Cleanup
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@@ -1,12 +1,15 @@
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using System.Collections.Generic;
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using UnityEngine;
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using Enums;
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using Structs;
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namespace Services.Interfaces {
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public interface IMatchService {
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List<Gem> CurrentMatches { get; }
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IReadOnlyList<BombSpawnRequest> PendingBombSpawns { get; }
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bool MatchesAt(Vector2Int positionToCheck, GemType gemTypeToCheck);
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void FindAllMatches();
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void MarkBombArea(Vector2Int bombPosition, int blastSize);
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void SetLastSwap(Vector2Int from, Vector2Int to);
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void ClearPendingBombs();
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}
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}
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