using System;
using System.Collections.Generic;
using Enums;
using Structs;
using UnityEngine;
using Views;

namespace ScriptableObjects {
    [CreateAssetMenu(fileName = "GameVariables", menuName = "Game Variables")]
    public class GameVariables : ScriptableObject {
        public GameObject bgTilePrefabs;
        public GemTypeValues[] gemsPrefabs;
        public float bombDelay = 0.1f;
        public float bombSelfDelay = 0.05f;
        public int bombRadius = 1;
        public float dropHeight = 1;
        public float gemSpeed = 0.1f;
        public float scoreSpeed = 5;
        public int width;
        public int height;
    }
}