastSize);
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}
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if (gem.posIndex.y > 0)
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{
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if (allGems[x, y - 1] != null && allGems[x, y - 1].type == GlobalEnums.GemType.bomb)
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MarkBombArea(new Vector2Int(x, y - 1), allGems[x, y - 1].blastSize);
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}
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if (gem.posIndex.y + 1 < height)
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{
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if (allGems[x, y + 1] != null && allGems[x, y + 1].type == GlobalEnums.GemType.bomb)
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MarkBombArea(new Vector2Int(x, y + 1), allGems[x, y + 1].blastSize);
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}
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}
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}
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public void MarkBombArea(Vector2Int bombPos, int _BlastSize)
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{
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string _print = "";
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for (int x = bombPos.x - _BlastSize; x <= bombPos.x + _BlastSize; x++)
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{
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for (int y = bombPos.y - _BlastSize; y <= bombPos.y + _BlastSize; y++)
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{
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if (x >= 0 && x < width && y >= 0 && y < height)
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{
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if (allGems[x, y] != null)
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{
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_print += "(" + x + "," + y + ")" + System.Environment.NewLine;
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allGems[x, y].isMatch = true;
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currentMatches.Add(allGems[x, y]);
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}
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}
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}
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}
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currentMatches = currentMatches.Distinct().ToList();
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}
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}
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11
Assets/Scripts/GameBoard.cs.meta
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11
Assets/Scripts/GameBoard.cs.meta
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fileFormatVersion: 2
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guid: 05610b3b492499a49bd43c2cc8260ab1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/Scripts/GlobalEnums.cs
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9
Assets/Scripts/GlobalEnums.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GlobalEnums : MonoBehaviour
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{
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public enum GemType { blue, green, red, yellow, purple, bomb };
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public enum GameState { wait, move }
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}
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11
Assets/Scripts/GlobalEnums.cs.meta
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11
Assets/Scripts/GlobalEnums.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e9f1d6e2be833b1469e3565a3c5290af
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Scripts/Mono.meta
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8
Assets/Scripts/Mono.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: bdd6193a9a52f294496fe3b2a212e3db
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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20
Assets/Scripts/Mono/GO_Gem.cs
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20
Assets/Scripts/Mono/GO_Gem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GO_Gem : MonoBehaviour {
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private Rigidbody rigidBody;
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private void Awake()
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{
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this.rigidBody = GetComponent<Rigidbody>();
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}
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public void Spawn() {
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this.gameObject.SetActive(true);
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}
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public void Return() {
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this.gameObject.SetActive(false);
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}
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}
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11
Assets/Scripts/Mono/GO_Gem.cs.meta
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11
Assets/Scripts/Mono/GO_Gem.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 247ae442234d0de449a27a3ac5d46cf4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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202
Assets/Scripts/SC_GameLogic.cs
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202
Assets/Scripts/SC_GameLogic.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class SC_GameLogic : MonoBehaviour
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{
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private Dictionary<string, GameObject> unityObjects;
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private int score = 0;
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private float displayScore = 0;
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private GameBoard gameBoard;
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private GlobalEnums.GameState currentState = GlobalEnums.GameState.move;
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public GlobalEnums.GameState CurrentState { get { return currentState; } }
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#region MonoBehaviour
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private void Awake()
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{
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Init();
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}
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private void Start()
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{
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StartGame();
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}
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private void Update()
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{
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displayScore = Mathf.Lerp(displayScore, gameBoard.Score, SC_GameVariables.Instance.scoreSpeed * Time.deltaTime);
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unityObjects["Txt_Score"].GetComponent<TMPro.TextMeshProUGUI>().text = displayScore.ToString("0");
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}
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#endregion
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#region Logic
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private void Init()
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{
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unityObjects = new Dictionary<string, GameObject>();
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GameObject[] _obj = GameObject.FindGameObjectsWithTag("UnityObject");
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foreach (GameObject g in _obj)
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unityObjects.Add(g.name,g);
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gameBoard = new GameBoard(7, 7);
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Setup();
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}
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private void Setup()
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{
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for (int x = 0; x < gameBoard.Width; x++)
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for (int y = 0; y < gameBoard.Height; y++)
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{
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Vector2 _pos = new Vector2(x, y);
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GameObject _bgTile = Instantiate(SC_GameVariables.Instance.bgTilePrefabs, _pos, Quaternion.identity);
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_bgTile.transform.SetParent(unityObjects["GemsHolder"].transform);
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_bgTile.name = "BG Tile - " + x + ", " + y;
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int _gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
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int iterations = 0;
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while (gameBoard.MatchesAt(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]) && iterations < 100)
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{
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_gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
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iterations++;
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}
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SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[_gemToUse]);
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}
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}
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public void StartGame()
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{
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unityObjects["Txt_Score"].GetComponent<TextMeshProUGUI>().text = score.ToString("0");
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}
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private void SpawnGem(Vector2Int _Position, SC_Gem _GemToSpawn)
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{
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if (Random.Range(0, 100f) < SC_GameVariables.Instance.bombChance)
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_GemToSpawn = SC_GameVariables.Instance.bomb;
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SC_Gem _gem = Instantiate(_GemToSpawn, new Vector3(_Position.x, _Position.y + SC_GameVariables.Instance.dropHeight, 0f), Quaternion.identity);
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_gem.transform.SetParent(unityObjects["GemsHolder"].transform);
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_gem.name = "Gem - " + _Position.x + ", " + _Position.y;
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gameBoard.SetGem(_Position.x,_Position.y, _gem);
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_gem.SetupGem(this,_Position);
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}
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public void SetGem(int _X,int _Y, SC_Gem _Gem)
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{
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gameBoard.SetGem(_X,_Y, _Gem);
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}
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public SC_Gem GetGem(int _X, int _Y)
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{
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return gameBoard.GetGem(_X, _Y);
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}
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public void SetState(GlobalEnums.GameState _CurrentState)
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{
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currentState = _CurrentState;
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}
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public void DestroyMatches()
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{
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for (int i = 0; i < gameBoard.CurrentMatches.Count; i++)
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if (gameBoard.CurrentMatches[i] != null)
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{
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ScoreCheck(gameBoard.CurrentMatches[i]);
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DestroyMatchedGemsAt(gameBoard.CurrentMatches[i].posIndex);
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}
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StartCoroutine(DecreaseRowCo());
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}
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private IEnumerator DecreaseRowCo()
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{
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yield return new WaitForSeconds(.2f);
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int nullCounter = 0;
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for (int x = 0; x < gameBoard.Width; x++)
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{
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for (int y = 0; y < gameBoard.Height; y++)
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{
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SC_Gem _curGem = gameBoard.GetGem(x, y);
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if (_curGem == null)
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{
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nullCounter++;
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}
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else if (nullCounter > 0)
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{
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_curGem.posIndex.y -= nullCounter;
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SetGem(x, y - nullCounter, _curGem);
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SetGem(x, y, null);
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}
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}
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nullCounter = 0;
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}
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StartCoroutine(FilledBoardCo());
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}
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public void ScoreCheck(SC_Gem gemToCheck)
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{
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gameBoard.Score += gemToCheck.scoreValue;
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}
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private void DestroyMatchedGemsAt(Vector2Int _Pos)
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{
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SC_Gem _curGem = gameBoard.GetGem(_Pos.x,_Pos.y);
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if (_curGem != null)
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{
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Instantiate(_curGem.destroyEffect, new Vector2(_Pos.x, _Pos.y), Quaternion.identity);
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Destroy(_curGem.gameObject);
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SetGem(_Pos.x,_Pos.y, null);
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}
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}
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private IEnumerator FilledBoardCo()
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{
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yield return new WaitForSeconds(0.5f);
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RefillBoard();
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yield return new WaitForSeconds(0.5f);
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gameBoard.FindAllMatches();
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if (gameBoard.CurrentMatches.Count > 0)
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{
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yield return new WaitForSeconds(0.5f);
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DestroyMatches();
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}
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else
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{
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yield return new WaitForSeconds(0.5f);
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currentState = GlobalEnums.GameState.move;
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}
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}
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private void RefillBoard()
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{
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for (int x = 0; x < gameBoard.Width; x++)
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{
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for (int y = 0; y < gameBoard.Height; y++)
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||||
{
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SC_Gem _curGem = gameBoard.GetGem(x,y);
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if (_curGem == null)
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{
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int gemToUse = Random.Range(0, SC_GameVariables.Instance.gems.Length);
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SpawnGem(new Vector2Int(x, y), SC_GameVariables.Instance.gems[gemToUse]);
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}
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}
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}
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CheckMisplacedGems();
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}
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private void CheckMisplacedGems()
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{
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List<SC_Gem> foundGems = new List<SC_Gem>();
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foundGems.AddRange(FindObjectsOfType<SC_Gem>());
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for (int x = 0; x < gameBoard.Width; x++)
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{
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for (int y = 0; y < gameBoard.Height; y++)
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{
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SC_Gem _curGem = gameBoard.GetGem(x, y);
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if (foundGems.Contains(_curGem))
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foundGems.Remove(_curGem);
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||||
}
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||||
}
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||||
foreach (SC_Gem g in foundGems)
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Destroy(g.gameObject);
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||||
}
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public void FindAllMatches()
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||||
{
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gameBoard.FindAllMatches();
|
||||
}
|
||||
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||||
#endregion
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||||
}
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11
Assets/Scripts/SC_GameLogic.cs.meta
Normal file
11
Assets/Scripts/SC_GameLogic.cs.meta
Normal file
@@ -0,0 +1,11 @@
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||||
fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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37
Assets/Scripts/SC_GameVariables.cs
Normal file
37
Assets/Scripts/SC_GameVariables.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
//This is basically just the settings, this can maybe be a ScriptableObject
|
||||
public class SC_GameVariables : MonoBehaviour
|
||||
{
|
||||
public GameObject bgTilePrefabs;
|
||||
public SC_Gem bomb;
|
||||
public SC_Gem[] gems;
|
||||
public float bonusAmount = 0.5f;
|
||||
public float bombChance = 2f;
|
||||
public int dropHeight = 0;
|
||||
public float gemSpeed;
|
||||
public float scoreSpeed = 5;
|
||||
|
||||
[HideInInspector]
|
||||
public int rowsSize = 7;
|
||||
[HideInInspector]
|
||||
public int colsSize = 7;
|
||||
|
||||
#region Singleton
|
||||
|
||||
static SC_GameVariables instance;
|
||||
public static SC_GameVariables Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (instance == null)
|
||||
instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
|
||||
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
11
Assets/Scripts/SC_GameVariables.cs.meta
Normal file
11
Assets/Scripts/SC_GameVariables.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b3b891bcdf21df4ab82ea34c3afc99e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
136
Assets/Scripts/SC_Gem.cs
Normal file
136
Assets/Scripts/SC_Gem.cs
Normal file
@@ -0,0 +1,136 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
//This is a SINGULAR gem
|
||||
public class SC_Gem : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public Vector2Int posIndex;
|
||||
|
||||
private Vector2 firstTouchPosition;
|
||||
private Vector2 finalTouchPosition;
|
||||
private bool mousePressed;
|
||||
private float swipeAngle = 0;
|
||||
private SC_Gem otherGem;
|
||||
|
||||
public GlobalEnums.GemType type;
|
||||
public bool isMatch = false;
|
||||
private Vector2Int previousPos;
|
||||
public GameObject destroyEffect;
|
||||
public int scoreValue = 10;
|
||||
|
||||
public int blastSize = 1;
|
||||
private SC_GameLogic scGameLogic;
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Vector2.Distance(transform.position, posIndex) > 0.01f)
|
||||
transform.position = Vector2.Lerp(transform.position, posIndex, SC_GameVariables.Instance.gemSpeed * Time.deltaTime);
|
||||
else
|
||||
{
|
||||
transform.position = new Vector3(posIndex.x, posIndex.y, 0);
|
||||
scGameLogic.SetGem(posIndex.x, posIndex.y, this);
|
||||
}
|
||||
if (mousePressed && Input.GetMouseButtonUp(0))
|
||||
{
|
||||
mousePressed = false;
|
||||
if (scGameLogic.CurrentState == GlobalEnums.GameState.move)
|
||||
{
|
||||
finalTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
CalculateAngle();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetupGem(SC_GameLogic _ScGameLogic,Vector2Int _Position)
|
||||
{
|
||||
posIndex = _Position;
|
||||
scGameLogic = _ScGameLogic;
|
||||
}
|
||||
|
||||
//Not every gem needs this
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (scGameLogic.CurrentState == GlobalEnums.GameState.move)
|
||||
{
|
||||
firstTouchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
mousePressed = true;
|
||||
}
|
||||
}
|
||||
|
||||
//Not every gem needs this
|
||||
private void CalculateAngle()
|
||||
{
|
||||
swipeAngle = Mathf.Atan2(finalTouchPosition.y - firstTouchPosition.y, finalTouchPosition.x - firstTouchPosition.x);
|
||||
swipeAngle = swipeAngle * 180 / Mathf.PI;
|
||||
|
||||
if (Vector3.Distance(firstTouchPosition, finalTouchPosition) > .5f)
|
||||
MovePieces();
|
||||
}
|
||||
|
||||
//Not every gem needs this, maybe
|
||||
private void MovePieces()
|
||||
{
|
||||
previousPos = posIndex;
|
||||
|
||||
if (swipeAngle < 45 && swipeAngle > -45 && posIndex.x < SC_GameVariables.Instance.rowsSize - 1)
|
||||
{
|
||||
otherGem = scGameLogic.GetGem(posIndex.x + 1, posIndex.y);
|
||||
otherGem.posIndex.x--;
|
||||
posIndex.x++;
|
||||
|
||||
}
|
||||
else if (swipeAngle > 45 && swipeAngle <= 135 && posIndex.y < SC_GameVariables.Instance.colsSize - 1)
|
||||
{
|
||||
otherGem = scGameLogic.GetGem(posIndex.x, posIndex.y + 1);
|
||||
otherGem.posIndex.y--;
|
||||
posIndex.y++;
|
||||
}
|
||||
else if (swipeAngle < -45 && swipeAngle >= -135 && posIndex.y > 0)
|
||||
{
|
||||
otherGem = scGameLogic.GetGem(posIndex.x, posIndex.y - 1);
|
||||
otherGem.posIndex.y++;
|
||||
posIndex.y--;
|
||||
}
|
||||
else if (swipeAngle > 135 || swipeAngle < -135 && posIndex.x > 0)
|
||||
{
|
||||
otherGem = scGameLogic.GetGem(posIndex.x - 1, posIndex.y);
|
||||
otherGem.posIndex.x++;
|
||||
posIndex.x--;
|
||||
}
|
||||
|
||||
scGameLogic.SetGem(posIndex.x,posIndex.y, this);
|
||||
scGameLogic.SetGem(otherGem.posIndex.x, otherGem.posIndex.y, otherGem);
|
||||
|
||||
StartCoroutine(CheckMoveCo());
|
||||
}
|
||||
|
||||
//Why are we checking matches on the Gem itself
|
||||
public IEnumerator CheckMoveCo()
|
||||
{
|
||||
scGameLogic.SetState(GlobalEnums.GameState.wait);
|
||||
|
||||
yield return new WaitForSeconds(.5f);
|
||||
scGameLogic.FindAllMatches();
|
||||
|
||||
if (otherGem != null)
|
||||
{
|
||||
if (isMatch == false && otherGem.isMatch == false)
|
||||
{
|
||||
otherGem.posIndex = posIndex;
|
||||
posIndex = previousPos;
|
||||
|
||||
scGameLogic.SetGem(posIndex.x, posIndex.y, this);
|
||||
scGameLogic.SetGem(otherGem.posIndex.x, otherGem.posIndex.y, otherGem);
|
||||
|
||||
yield return new WaitForSeconds(.5f);
|
||||
scGameLogic.SetState(GlobalEnums.GameState.move);
|
||||
}
|
||||
else
|
||||
{
|
||||
scGameLogic.DestroyMatches();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/SC_Gem.cs.meta
Normal file
11
Assets/Scripts/SC_Gem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c5d1e13e319aa044e9776fbd351e9d03
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Services.meta
Normal file
8
Assets/Scripts/Services.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9a7fa3ad43383814aa2fee70fba672f3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user