Cleanup
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@@ -1,6 +1,5 @@
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using System.Threading;
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using Cysharp.Threading.Tasks;
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using Enums;
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using Services;
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using Structs;
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using UnityEngine;
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@@ -1,12 +1,11 @@
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using System;
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using TMPro;
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using UnityEngine;
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namespace Views {
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public class ScoreView : MonoBehaviour {
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private TextMeshProUGUI scoreText;
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private float displayScore = 0;
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private int actualScore = 0;
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private float displayScore;
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private int actualScore;
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private void Awake() {
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this.scoreText = GetComponentInChildren<TextMeshProUGUI>();
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