Cleanup
This commit is contained in:
@@ -51,12 +51,11 @@ MonoBehaviour:
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explosionPrefab: {fileID: 8968486364681163996, guid: 05c754e3d4f9fd349ac1def58d17670f,
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type: 3}
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scoreValue: 10
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bonusAmount: 0.5
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bombChance: 2
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bombDelay: 0.75
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bombSelfDelay: 0.25
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bombRadius: 2
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dropHeight: 1
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gemSpeed: 7
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scoreSpeed: 5
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gemSpeed: 0.05
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scoreSpeed: 1
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width: 7
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height: 7
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rowsSize: 7
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colsSize: 7
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@@ -5,19 +5,22 @@ namespace Services {
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public class Gem {
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private GemType type;
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private Vector2Int position;
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public GemType Type => this.type;
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public Vector2Int Position => this.position;
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private int scoreValue;
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public int ScoreValue => this.scoreValue;
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public bool isMatch = false;
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private GemType colorType;
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public Gem(GemType type, Vector2Int position, int scoreValue) {
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public GemType MatchColor => this.type == GemType.Bomb ? this.colorType : this.type;
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public Gem(GemType type, Vector2Int position, int scoreValue, GemType? colorType = null) {
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this.type = type;
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this.position = position;
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this.scoreValue = scoreValue;
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this.colorType = colorType ?? type;
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}
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public void SetPosition(Vector2Int position) {
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@@ -17,13 +17,13 @@ namespace Presenter {
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this.gemView = gemView;
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}
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public void Tick() {
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public void Tick(float gemSpeed) {
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if (this.gemView == null) {
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return;
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}
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if (!this.gem.Position.Compare(this.gemView.transform.localPosition)) {
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this.gemView.UpdatePosition(this.gem.Position);
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this.gemView.UpdatePosition(this.gem.Position, gemSpeed);
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}
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}
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}
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@@ -15,8 +15,8 @@ namespace Presenter {
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this.scoreView.SetScore(this.scoreService.Score);
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}
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public void Tick() {
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this.scoreView.UpdateScore();
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public void Tick(float scoreSpeed) {
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this.scoreView.UpdateScore(scoreSpeed);
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}
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private void OnScoreChanged(int score) {
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@@ -5,23 +5,18 @@ using Structs;
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using UnityEngine;
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using Views;
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//Done, moved to GameVariables scriptable object
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namespace ScriptableObjects {
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[CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
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public class GameVariables : ScriptableObject {
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public GameObject bgTilePrefabs;
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public GemTypeValues[] gemsPrefabs;
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public float bonusAmount = 0.5f;
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public float bombChance = 2f;
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public float bombDelay = 0.1f;
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public float bombSelfDelay = 0.05f;
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public int bombRadius = 1;
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public int dropHeight = 1;
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public float gemSpeed = 0.1f;
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public float scoreSpeed = 5;
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public int width;
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public int height;
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[HideInInspector]
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public int rowsSize = 7;
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[HideInInspector]
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public int colsSize = 7;
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}
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}
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@@ -7,6 +7,7 @@ using Models.Interfaces;
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using Presenter;
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using ScriptableObjects;
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using Services.Interfaces;
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using Structs;
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using UnityEngine;
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using Utils;
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using VContainer.Unity;
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@@ -43,10 +44,10 @@ namespace Services {
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public void Tick() {
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foreach (GemPresenter gemPresenter in gemPresenters) {
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gemPresenter.Tick();
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gemPresenter.Tick(this.gameVariables.gemSpeed);
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}
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this.scorePresenter.Tick();
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this.scorePresenter.Tick(this.gameVariables.scoreSpeed);
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}
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//Instantiates background tiles and calls SpawnGems
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@@ -77,18 +78,34 @@ namespace Services {
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//Uses the ObjectPool to spawn a gem at the given position
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private void SpawnGem(Vector2Int position, GemType gemType) {
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if (Random.Range(0, 100f) < this.gameVariables.bombChance)
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gemType = GemType.Bomb;
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GemView gemView = this.objectPool.Get(gemType, position, this.gameVariables.dropHeight);
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gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + gemType;
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Gem gem = new Gem(gemType, position, 50);
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// If we randomly spawned a bomb, give it a random color group (so it can match by color).
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int scoreValue = GemUtils.GetGemValues(gemType, this.gameVariables.gemsPrefabs).scoreValue;
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Gem gem = new Gem(gemType, position, scoreValue);
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gemView.Bind(gem);
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this.gemPresenters.Add(new GemPresenter(gem, gemView));
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SetGem(new Vector2Int(position.x, position.y), gem);
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}
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private void SpawnBomb(Vector2Int position, GemType color) {
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// remove existing gem/view at that position
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DestroyMatchedGems(position);
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GemView gemView = this.objectPool.Get(GemType.Bomb, position, this.gameVariables.dropHeight);
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gemView.name = "Gem - " + position.x + ", " + position.y + ' ' + GemType.Bomb;
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int scoreValue = GemUtils.GetGemValues(color, this.gameVariables.gemsPrefabs).scoreValue;
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Gem bombGem = new Gem(GemType.Bomb, position, scoreValue, color);
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gemView.Bind(bombGem);
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this.gemPresenters.Add(new GemPresenter(bombGem, gemView));
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SetGem(position, bombGem);
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}
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//Sets the gem on the GameBoard
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private void SetGem(Vector2Int position, Gem gem) {
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this.gameBoard.SetGemAt(new Vector2Int(position.x, position.y), gem);
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@@ -121,7 +138,7 @@ namespace Services {
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ApplySwap(from, to, fromGem, toGem);
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await UniTask.Delay(600);
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this.matchService.SetLastSwap(from, to);
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this.matchService.FindAllMatches();
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bool hasMatch = this.matchService.CurrentMatches.Count > 0;
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@@ -132,7 +149,9 @@ namespace Services {
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return false;
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}
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DestroyMatches();
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List<Vector2Int> protectedPositions = ApplyPendingBombSpawns();
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await DestroyMatchesAsync(protectedPositions);
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this.currentState = GameState.Move;
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return true;
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}
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@@ -147,16 +166,130 @@ namespace Services {
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SetGem(posB, gemA);
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}
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//If there are matches, destroys them and moves the gems down
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private void DestroyMatches() {
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for (int i = 0; i < this.matchService.CurrentMatches.Count; i++)
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if (this.matchService.CurrentMatches[i] != null)
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{
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this.scoreService.ScoreCheck(this.matchService.CurrentMatches[i].ScoreValue);
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DestroyMatchedGems(this.matchService.CurrentMatches[i].Position);
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private List<Vector2Int> ApplyPendingBombSpawns() {
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List<Vector2Int> positions = new List<Vector2Int>();
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foreach (BombSpawnRequest bomSpawnRequest in this.matchService.PendingBombSpawns) {
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positions.Add(bomSpawnRequest.Position);
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SpawnBomb(bomSpawnRequest.Position, bomSpawnRequest.Color);
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}
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MoveGemsDown();
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this.matchService.ClearPendingBombs();
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return positions;
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}
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private async UniTask DestroyMatchesAsync(List<Vector2Int> protectedPositions) {
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// Build initial queues from current matches
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Queue<Vector2Int> bombsToProcess = new Queue<Vector2Int>();
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List<Vector2Int> processedBombs = new List<Vector2Int>();
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List<Vector2Int> regularToDestroy = new List<Vector2Int>();
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for (int i = 0; i < this.matchService.CurrentMatches.Count; i++) {
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Gem matchedGem = this.matchService.CurrentMatches[i];
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if (matchedGem == null)
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continue;
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Vector2Int pos = matchedGem.Position;
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// If a bomb was spawned at this cell due to 4+ creation, it must survive this destruction pass.
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if (protectedPositions != null && protectedPositions.Contains(pos))
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continue;
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Gem current = GetGem(pos);
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if (current == null)
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continue;
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if (current.Type == GemType.Bomb) {
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bombsToProcess.Enqueue(pos);
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} else {
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regularToDestroy.Add(pos);
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}
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}
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// Process bombs: neighbors first (after delay), then the bomb itself (after delay).
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while (bombsToProcess.Count > 0) {
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Vector2Int bombPos = bombsToProcess.Dequeue();
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if (processedBombs.Contains(bombPos))
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continue;
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Gem bomb = GetGem(bombPos);
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if (bomb is not { Type: GemType.Bomb })
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continue;
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processedBombs.Add(bombPos);
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// Delay before destroying neighbor group
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if (this.gameVariables.bombDelay > 0f) {
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int msDelay = Mathf.RoundToInt(this.gameVariables.bombDelay * 1000f);
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await UniTask.Delay(msDelay);
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}
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// Collect cross neighbors
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foreach (Vector2Int neighborPosition in CrossNeighbors(bombPos, this.gameVariables.bombRadius)) {
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if (!InBounds(neighborPosition))
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continue;
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Gem g = GetGem(neighborPosition);
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if (g == null)
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continue;
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// If we encounter another bomb, queue it (so it explodes too).
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if (g.Type == GemType.Bomb) {
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if (!processedBombs.Contains(neighborPosition))
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bombsToProcess.Enqueue(neighborPosition);
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continue;
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}
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regularToDestroy.Add(neighborPosition);
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}
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// Destroy the neighbor group now
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foreach (Vector2Int position in regularToDestroy.ToList()) {
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Gem gem = GetGem(position);
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if (gem == null)
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continue;
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this.scoreService.ScoreCheck(gem.ScoreValue);
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DestroyMatchedGems(position);
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}
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regularToDestroy.Clear();
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// Delay before destroying the bomb itself
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if (this.gameVariables.bombSelfDelay > 0f) {
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int ms = Mathf.RoundToInt(this.gameVariables.bombSelfDelay * 1000f);
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await UniTask.Delay(ms);
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}
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// Destroy the bomb
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Gem b = GetGem(bombPos);
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if (b != null && b.Type == GemType.Bomb) {
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this.scoreService.ScoreCheck(b.ScoreValue);
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DestroyMatchedGems(bombPos);
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}
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}
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// Destroy any remaining regular matches (non-bomb) after bomb processing
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foreach (Vector2Int pos in regularToDestroy) {
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Gem g = GetGem(pos);
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if (g == null)
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continue;
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this.scoreService.ScoreCheck(g.ScoreValue);
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DestroyMatchedGems(pos);
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}
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// Now we can cascade
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await MoveGemsDown();
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}
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private static IEnumerable<Vector2Int> CrossNeighbors(Vector2Int center, int radius) {
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// center excluded for "neighbors first"
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for (int i = 1; i <= radius; i++) {
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yield return center + Vector2Int.left * i;
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yield return center + Vector2Int.right * i;
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yield return center + Vector2Int.up * i;
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yield return center + Vector2Int.down * i;
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}
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}
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private async UniTask MoveGemsDown() {
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@@ -189,14 +322,14 @@ namespace Services {
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await UniTask.Delay(5);
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RefillBoard();
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await UniTask.Delay(5);
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this.matchService.FindAllMatches();
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if (this.matchService.CurrentMatches.Count > 0)
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{
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if (this.matchService.CurrentMatches.Count > 0) {
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await UniTask.Delay(5);
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DestroyMatches();
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}
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else
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{
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// In cascades, there is no "creating slot" bomb protection.
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await DestroyMatchesAsync(new List<Vector2Int>());
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} else {
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await UniTask.Delay(5);
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this.currentState = GameState.Move;
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}
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@@ -1,12 +1,15 @@
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using System.Collections.Generic;
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using UnityEngine;
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using Enums;
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using Structs;
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namespace Services.Interfaces {
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public interface IMatchService {
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List<Gem> CurrentMatches { get; }
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IReadOnlyList<BombSpawnRequest> PendingBombSpawns { get; }
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bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck);
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void FindAllMatches();
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void MarkBombArea(Vector2Int bombPosition, int blastSize);
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void SetLastSwap(Vector2Int from, Vector2Int to);
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void ClearPendingBombs();
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}
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}
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@@ -3,6 +3,7 @@ using System.Linq;
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using Enums;
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using Models.Interfaces;
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using Services.Interfaces;
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using Structs;
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using UnityEngine;
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namespace Services {
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@@ -10,14 +11,33 @@ namespace Services {
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private List<Gem> currentMatches = new List<Gem>();
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public List<Gem> CurrentMatches => this.currentMatches;
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public List<BombSpawnRequest> pendingBombSpawns = new List<BombSpawnRequest>();
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public IReadOnlyList<BombSpawnRequest> PendingBombSpawns => this.pendingBombSpawns;
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private Vector2Int lastSwapFrom;
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private Vector2Int lastSwapTo;
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private IGameBoard gameBoard;
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public MatchService(IGameBoard gameBoard) {
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this.gameBoard = gameBoard;
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}
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public void SetLastSwap(Vector2Int from, Vector2Int to) {
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this.lastSwapFrom = from;
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this.lastSwapTo = to;
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}
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public void ClearPendingBombs() {
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this.pendingBombSpawns.Clear();
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}
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public bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck) {
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Gem[,] gems = this.gameBoard.GemsGrid;
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if (gemTypeToCheck == GemType.Bomb)
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return false;
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if (positionToCheck.x > 1)
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{
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if (gems[positionToCheck.x - 1, positionToCheck.y].Type == gemTypeToCheck && gems[positionToCheck.x - 2, positionToCheck.y].Type == gemTypeToCheck)
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@@ -35,26 +55,19 @@ namespace Services {
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public void FindAllMatches() {
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this.currentMatches.Clear();
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this.pendingBombSpawns.Clear();
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for (int x = 0; x < this.gameBoard.Width; x++)
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for (int y = 0; y < this.gameBoard.Height; y++)
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{
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for (int y = 0; y < this.gameBoard.Height; y++) {
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Gem currentGem = this.gameBoard.GemsGrid[x, y];
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if (currentGem != null)
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{
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if (x > 0 && x < this.gameBoard.Width - 1)
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{
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if (currentGem == null)
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continue;
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if (x > 0 && x < this.gameBoard.Width - 1) {
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Gem leftGem = this.gameBoard.GemsGrid[x - 1, y];
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Gem rightGem = this.gameBoard.GemsGrid[x + 1, y];
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//checking no empty spots
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if (leftGem != null && rightGem != null)
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{
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//Match
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if (leftGem.Type == currentGem.Type && rightGem.Type == currentGem.Type)
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{
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currentGem.isMatch = true;
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leftGem.isMatch = true;
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rightGem.isMatch = true;
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if (leftGem != null && rightGem != null) {
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if (leftGem.MatchColor == currentGem.MatchColor && rightGem.MatchColor == currentGem.MatchColor) {
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this.currentMatches.Add(currentGem);
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this.currentMatches.Add(leftGem);
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this.currentMatches.Add(rightGem);
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@@ -62,19 +75,11 @@ namespace Services {
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}
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}
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if (y > 0 && y < this.gameBoard.Height - 1)
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{
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if (y > 0 && y < this.gameBoard.Height - 1) {
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Gem aboveGem = this.gameBoard.GemsGrid[x, y - 1];
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Gem bellowGem = this.gameBoard.GemsGrid[x, y + 1];
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//checking no empty spots
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if (aboveGem != null && bellowGem != null)
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{
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//Match
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if (aboveGem.Type == currentGem.Type && bellowGem.Type == currentGem.Type)
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{
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currentGem.isMatch = true;
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aboveGem.isMatch = true;
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bellowGem.isMatch = true;
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if (aboveGem != null && bellowGem != null) {
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if (aboveGem.MatchColor == currentGem.MatchColor && bellowGem.MatchColor == currentGem.MatchColor) {
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this.currentMatches.Add(currentGem);
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this.currentMatches.Add(aboveGem);
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this.currentMatches.Add(bellowGem);
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@@ -82,11 +87,69 @@ namespace Services {
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}
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}
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}
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if (this.currentMatches.Count > 0)
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this.currentMatches = this.currentMatches.Distinct().ToList();
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DetectBombSpawnFromLastSwap();
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CheckForBombs();
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}
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if (this.currentMatches.Count > 0) this.currentMatches = this.currentMatches.Distinct().ToList();
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private void DetectBombSpawnFromLastSwap() {
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Vector2Int from = this.lastSwapFrom;
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Vector2Int to = this.lastSwapTo;
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CheckForBombs();
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TryCreateBombSpawnAt(from);
|
||||
TryCreateBombSpawnAt(to);
|
||||
}
|
||||
|
||||
private void TryCreateBombSpawnAt(Vector2Int pivot) {
|
||||
Gem pivotGem = this.gameBoard.GetGemAt(pivot);
|
||||
if (pivotGem == null)
|
||||
return;
|
||||
|
||||
// If it's already a bomb, don't create another.
|
||||
if (pivotGem.Type == GemType.Bomb)
|
||||
return;
|
||||
|
||||
if (this.currentMatches.All(g => g.Position != pivot))
|
||||
return;
|
||||
|
||||
int horizontal = CountLine(pivot, Vector2Int.left) + 1 + CountLine(pivot, Vector2Int.right);
|
||||
int vertical = CountLine(pivot, Vector2Int.up) + 1 + CountLine(pivot, Vector2Int.down);
|
||||
|
||||
int best = Mathf.Max(horizontal, vertical);
|
||||
if (best < 4)
|
||||
return;
|
||||
|
||||
// Spawn a bomb on the creating slot with the same color group.
|
||||
// Prevent duplicates for the same cell.
|
||||
if (this.pendingBombSpawns.Any(b => b.Position == pivot))
|
||||
return;
|
||||
|
||||
this.pendingBombSpawns.Add(new BombSpawnRequest(pivot, pivotGem.MatchColor));
|
||||
}
|
||||
|
||||
private int CountLine(Vector2Int start, Vector2Int direction) {
|
||||
Gem startGem = this.gameBoard.GetGemAt(start);
|
||||
if (startGem == null)
|
||||
return 0;
|
||||
|
||||
GemType color = startGem.MatchColor;
|
||||
|
||||
int count = 0;
|
||||
Vector2Int position = start + direction;
|
||||
|
||||
while (position.x >= 0 && position.x < this.gameBoard.Width && position.y >= 0 && position.y < this.gameBoard.Height) {
|
||||
Gem g = this.gameBoard.GetGemAt(position);
|
||||
if (g == null || g.MatchColor != color)
|
||||
break;
|
||||
|
||||
count++;
|
||||
position += direction;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
private void CheckForBombs() {
|
||||
@@ -118,32 +181,38 @@ namespace Services {
|
||||
|
||||
Gem neighbor = gems[newX, newY];
|
||||
if (neighbor?.Type == GemType.Bomb)
|
||||
MarkBombArea(new Vector2Int(newX, newY), 1);
|
||||
MarkBombCross(new Vector2Int(newX, newY), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkBombArea(Vector2Int bombPosition, int blastSize) {
|
||||
private void MarkBombCross(Vector2Int bombPosition, int radius) {
|
||||
Gem[,] gems = this.gameBoard.GemsGrid;
|
||||
int width = this.gameBoard.Width;
|
||||
int height = this.gameBoard.Height;
|
||||
|
||||
for (int x = bombPosition.x - blastSize; x <= bombPosition.x + blastSize; x++)
|
||||
{
|
||||
for (int y = bombPosition.y - blastSize; y <= bombPosition.y + blastSize; y++)
|
||||
{
|
||||
if (x >= 0 && x < width && y >= 0 && y < height)
|
||||
{
|
||||
if (gems[x, y] != null)
|
||||
{
|
||||
gems[x, y].isMatch = true;
|
||||
this.currentMatches.Add(gems[x, y]);
|
||||
}
|
||||
}
|
||||
void Mark(Vector2Int p) {
|
||||
if (p.x < 0 || p.x >= width || p.y < 0 || p.y >= height)
|
||||
return;
|
||||
Gem g = gems[p.x, p.y];
|
||||
if (g == null)
|
||||
return;
|
||||
|
||||
this.currentMatches.Add(g);
|
||||
}
|
||||
|
||||
Mark(bombPosition);
|
||||
|
||||
for (int i = 1; i <= radius; i++) {
|
||||
Mark(bombPosition + Vector2Int.left * i);
|
||||
Mark(bombPosition + Vector2Int.right * i);
|
||||
Mark(bombPosition + Vector2Int.up * i);
|
||||
Mark(bombPosition + Vector2Int.down * i);
|
||||
}
|
||||
|
||||
this.currentMatches = this.currentMatches.Distinct().ToList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
14
Assets/Scripts/Structs/BombSpawnRequest.cs
Normal file
14
Assets/Scripts/Structs/BombSpawnRequest.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Enums;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Structs {
|
||||
public readonly struct BombSpawnRequest {
|
||||
public Vector2Int Position { get; }
|
||||
public GemType Color { get; }
|
||||
|
||||
public BombSpawnRequest(Vector2Int position, GemType color) {
|
||||
Position = position;
|
||||
Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Structs/BombSpawnRequest.cs.meta
Normal file
3
Assets/Scripts/Structs/BombSpawnRequest.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2f038fd08be49a58b1db5f2b7adc9d9
|
||||
timeCreated: 1765740408
|
||||
@@ -28,7 +28,7 @@ namespace Views {
|
||||
this.isFalling = true;
|
||||
}
|
||||
|
||||
public async UniTaskVoid UpdatePosition(Vector2Int positionBasedOnIndex) {
|
||||
public async UniTaskVoid UpdatePosition(Vector2Int positionBasedOnIndex, float gemSpeed) {
|
||||
if (!this.isFalling) {
|
||||
await FallDelay();
|
||||
}
|
||||
@@ -37,7 +37,7 @@ namespace Views {
|
||||
return;
|
||||
|
||||
if (Vector2.Distance(this.transform.position, positionBasedOnIndex.ToVector2()) > 0.01f) {
|
||||
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), 0.05f);
|
||||
this.transform.position = Vector2.Lerp(this.transform.position, positionBasedOnIndex.ToVector2(), gemSpeed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@ namespace Views {
|
||||
this.scoreText = GetComponentInChildren<TextMeshProUGUI>();
|
||||
}
|
||||
|
||||
public void UpdateScore() {
|
||||
this.displayScore = Mathf.Lerp(this.displayScore, this.actualScore, 5 * Time.deltaTime);
|
||||
public void UpdateScore(float scoreSpeed) {
|
||||
this.displayScore = Mathf.Lerp(this.displayScore, this.actualScore, scoreSpeed * Time.deltaTime);
|
||||
this.scoreText.text = this.displayScore.ToString("0");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user