Added delays to GameVariables
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@@ -28,5 +28,10 @@ namespace ScriptableObjects {
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[Header("Score")]
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public float scoreSpeed = 5;
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[Header("Delays")]
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public int cascadeDelayMs = 150;
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public int swapDelayMs = 600;
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public int fillBoardDelayMs = 250;
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}
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}
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