Cleanup
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@@ -1,10 +1,9 @@
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using System;
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using Services.Interfaces;
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using UnityEngine;
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namespace Services {
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public class ScoreService : IScoreService {
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private int score = 0;
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private int score;
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public int Score => this.score;
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public event Action<int> OnScoreChanged;
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public void AddScore(int value) {
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