Properly Call FillBoard
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@@ -1,38 +1,38 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//Done
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//This is basically just the settings, this can maybe be a ScriptableObject
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public class SC_GameVariables : MonoBehaviour
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{
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public GameObject bgTilePrefabs;
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public SC_Gem bomb;
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public SC_Gem[] gems;
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public float bonusAmount = 0.5f;
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public float bombChance = 2f;
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public int dropHeight = 0;
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public float gemSpeed;
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public float scoreSpeed = 5;
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[HideInInspector]
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public int rowsSize = 7;
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[HideInInspector]
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public int colsSize = 7;
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#region Singleton
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static SC_GameVariables instance;
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public static SC_GameVariables Instance
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{
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get
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{
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if (instance == null)
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instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
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return instance;
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}
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}
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#endregion
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}
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// using System.Collections;
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// using System.Collections.Generic;
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// using UnityEngine;
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//
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// //Done
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// //This is basically just the settings, this can maybe be a ScriptableObject
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// public class SC_GameVariables : MonoBehaviour
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// {
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// public GameObject bgTilePrefabs;
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// public SC_Gem bomb;
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// public SC_Gem[] gems;
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// public float bonusAmount = 0.5f;
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// public float bombChance = 2f;
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// public int dropHeight = 0;
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// public float gemSpeed;
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// public float scoreSpeed = 5;
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//
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// [HideInInspector]
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// public int rowsSize = 7;
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// [HideInInspector]
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// public int colsSize = 7;
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//
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// #region Singleton
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//
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// static SC_GameVariables instance;
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// public static SC_GameVariables Instance
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// {
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// get
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// {
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// if (instance == null)
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// instance = GameObject.Find("SC_GameVariables").GetComponent<SC_GameVariables>();
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//
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// return instance;
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// }
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// }
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//
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// #endregion
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// }
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